danielshannon,
Thank you for your continued suggestions. The USSR certainly needs a doctrine researcher. IMO they were reasonably competent in all fields except management and electronics. A lot of what they did was to compensate for their inferiority and put on a credible bluff.
As for your other suggestions I take them seriously but will wait for the version after next as I plan to overhaul the land doctrine in line with previous posts. I'd like my next version to at least be free from major bugs. I'll likely also put in your ideas and the suggestion of MIRVed missiles in the late 60s. I did get a picture of Soviet doctrine from Glantz's analysis of the Soviet Manchurian operation. IMO Soviet and American land doctrine differed only in their management of tanks--Americans essentially adopted the German philosophy coupled with deception of the enemy as to where the spearhead would occur. Soviet doctrine stressed offensive across an entire front and rapid advance before the enemy could put up resistance. I'll probably implement Warsaw doctrine as a night movement bonus with more morale but less overall max_org. than the US. The American side had more experience with amphibious landings, and I believe both sides had experience with paratroopers. Likely I'll give different armor trees and give the US and Soviets common access to other trees, with Soviet access to marine-amphibious and air-cav technologies coming a little bit later. So I think the post-war land doctrines are going to resemble the naval doctrines whereby you have access to most of the technologies but at different times. For Sino-Japanese doctrine will probably just add infantry bonuses to the guerrilla tree, which presently has mostly militia bonuses.
Since you've read the book and I haven't, feel free to post your opinions if they differ markedly from my analysis.
North Korea is now slighted because it does not have a port so it wastes time researching Great War ships. So I'll have to make sure it gets one. Poland needs a close look. The E3 mod people discovered about 10 teams, and many of them are good (a few would not be appropriate under communism). The other thing to consider is that Poland and Czechoslovakia were crushed by the Germans and re-created by the Soviets, so they should have essentially all the technologies the Soviets had except for rocketry and nuclear technologies. If Sokolovsky is added and all this is taken care of and the Soviets still are excessively behind then I need to look at other issues--whether computer techs are weighted too heavily or as a last resort, give the USSR a research bonus, or more techtheft events.
Thank you for your continued suggestions. The USSR certainly needs a doctrine researcher. IMO they were reasonably competent in all fields except management and electronics. A lot of what they did was to compensate for their inferiority and put on a credible bluff.
As for your other suggestions I take them seriously but will wait for the version after next as I plan to overhaul the land doctrine in line with previous posts. I'd like my next version to at least be free from major bugs. I'll likely also put in your ideas and the suggestion of MIRVed missiles in the late 60s. I did get a picture of Soviet doctrine from Glantz's analysis of the Soviet Manchurian operation. IMO Soviet and American land doctrine differed only in their management of tanks--Americans essentially adopted the German philosophy coupled with deception of the enemy as to where the spearhead would occur. Soviet doctrine stressed offensive across an entire front and rapid advance before the enemy could put up resistance. I'll probably implement Warsaw doctrine as a night movement bonus with more morale but less overall max_org. than the US. The American side had more experience with amphibious landings, and I believe both sides had experience with paratroopers. Likely I'll give different armor trees and give the US and Soviets common access to other trees, with Soviet access to marine-amphibious and air-cav technologies coming a little bit later. So I think the post-war land doctrines are going to resemble the naval doctrines whereby you have access to most of the technologies but at different times. For Sino-Japanese doctrine will probably just add infantry bonuses to the guerrilla tree, which presently has mostly militia bonuses.
Since you've read the book and I haven't, feel free to post your opinions if they differ markedly from my analysis.
North Korea is now slighted because it does not have a port so it wastes time researching Great War ships. So I'll have to make sure it gets one. Poland needs a close look. The E3 mod people discovered about 10 teams, and many of them are good (a few would not be appropriate under communism). The other thing to consider is that Poland and Czechoslovakia were crushed by the Germans and re-created by the Soviets, so they should have essentially all the technologies the Soviets had except for rocketry and nuclear technologies. If Sokolovsky is added and all this is taken care of and the Soviets still are excessively behind then I need to look at other issues--whether computer techs are weighted too heavily or as a last resort, give the USSR a research bonus, or more techtheft events.