Cohen Game - Thur 20 APR next session if enough
Due to last game got screwed by some player, I'll start a new one, as Germany again, hoping this time we won't have player with such low fairplay to coup the Italian player or so.
Since we start in '36, we'll have time to discuss, or eventually replace players in case they disagree. As stated in the end, breaking rules could lead to a substitution of the player.
Here the House Rules.
I'm open to discussion, but not that much.
HoI 2 1.3a Cohen's Game Rules:
Starting Campaign is 1936.
10 Players allowed:
Core Setup :
Axis -
Germany (Cohen)
Italy (Predator)
Japan (Addi Copperfield)
Western Allies -
USA (to fit in, France just fallen)
UK (Polo)
Comintern -
Soviet Union (Geofactor // Tzare)
Additional Players:
(no human players in South America)
We had numberous subs taking over various Minors.
On Axis side Hungary and Romania are well settled and ready to have a human player.
On Allied side, I dunno really. I don't know their situation, except that Canada is going to lose 3 divisions in France, which are encircled at the Maginot Line.
Axis Minor Avaiable: BUL, ROM, HUN - SPAIN has to be allied up. FIN if survives the Winter War can ally up.
Allied Minor Avaiable: CAN, AUST, S.AFR, N.ZEL.
4 slots total for Minors.
___________________________________________________________
Fairplay Rules:
note: Unless specified, Allies are referred to both W.Allies and Comintern.
- Germany and UK are "Alliance Leaders". They choose the overall plan, and allied players should do their best to accomplish the tasks given, and follow orders.
To Alliance leaders can tell what to do, not how to do. (example, Ger Player tell Ita Player to hold Lybia. It stops there, then it's up to Ita Player to setup things)
- Comintern plays separate from the Allied. They can talk, and they can coordinate as they wish, but either Allied or Comintern or Axis will win. 3 sided game.
- DO NOT Strat move units away from Border when at War with that Bordering nation. Even if you do not risk encirclement
- DO NOT disband troops doomed to death.
- DO NOT exploit supply of Puppets and Allies by parking troops inside them
- DO NOT keep wars active to benefit of the halved consumer's good.
- DO NOT coup other players.
- FOR whatever else I could forget to write here, and you feel it could be dirty, ask in General chat after pausing the game.
- Nukes are not used at all in this game. Nuclear Research will just enable the Nuclear Ships. Nukes are forbidden.
- DO NOT deploy more than 24 DIVs in Urban locations.
Half Historical Game:
- DoW Rules:
No DoW except via events before Danzig event, for Axis.
W.Allies cannot DoW except Germany when Germany attack Poland. (so if Italy isn't in Axis, UK-France cannot DoW Italy)
Axis Minors have 1 free DoW before Danzig to represent expansionism. They cannot DoW another listed above Axis Minor unless Germany agrees.
USA and Soviet Union will have specific rules.
After 1942 Allies can DoW freely any Minor still Neutral.
- Political & Economical Rules
- Starting Trades shouldn't be cancelled until the 2 parts are at war.
- Game will be paused at 2nd January to allow Axis players to trade first. When Axis players are ready, Allied players can trade.
- Nations cannot be politically touched until 1st Jan 1939. Exception: Players can influence other players of the same team.
- Axis can start the Political actions on AI Nations at 1st Jan 1939. Allies at 1st Feb 1939 (due to Allies having more money).
- National Spain cannot be Allied until the Vichy event. Not by Axis, nor by Allied.
- Axis Minor Nations cannot be couped by Allied Players.
- Allies cannot ally up any Minor which is eventually at war with an Axis power before Danzig (ie Italy at war with Yugo for national claims).
- Allies cannot help Republican Spain anyhow, and should not send aid via event.
USA Join War Rules:
- 1st Jan 1942 unless something else happens:
3 Months after UK Homeland has suffered an Invasion (except Airborne troops). If the Invasion is repelled the timer resets.
3 Months after Japan has DoWed Soviet Union
If DoWed before (should happen this)
USA Joining W.Allies: 1st Jan 1942 or according to the event of above, in case or earlier date:
UK Homeland - can join W.Allies
Japan DoW SU - can join W.Allies only if Japan is Axis
Pearl Harbor Event - can join W.Allies only if Japan is Axis
USA can immediately DoW a Major Power that land / transport troop in South America.
A minor power in south america, fighting with his own forces in the sector, even if allied with Axis, doesn't provoke USA intervention.
German Rules:
Must accept Historical R-M Pact, and respect it (giving land to SU).
Germany can void the NAP with SU signed with R-M Pact.
Must take Vichy event.
German player can ask for a save before any Annexation event, and ask for a rehost in case it go wrong.
France Rules:
If Human Player he must accept Vichy. After Vichy the game is rehosted and the player takes over on USA.
France Army should defend France Homeland, and not being evacuated elsewhere.
France Player cannot build any Field Fortification until 1940.
Soviet Rules:
SU must accept and respect the R-M pact.
SU cannot DoW the Axis before 1st Jan 1942.
SU cannot DoW any minor except via Event. SU cannot DoW a minor with Event if this belong to Axis, nor he can have any claim on it.
SU must accept the 1st offered peace of any Minor attacked via event (like Finland or Romania) which should grant the land SU asked for, incase of Humand Player in Axis Minor.
SU must accept Bitter Peace if Offered.
SU DoW Exception: if Axis DoW any Asian nation (not belonging to W.Allies) bordering SU, SU can DoW the same nation and get all the bordering provinces to have a "security belt" at his homeland, but cannot go further.
Japan Rules:
Japan should accept the Pearl Harbour Event.
Japan cannot conquer land easternmost than India / Tibet until Australia and Hawaii are under Japan control.
Japan Fleet cannot leave the Pacific sector until USA is defeated.
End Note:
I could have forgot something. Feel free to make it clear, and we can discuss about it.
If you feel you're somehow cheating the rules, exploiting, or doing something wrong, talk about.
In case something not written here, but which could be considered cheating, exploiting, or wrong, could bring to a rehost on previous / fixed Save, with the substitution of the infracting player.
Due to last game got screwed by some player, I'll start a new one, as Germany again, hoping this time we won't have player with such low fairplay to coup the Italian player or so.
Since we start in '36, we'll have time to discuss, or eventually replace players in case they disagree. As stated in the end, breaking rules could lead to a substitution of the player.
Here the House Rules.
I'm open to discussion, but not that much.
HoI 2 1.3a Cohen's Game Rules:
Starting Campaign is 1936.
10 Players allowed:
Core Setup :
Axis -
Germany (Cohen)
Italy (Predator)
Japan (Addi Copperfield)
Western Allies -
USA (to fit in, France just fallen)
UK (Polo)
Comintern -
Soviet Union (Geofactor // Tzare)
Additional Players:
(no human players in South America)
We had numberous subs taking over various Minors.
On Axis side Hungary and Romania are well settled and ready to have a human player.
On Allied side, I dunno really. I don't know their situation, except that Canada is going to lose 3 divisions in France, which are encircled at the Maginot Line.
Axis Minor Avaiable: BUL, ROM, HUN - SPAIN has to be allied up. FIN if survives the Winter War can ally up.
Allied Minor Avaiable: CAN, AUST, S.AFR, N.ZEL.
4 slots total for Minors.
___________________________________________________________
Fairplay Rules:
note: Unless specified, Allies are referred to both W.Allies and Comintern.
- Germany and UK are "Alliance Leaders". They choose the overall plan, and allied players should do their best to accomplish the tasks given, and follow orders.
To Alliance leaders can tell what to do, not how to do. (example, Ger Player tell Ita Player to hold Lybia. It stops there, then it's up to Ita Player to setup things)
- Comintern plays separate from the Allied. They can talk, and they can coordinate as they wish, but either Allied or Comintern or Axis will win. 3 sided game.
- DO NOT Strat move units away from Border when at War with that Bordering nation. Even if you do not risk encirclement
- DO NOT disband troops doomed to death.
