First, this mod has no source code, as it's assets only - second, it's public and the github link is on the mod page?When are you going to release the source code as this is flagging
First, this mod has no source code, as it's assets only - second, it's public and the github link is on the mod page?When are you going to release the source code as this is flagging
In C:S1 you zone 5 types of industry zones: Forestry, Agricultural, Oil, Ore and Generic. As the name indicates the special zones deal with only those resource types, extracting or processing. Generic area then uses the end products from these 4 specialized zones creating goods that then will be sold at commercial zones.I haven't really played much C:S1. You want to coose exactly what product will be used, so one zone per product? Detecing the environment isn't really possible with assets. If you want a all buildings to be copied to a zone for each resource, it will take ages to load, because there will be thousands of extra assets, just so you know.
Yesis this mod compatible with specialized industries mod?
You don't, that's part of the simulation. From my experience you need only a few warehouses at all times, so huge warehouse zones are hard to make without them being empty.I see, thanks for the answer! but like, how do i make warehause demand lol
Also, every cargo port or cargo train station includes warehouse space built-in. Ordinarily, a port would generate a lot of warehouse development nearby to transload cargo both being imported and exported, but the inclusion of so much storage inhibits spawning of commercial warehouses.You don't, that's part of the simulation. From my experience you need only a few warehouses at all times, so huge warehouse zones are hard to make without them being empty.