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Yes I checked out Arsenal of Democracy and it looks like a winner. In today's world it's nice to have no time limit and screen resolution supported in game so we don't have to rely on hacks. Will probably make some minor changes and submit a "final" for HOI2, obviously incomplete but nonetheless the end of the road, when I get time, maybe in a month or two. It looks like this new game has many of my ideas implemented, and much more. If I get into modding at all, it will be as a member of a large team--no more "one man show!"

If AoD is what it seems to be I hope the modders migrate over.

if you continue to mod ill try to help you just tell me what to do or how i can assist.
but however if you stop i can understand and i would like to thank you for this mod, which i enjoyed the most of all ww2 mods.
 
Help !!

anyone, plz help me, i wanna play this but i don't know how to install :confused::confused::confused::confused::confused:
 
ummm yeah, from the comments, what u did sounds really great. i just have one problem I DON'T KNOW HOW TO INSTALL IT !!!!:confused::confused::confused:

You need to download and install Winrar och Winzip or any other (I would recommend the first) program capable of extracting .rar-files. Then you can extract it right on top of you unmodded HOI2 Doomsday Armageddon (either patch 1.2 or 1.3 beta 2) installation folder. It will overwrite files, let it do so. Copy your Doomsday folder so that you have another version for vanilla games or if you want to be able to try another mod sometime.
 
I do plan on fixing one thing at least--China is actually a little bit too strong, and this often results in no war between the USA and Japan, due to Japan never making the Vichy demands. For one thing I've discovered that Xi'an effects were inadvertently duplicated. But the more important fix, which I suggest to be made immediately is in the japan.txt file

Code:
# Japan's control check for 3803 and 3850 less stringent because of
# improved Chinese AI
#########################################################################
#  Japan and the SE Asian Colonies of Vichy France
#########################################################################
event = { 
	id = 3803
	random = no
	country = JAP
	
	# Triggered by FRA 2800
	
	trigger = {
		control = { province = 1306 data = VIC } # Vichy controls Indochine and Madagascar
		control = { province = 1326 data = VIC }
		control = { province = 1328 data = VIC }
		control = { province = 1329 data = VIC } 
		control = { province = 1332 data = VIC }
		control = { province = 1333 data = VIC }
		control = { province = 1334 data = VIC }
		control = { province = 1335 data = VIC }
		control = { province = 1336 data = VIC }
		control = { province = 1337 data = VIC }
		control = { province = 1338 data = VIC }
		control = { province = 1339 data = VIC }
		control = { province = 1340 data = VIC }
		control = { province = 1341 data = VIC }
		
		control = { province = 1134 data = VIC }
		control = { province = 1137 data = VIC }
		
		NOT = {
			OR = {
				alliance = { country = JAP country = ENG }
				alliance = { country = JAP country = GER }
				exists = CSX
			}
			event = 3823 #JAP surrenders to CHI
			war = { country = FRA country = JAP }
			event = 3826
		  	AND = {
				control = { province = 1235 data = CHI } #Nanjing
				control = { province = 1321 data = CHI } #Hainan
				control = { province = 1313 data = CHI } #Guangzhou
				control = { province = 1216 data = CHI } #5 provinces 
				control = { province = 1214 data = CHI } #to the south
				control = { province = 1223 data = CHI } #of the
				control = { province = 1228 data = CHI } #Yellow
				control = { province = 1227 data = CHI } #River and
				control = { province = 1213 data = CHI } #2 provinces north
				control = { province = 1224 data = CHI } #of Yellow River
			}
		}
	}
	
	name = "EVT_3803_NAME"
	desc = "EVT_3803_DESC"
        picture = "asian_colonies"
	style = 0
	
	action_a = {
		name = "ACTIONNAME3803B" # Demand French Indochine
		ai_chance = 95
		command = { type = relation which = VIC value = -10 }
		command = { type = relation which = FRA value = -20 }
		command = { type = relation which = ENG value = -15 }
		command = { type = relation which = USA value = -15 }
		command = { type = relation which = CGX value = -25 }
		command = { type = relation which = CYN value = -20 }
		command = { type = trigger which = 4001 }
		command = { type = trigger which = 3707 } # USA - war entry raised
	}
	action_b = {
		name = "ACTIONNAME3803A" # Demand Airbases in French Indochine
		ai_chance = 2
		command = { type = relation which = VIC value = -5 }
		command = { type = relation which = FRA value = -15 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = USA value = -10 }
		command = { type = relation which = CGX value = -20 }
		command = { type = relation which = CYN value = -15 }
		command = { type = trigger which = 4000 }
	}
	action_c = {
		name = "ACTIONNAME3803C" # Demand French Indochine and Madagascar
		ai_chance = 3
		command = { type = relation which = VIC value = -15 }
		command = { type = relation which = FRA value = -25 }
		command = { type = relation which = ENG value = -20 }
		command = { type = relation which = USA value = -20 }
		command = { type = relation which = CGX value = -25 }
		command = { type = relation which = CYN value = -20 }
		command = { type = trigger which = 4002 }
		command = { type = trigger which = 3708 } # USA - war entry raised more
	}
}
#########################################################################
#  Japan and the SE Asian Colonies of Vichy France - Axis Japan
#########################################################################
event = { 
	id = 3850
	random = no
	country = JAP
	
