• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(22728)

Second Lieutenant
Nov 26, 2003
102
0
Visit site
Our MP-group run into some problems concerning co-play.

1936 scenario, 6 players
The host was Germany. I was Rumania and part of Axis. Japan player was lagging behind 1-2 days when at war with China, so we decided to switch host.

I took over as host and at same time changed from Rumania to co-op with Germany. My upload speed is 10 Mbit (wich is about 6-7 Mbit in IRL when tested). After that no players was behind in date & time. Perhaps Japan player was behind 1-3 sometimes. But the two co-op players had same date & time.

The problem was that my co-player (client) who had initiatied the research was ahead of me (host). It differed 5-20 % in all slots. Thats a lot of days difference. Furthermore the delay occured in our economical sector as well. Funds was on negative values on me (host) and +100 funds on his side.

It seems that it is a hidden delay somewhere, because date & time because date&time didnt show host- client was out of sync. It cant be the connection -maybee my CPU as host? It runs on 80-90 procent load, have 512 Mbyte SDRAM, AMD Athlon XP 1600+ processor, and 32 MByte shared video memory.

Has anyone else seen this?

I think i read aelbric wrote something same, about MP-problem and a hidden delay in system.
 
mhh.. we have good results when the host is the slowest machine. so the other machines can not run away :)

an we never play the game faster "above normal" (hope thats the right name for "über normal" in the german version ...

and all runs fine more that 2 hours (not enough time to play longer) ...

.... till my tread "little strange probmel" ... :(

bye
 
i think they will adress this bug in the new patch.. it's a bit hard to tell when i havent got any reply from bugreport when i sent this one in, nor do we have any kind of official list what kind of bugs they will adress in new patch

its not a killer for mp games if u aware of it, but i hope they fix it

to let the slowest (when it comes to CPU, RAM and such) machine in group and set clock and speed for rest of group is a good idea to make sure no one gets behind. but it gonna add overhead on that poor fellow computer taking both client and host task.

the problem of out-of-sync still remains as it is now, best way as u suggested is try to adjust game speed and go for slowest possible when encounter problem.
 
Last edited: