can anyone post working link for latest version with all fixes and enchantments please? 
K, here are working modifiers. Thanks Martin BG for providing the solution and zoommooz for providing CWTT brigade modifiers.
Put in: C:\Games\Darkest Hour\Mods\nwo_224\db\units or whatever your respective path is.
You should have backups of the originals in C:\Games\Darkest Hour\Mods\Darkest Hour Full\db\units
C:\Games\Darkest Hour\Mods\nwo_224\db\units
View attachment 114118
Aren't those Vanilla techs? Did you overwrite your Vanilla files too? What are you seeking to gain? I can just email you the Tech files, wouldn't that be easier than going through a bunch of screen shots? Or am I missing something.
I did yeah, and now I'm kinda screwed. I know how strange it sounds but the screens will help, but I can try the files first. Only if you can spare the time?
Sure, I can email the tech files to you this evening when I get home from the office. If you need the screen shots (I guess for GFX reasons?), I'll probably have to wait until the weekend sadly. You do realize you can re-download the game from the site of original purchase too?
Sure, I can email the tech files to you this evening when I get home from the office. If you need the screen shots (I guess for GFX reasons?), I'll probably have to wait until the weekend sadly. You do realize you can re-download the game from the site of original purchase too?
Just emailed you the files. Not sure how that will help, but I hope it does!
herek, here are working modifiers. Thanks martin bg for providing the solution and zoommooz for providing cwtt brigade modifiers.
Put in: C:\games\darkest hour\mods\nwo_224\db\units or whatever your respective path is.
You should have backups of the originals in c:\games\darkest hour\mods\darkest hour full\db\units
c:\games\darkest hour\mods\nwo_224\db\units
View attachment 114118
I've been playing around with this mod recently and noticed a few bugs here and there. Well, some were bugs. A few were more general oddities which I weren't sure if they were WAD or not. Fortunately they were simple to find and deal with, so I fixed them. Not sure I got everything, though. Feel free to look through my work and tell me if anything is missing.
As to what I changed... I can't remember everything precisely, but I dealt with a few model scrapping issues (like naval commandos not scrapping out-of-date versions, or the CAS tech that accidentally scraps a higher tier CAS rather than a lower tier one), I made the first MBT tech scrap the final model of light armor division (but not the light armor brigade) because it never gets upgraded and ceases being useful by the time you have MBT armor models, and I followed Foehammer's advice regarding the carrier supremacy and nuclear carrier techs. Couldn't find what he was referring to in regards to nuclear cruisers, though.
Edit: Just in case, I used the BETA 1.1 and 3d1 downloads from the first page as the basis for this. If there's a newer build buried somewhere in the thread I haven't seen it.
does anyone have a working download link for the current version of the mod? Does it work with 1.04?
does anyone have a working download link for the current version of the mod? Does it work with 1.04? If I load a save from pre-CWTT, will it work after I install the mod?