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Caranorn

ministerialis
48 Badges
Jun 23, 2002
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I was wondering whetehr anyone had thought to standardise coat of arms colors at least for the European heraldic system. One of the most annoying things I have noticed is that a single tincture can greatly vary from coat of arms to coat of arms (yellow, gold, redish-yellow etc.). In some cases colors have been distorted so much in conversion that a coat of arms no longer makes any sense (I noticed several coats of arms that seemed to use two colours side by side last night (red (gules) and blue (azure)), it took me a moment to realise that somehow during conversion of those coats of arms white had aquired a strong blue touch etc.

If anything I find the original coats of arms have been done in a very sloppy way. Unfortunatelly at least some of the outside additions have the same problem.

Unfortunatelly redoing all coats of arms would require a lot of time (building up a data base, I had started this a while ago for an entirely different project, but unfortunatelly I never finished it). CK COA should not just be copy pastes of images found on the web (often incorrect or innapropriate ones too), but purpouse drawn images. Some free and commerical heraldic programs could speed up this work (as we can assume the research has been done and only the images have to be reworked), but it would still take time.

So has anyone else considered doing this or hopefully already started/finished such a project?

Marc aka Caran...

P.S.: For a European COA you need at most 7 colours (two metals; or (yellow), argent (white). five colours; gules (red), azure (blue), sable (black, sinople (green), pourpour sp. (purple). Add to that the stylised furs. Natural colours are very rare in coats of arms, particularly medieval ones. And it seems in several cases decorations (items that are not blazonned) have been added into game COA when they are at best distracting with the image sizes of CK.