ThanksYou are still a god @konsiIs this compatible with the new Specialized industry zones from DillN2 ?
Yeah that would be awesome!Could you and the author of specialized industries consider working together making one mod instead of 2 separate ones? Just thinking about potential conflicts in the future.
Awesome mod anyway. Thanks.
Could you and the author of specialized industries consider working together making one mod instead of 2 separate ones? Just thinking about potential conflicts in the future.
Awesome mod anyway. Thanks.
Why would you even think that?I can't really tell the other author that I'm going to absorb their mod. I'm still thinking about how I'll handle it, Maybe I'll just add in my prepared zones anyway, when they are done.
You can with the asset editor, that's why I also did. I removed air and ground pollution, noise pollution is still thereAll Factories produce polution. it only how much of what type.
Is there a way to edit an existing factory polution creation so they can be more realistic.
I have no ways of contacting them, no forum support or linked socials.Why would you even think that?
"Hi. I'm Mimonsi and I'me the author of the Clean Industry Zones -mod. I noticed that you have also done a mod that adds more various zones to the game. Would you consider working together with me to create one mod that handles all the zoning related tasks? It could be fun and beneficial to the users as it would probably reduce potential conflicts between other mods and the base game when it gets updates.
Warmest regards,
Mimonsi"
There you go. Send that.
Then your city probably just has demand for manufacturing. If there is no use for the warehouses, they won't be build. This is not a bug. If you zoned normal industry they wouldn't build warehouse either if there is no demandjHi just curious I have high demand for industry, however when I place the Clean Warehouse Zoning, nothing gets built. When I place the Clean Manufacturing Zoning instead, it does get built instantly. I also tried placing warehouses with Find It and they stay vacant and no companies move in. Any tips? Thanks!View attachment 1283878View attachment 1283879
I have no ways of contacting them, no forum support or linked socials.Why would you even think that?
'Hi. I'm Mimonsi and I'me the author of the Clean Industry Zones -mod. I noticed that you have also done a mod that adds more various zones to the game. Would you consider working together with me to create one mod that handles all the zoning related tasks? It could be fun and beneficial to the users as it would probably reduce potential conflicts between other mods and the base game when it gets updates.
Warmest regards,
Mimonsi'
There you go. Send that.
I reached out to you- First of all it would be very helpful if Skyve or the original CS2 mod handler would have an option to add at least the email avability of our accounts. Working together makes just more sense
- But if this is the case (and DillN2 is not available for you) at least me I would totally support your mods with your own grouping and i would unsub the other, because I trust your work based on how many cool stuff you already made here. And most importantly they are all SAFE and STABLE. For me that is the most important. If you chose this path, please make a compatibility section and let us know this mod wont be usable with DillN2's.
Thanks again your hard work!
PS: As a fellow developer I would really love to support you guys doing your mods. Could we have a touch? You can find me here: tamasm91@gmail.com
Cheers!
I have no ways of contacting them, no forum support or linked socials.
Could you elaborate exactly what you would like the mod to include? I can see what I can do.Then you are free to do your thing, what is best for your mod in your opinion. I'm happy to donate to anyone who makes a mod that includes both of these mods + more. It is always better to run just 1 mod doing 1 thing and not combine mods as that can cause conflicts.
I'd like to have control over zoning in similar style like in C:S1. So when I zone industry next to for example forest, I can make that zone to spawn industries that use lumber and timber as their resources. This way I could ensure that shipping distances are shortest possible.Could you elaborate exactly what you would like the mod to include? I can see what I can do.
I haven't really played much C:S1. You want to coose exactly what product will be used, so one zone per product? Detecing the environment isn't really possible with assets. If you want a all buildings to be copied to a zone for each resource, it will take ages to load, because there will be thousands of extra assets, just so you know.I'd like to have control over zoning in similar style like in C:S1. So when I zone industry next to for example forest, I can make that zone to spawn industries that use lumber and timber as their resources. This way I could ensure that shipping distances are shortest possible.