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c92nichj

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Jan 29, 2005
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Is there someway to add a relationship bonus fo close relatives, such as mother/father and full Siblings.
It is annoying that your younger brother will always launch a rebellion. I'd much rather it was half brothers, cousins and uncles who took up arms as a pretender than your closest family. Unless they have some real issues for some other reason I do not think that they should rebel that easily and instead help you out.
Maybe add some events that removes this relationship bonus if you are unfriendly to your close family (dont grant them marriage/help them to become landed etc).
 
The problem with using "same_dynasty" is that this is going to affect all characters, the close ones but also 2nd cousins and all...

In any case, it's a good idea to check out the opinion_modifiers.txt file - just to see if there's any other way to work around it.
 
You should add a new opinion modifier and an event or something to include this modifier in the relationship.
 
%gamedir%\common\opinion_modifiers.txt

same_dynasty = {
opinion = 999 # Now they will like you very much
}

This is what you're searching for.

Not really I think I am looking for something similiar to
opinion_mother_child = {
opinion = 50
}

But extend this also to full siblings and father. Halfbrothers, spouses of siblings and stepparents should not get this.
]
 
Do you think adding something like this to a birth event might help.
And then defining the modifier opinion_close_kin.
But where do I find the birth event do change?

mother = {
opinion = {
who = FROM
modifier = opinion_close_kin
months = 1200
}
}
father = {
opinion = {
who = FROM
modifier = opinion_close_kin
months = 1200
}
}
any_child = {
opinion = {
who = FROM
modifier = opinion_close_kin
months =1200
}
}
any_sibling = {
opinion = {
who = FROM
modifier = opinion_close_kin
months = 1200
 
Do you think adding something like this to a birth event might help.
And then defining the modifier opinion_close_kin.
But where do I find the birth event do change?
Unfortunately, there is no general event for births. There's one for bastard births, but not births in general. Pity, because a general birth event trigger would have been very useful for another mod of mine.
 
Even if adding "source = birth"? I thought at least that would make some difference from the usual "personality = yes" traits...
:unsure:
That's for traits, not events. I believe it gives traits a chance of being granted at birth.
Yeah I found the one about bastard births but not the one of births.
Is there any other events that are sure to fire early in a peorsons life?
Not exactly. I ended up adding an event to the on-yearly-pulse section with a very high weight that sets a flag to disallow itself after firing once. That way, it'll trigger once when the kid is 0 or 1 (before they're eligible for any other events anyway).
 
I ended up adding an event to the on-yearly-pulse section with a very high weight that sets a flag to disallow itself after firing once. That way, it'll trigger once when the kid is 0 or 1 (before they're eligible for any other events anyway).
I was thinking of something like this!

Could you give any more details on how you wrote the event? I'm curious to know about the flag that disallows itself after firing once. And what weight did you choose? 500?
 
I was thinking of something like this!

Could you give any more details on how you wrote the event? I'm curious to know about the flag that disallows itself after firing once. And what weight did you choose? 500?
A million. :blush:

Code:
character_event = {
	id = 100002
	desc = "EVTDESC100002"
	is_triggered_only = yes
	
	min_age = 0
	max_age = 16


	trigger = {
		NOT = { has_character_flag = genetics_check }
	}
	
	mean_time_to_happen = {
	
		days = 1

	}
	
	option = {
		name = "EVTOPTA100002"
		
		hidden_tooltip = {
		
			set_character_flag = genetics_check
			...rest of event...