- DO NOT exploit supply of Puppets and Allies by parking troops inside them
- DO NOT keep wars active to benefit of the halved consumer's good.
- DO NOT coup other players.
- FOR whatever else I could forget to write here, and you feel it could be dirty, ask in General chat after pausing the game.
- Nukes are not used at all in this game. Nuclear Research will just enable the Nuclear Ships. Nukes are forbidden.
- DO NOT deploy more than 24 DIVs in Urban locations.
Half Historical Game:
- DoW Rules:
No DoW except via events before Danzig event, for Axis.
W.Allies cannot DoW except Germany when Germany attack Poland. (so if Italy isn't in Axis, UK-France cannot DoW Italy)
Axis Minors have 1 free DoW before Danzig to represent expansionism. They cannot DoW another listed above Axis Minor unless Germany agrees.
USA and Soviet Union will have specific rules.
After 1942 Allies can DoW freely any Minor still Neutral.
- Political & Economical Rules
- Starting Trades shouldn't be cancelled until the 2 parts are at war.
- Game will be paused at 2nd January to allow Axis players to trade first. When Axis players are ready, Allied players can trade.
- Nations cannot be politically touched until 1st Jan 1939. Exception: Players can influence other players of the same team.
- Axis can start the Political actions on AI Nations at 1st Jan 1939. Allies at 1st Feb 1939 (due to Allies having more money).
- National Spain cannot be Allied until the Vichy event. Not by Axis, nor by Allied.
- Axis Minor Nations cannot be couped by Allied Players.
- Allies cannot ally up any Minor which is eventually at war with an Axis power before Danzig (ie Italy at war with Yugo for national claims).
- Allies cannot help Republican Spain anyhow, and should not send aid via event.
USA Join War Rules:
- 1st Jan 1942 unless something else happens:
3 Months after UK Homeland has suffered an Invasion (except Airborne troops). If the Invasion is repelled the timer resets.
3 Months after Japan has DoWed Soviet Union
If DoWed before (should happen this)
USA Joining W.Allies: 1st Jan 1942 or according to the event of above, in case or earlier date:
UK Homeland - can join W.Allies
Japan DoW SU - can join W.Allies only if Japan is Axis
Pearl Harbor Event - can join W.Allies only if Japan is Axis
USA can immediately DoW a Major Power that land / transport troop in South America.
A minor power in south america, fighting with his own forces in the sector, even if allied with Axis, doesn't provoke USA intervention.
German Rules:
Must accept Historical R-M Pact, and respect it (giving land to SU).
Germany can void the NAP with SU signed with R-M Pact.
Must take Vichy event.
German player can ask for a save before any Annexation event, and ask for a rehost in case it go wrong.
France Rules:
If Human Player he must accept Vichy. After Vichy the game is rehosted and the player takes over on USA.
France Army should defend France Homeland, and not being evacuated elsewhere.
France Player cannot build any Field Fortification until 1940.
Soviet Rules:
SU must accept and respect the R-M pact.
SU cannot DoW the Axis before 1st Jan 1942.
SU cannot DoW any minor except via Event. SU cannot DoW a minor with Event if this belong to Axis, nor he can have any claim on it.
SU must accept the 1st offered peace of any Minor attacked via event (like Finland or Romania) which should grant the land SU asked for, incase of Humand Player in Axis Minor.
SU must accept Bitter Peace if Offered.
SU DoW Exception: if Axis DoW any Asian nation (not belonging to W.Allies) bordering SU, SU can DoW the same nation and get all the bordering provinces to have a "security belt" at his homeland, but cannot go further.
Japan Rules:
Japan should accept the Pearl Harbour Event.
Japan cannot conquer land easternmost than India / Tibet until Australia and Hawaii are under Japan control.
Japan Fleet cannot leave the Pacific sector until USA is defeated.
End Note:
I could have forgot something. Feel free to make it clear, and we can discuss about it.
If you feel you're somehow cheating the rules, exploiting, or doing something wrong, talk about.
In case something not written here, but which could be considered cheating, exploiting, or wrong, could bring to a rehost on previous / fixed Save, with the substitution of the infracting player.
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