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Could you and the author of specialized industries consider working together making one mod instead of 2 separate ones? Just thinking about potential conflicts in the future.

Awesome mod anyway. Thanks.
 
Sorry for the confusion but im not sure the mod works for me. When i want to place industrial zones i only have on zone type the generic one. Is this okay or should i see different zone types jut like with housing and commercial? Maybe one of my mods are blocking it. :/
 
Could you and the author of specialized industries consider working together making one mod instead of 2 separate ones? Just thinking about potential conflicts in the future.

Awesome mod anyway. Thanks.

I can't really tell the other author that I'm going to absorb their mod. I'm still thinking about how I'll handle it, Maybe I'll just add in my prepared zones anyway, when they are done.
 
I can't really tell the other author that I'm going to absorb their mod. I'm still thinking about how I'll handle it, Maybe I'll just add in my prepared zones anyway, when they are done.
Why would you even think that?


"Hi. I'm Mimonsi and I'me the author of the Clean Industry Zones -mod. I noticed that you have also done a mod that adds more various zones to the game. Would you consider working together with me to create one mod that handles all the zoning related tasks? It could be fun and beneficial to the users as it would probably reduce potential conflicts between other mods and the base game when it gets updates.

Warmest regards,
Mimonsi"

There you go. Send that.
 
Why would you even think that?


"Hi. I'm Mimonsi and I'me the author of the Clean Industry Zones -mod. I noticed that you have also done a mod that adds more various zones to the game. Would you consider working together with me to create one mod that handles all the zoning related tasks? It could be fun and beneficial to the users as it would probably reduce potential conflicts between other mods and the base game when it gets updates.

Warmest regards,
Mimonsi"

There you go. Send that.
I have no ways of contacting them, no forum support or linked socials.
 
Hi just curious I have high demand for industry, however when I place the Clean Warehouse Zoning, nothing gets built. When I place the Clean Manufacturing Zoning instead, it does get built instantly. I also tried placing warehouses with Find It and they stay vacant and no companies move in. Any tips? Thanks!
Screenshot (996).png
Screenshot (997).png
 
Hi just curious I have high demand for industry, however when I place the Clean Warehouse Zoning, nothing gets built. When I place the Clean Manufacturing Zoning instead, it does get built instantly. I also tried placing warehouses with Find It and they stay vacant and no companies move in. Any tips? Thanks!View attachment 1283878View attachment 1283879
Then your city probably just has demand for manufacturing. If there is no use for the warehouses, they won't be build. This is not a bug. If you zoned normal industry they wouldn't build warehouse either if there is no demandj
 
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Why would you even think that?


'Hi. I'm Mimonsi and I'me the author of the Clean Industry Zones -mod. I noticed that you have also done a mod that adds more various zones to the game. Would you consider working together with me to create one mod that handles all the zoning related tasks? It could be fun and beneficial to the users as it would probably reduce potential conflicts between other mods and the base game when it gets updates.

Warmest regards,
Mimonsi'

There you go. Send that.
I have no ways of contacting them, no forum support or linked socials.

- First of all it would be very helpful if Skyve or the original CS2 mod handler would have an option to add at least the email avability of our accounts. Working together makes just more sense
- But if this is the case (and DillN2 is not available for you) at least me I would totally support your mods with your own grouping and i would unsub the other, because I trust your work based on how many cool stuff you already made here. And most importantly they are all SAFE and STABLE. For me that is the most important. If you chose this path, please make a compatibility section and let us know this mod wont be usable with DillN2's.

Thanks again your hard work!

PS: As a fellow developer I would really love to support you guys doing your mods. Could we have a touch? You can find me here: tamasm91@gmail.com
Cheers!
 
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- First of all it would be very helpful if Skyve or the original CS2 mod handler would have an option to add at least the email avability of our accounts. Working together makes just more sense
- But if this is the case (and DillN2 is not available for you) at least me I would totally support your mods with your own grouping and i would unsub the other, because I trust your work based on how many cool stuff you already made here. And most importantly they are all SAFE and STABLE. For me that is the most important. If you chose this path, please make a compatibility section and let us know this mod wont be usable with DillN2's.

Thanks again your hard work!

PS: As a fellow developer I would really love to support you guys doing your mods. Could we have a touch? You can find me here: tamasm91@gmail.com
Cheers!
I reached out to you
 
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I have no ways of contacting them, no forum support or linked socials.

Then you are free to do your thing, what is best for your mod in your opinion. I'm happy to donate to anyone who makes a mod that includes both of these mods + more. It is always better to run just 1 mod doing 1 thing and not combine mods as that can cause conflicts.
 
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Then you are free to do your thing, what is best for your mod in your opinion. I'm happy to donate to anyone who makes a mod that includes both of these mods + more. It is always better to run just 1 mod doing 1 thing and not combine mods as that can cause conflicts.
Could you elaborate exactly what you would like the mod to include? I can see what I can do.
 
Could you elaborate exactly what you would like the mod to include? I can see what I can do.
I'd like to have control over zoning in similar style like in C:S1. So when I zone industry next to for example forest, I can make that zone to spawn industries that use lumber and timber as their resources. This way I could ensure that shipping distances are shortest possible.
 
I'd like to have control over zoning in similar style like in C:S1. So when I zone industry next to for example forest, I can make that zone to spawn industries that use lumber and timber as their resources. This way I could ensure that shipping distances are shortest possible.
I haven't really played much C:S1. You want to coose exactly what product will be used, so one zone per product? Detecing the environment isn't really possible with assets. If you want a all buildings to be copied to a zone for each resource, it will take ages to load, because there will be thousands of extra assets, just so you know.