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GoodAsNew

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Jun 15, 2018
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Hey all,

I tried making animated portrait to Stellaris but when i hit export in the Clausewitz PdxExporter, it crashes instantly with fatal error. I have the Shader attribute with "PdxMeshPortrait" enum value. I also added the animation attribute to the root with "idle" enum value.

I added the crash log and the clausewitz.txt.

Here's a screenshot of the settings I tried. I did try multiple different settings.
PdxExporterSettings.jpg


The error is a memory access failure which could be a hardware issue, but I doubt it because I tried this with other computer and I got exactly the same result.

Any idea what I might be doing wrong? Anyone else having similar issues?

Thanks.
 

Attachments

  • MayaCrashLog180615.2252.log
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  • clausewitz.txt
    953 bytes · Views: 110
Did you tried to change your Chauswitz's material line by :
Code:
 material s 10 "PdxMeshShip" "PdxMeshTerra" "PdxMeshPlanet" "PdxMeshStar" "PdxMeshAtmosphere" "PdxMeshClouds" "PdxMeshFleetTypeIndicator" "PdxMeshAlphaAdditive" "PdxMeshTextureAtlas" "PdxMeshAlphaBlend"

I haven't see "PdxMeshPortrait" attribute yet.
 
Did you tried to change your Chauswitz's material line by :
Code:
 material s 10 "PdxMeshShip" "PdxMeshTerra" "PdxMeshPlanet" "PdxMeshStar" "PdxMeshAtmosphere" "PdxMeshClouds" "PdxMeshFleetTypeIndicator" "PdxMeshAlphaAdditive" "PdxMeshTextureAtlas" "PdxMeshAlphaBlend"

I haven't see "PdxMeshPortrait" attribute yet.

I followed this tutorial which showed how to add it there.
https://stellaris.paradoxwikis.com/Portrait_modding

I'll try to export something simpler without animation and try to narrow down what could caused it. That error doesn't tell much.