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unmerged(15101)

Second Lieutenant
Feb 25, 2003
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Is this working as intended? Clergy POPs have the same effect on all farmers and labourers in the same state, regardless of religion.

If I create a Jewish clergy POP, it lowers consciousness by 0.25 for Catholics, Protestants, and Orthodox Christians as well as Jews. If you create clergy POPs of two different religions in the same state, poor POPs of all religions get the same -0.50 consciousness.
 
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Abstraction at work, I think. Clergy are useless enough as it stands, without having them affect only their own religion. Besides, do you really think a clergy POP of 2000 is all rabbis? Clergy POPs represent government support for religion - opium for the people - rather than actual, living priests.
 
King of Men said:
Abstraction at work, I think. Clergy are useless enough as it stands, without having them affect only their own religion. Besides, do you really think a clergy POP of 2000 is all rabbis? Clergy POPs represent government support for religion - opium for the people - rather than actual, living priests.
But should it not cost more to provide such support in areas where there are more than one widely practiced, perhaps even conflicting religion? By limiting clergy POPs only to the faith they represent, it makes it costlier, correctly so IMO to pacify the masses in such areas.
 
Well, that's a point, but come on, how much detail do you want Johan to provide? If we're going into stuff that should cost more, I'd prefer that railroads be more expensive in mountainous provinces, as I suggested a while back. There are far more railroads than clergy in the game, and the POPs are buggy enough anyway, while railroads work quite well.
 
King of Men said:
Well, that's a point, but come on, how much detail do you want Johan to provide? If we're going into stuff that should cost more, I'd prefer that railroads be more expensive in mountainous provinces, as I suggested a while back. There are far more railroads than clergy in the game, and the POPs are buggy enough anyway, while railroads work quite well.
Agreed with regards to the RRs, explosives might be an ingredient to require as well. With regards to how much detail to provide, how about a little bit more with each patch, having the patience not to expect everything all at once and giving the necessary time to see that each expanded feature is given the sufficient QA for successful implementation.