	# Triggered by FRA 2800
	
	trigger = {
		control = { province = 1306 data = VIC } # Vichy controls Indochine and Madagascar
		control = { province = 1326 data = VIC }
		control = { province = 1328 data = VIC }
		control = { province = 1329 data = VIC } 
		control = { province = 1332 data = VIC }
		control = { province = 1333 data = VIC }
		control = { province = 1334 data = VIC }
		control = { province = 1335 data = VIC }
		control = { province = 1336 data = VIC }
		control = { province = 1337 data = VIC }
		control = { province = 1338 data = VIC }
		control = { province = 1339 data = VIC }
		control = { province = 1340 data = VIC }
		control = { province = 1341 data = VIC }
		
		control = { province = 1134 data = VIC }
		control = { province = 1137 data = VIC }
		
		NOT = {
			alliance = { country = JAP country = ENG }
			event = 3823 #JAP surrenders to CHI -Added
			exists = CSX
			AND = {
				control = { province = 1235 data = CHI } #Nanjing
				control = { province = 1321 data = CHI } #Hainan
				control = { province = 1313 data = CHI } #Guangzhou
				control = { province = 1216 data = CHI } #5 provinces 
				control = { province = 1214 data = CHI } #to the south
				control = { province = 1223 data = CHI } #of the
				control = { province = 1228 data = CHI } #Yellow
				control = { province = 1227 data = CHI } #River and
				control = { province = 1213 data = CHI } #2 provinces north
				control = { province = 1224 data = CHI } #of Yellow River
			}
		}
		alliance = { country = JAP country = GER }
	}
	
	name = "EVT_3803_NAME"
	desc = "EVT_3803_DESC"
        picture = "asian_colonies"
	style = 0
	action_a = {
		name = "ACTIONNAME3803C" # Demand French Indochine and Madagascar
		ai_chance = 98
		command = { type = relation which = VIC value = -15 }
		command = { type = relation which = USA value = -20 }
		command = { type = relation which = CGX value = -25 }
		command = { type = relation which = CYN value = -20 }
		command = { type = trigger which = 4002 }
		command = { type = trigger which = 3708 } # USA - war entry raised more
	}
	action_b = {
		name = "ACTIONNAME3803B" # Demand French Indochine
		ai_chance = 1
		command = { type = relation which = VIC value = -10 }
		command = { type = relation which = USA value = -15 }
		command = { type = relation which = CGX value = -25 }
		command = { type = relation which = CYN value = -20 }
		command = { type = trigger which = 4001 }
		command = { type = trigger which = 3707 } # USA - war entry raised
	}
	action_c = {
		name = "ACTIONNAME3803A" # Demand Airbases in French Indochine
		ai_chance = 1
		command = { type = relation which = VIC value = -5 }
		command = { type = relation which = USA value = -10 }
		command = { type = relation which = CGX value = -25 }
		command = { type = relation which = CYN value = -20 }
		command = { type = trigger which = 4000 }
	}
}
With this fix, Japan should almost always demand the Vichy lands in SE Asia (unless China is clearly winning, not just holding the Japanese).
China will actually have to be made just slightly stronger than historic for the 1937-40 period, because once Japan gets 41 infantry it becomes stronger.
 
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I would also like to point out a few things from the MP games that me and my friend has been playing.

Cold War 1945

Kruschev doesn't rise to power in the Soviet Union after Stalin's death. It is now 1957. Molotov holds both the HoG and HoS posts.

Finland remains completely apathetic towards USSR, very unlike RL post WW2 Finland.

Iran remains a Brittish puppet.

Wouldn't mind some edits to make sure the AI builds nuclear reactors if they have the technology and decent IC, the British AI seems to do this on it's own though, which is quite cool.

Could use some events to cause various nations, especially in Latin America, drop out of the US alliance.

China seems to keep dowing both North Vietnam and North Korea anytime it gets the chance, and relations remain at -200 as soon as the Korean War erupts. It is also ridiculously easy for the USA to win both wars on it's own, at least if played by a human, not to mention in the Korean war South Korea for some reason did not join the war, but the USA and allies fought (or more like steamrolled) by themselves against North.

Almost all nations, especially the great powers and USSR suffer from enormous lack of resources due to the low ic efficiency. USSR becomes the world's largest importer of oil, rare materials and so on...

Both Germanys build massive armies in short time (in RL army size was limited, no army was permitted for FRG until 1955).

Japan becomes a military superpower in almost no time, with numerous aircraft carriers, battleships, a hundred divisions or more and so on. (Japan also had strict limitations after the war)

Chinese civil war ends too quickly, so the Berlin Blockade never ever happens.

Think you could fix some of this? Of course we are fully capable of editing the most serious issues from this on our own, in our own game. But solving them in full certainly would improve your most excellent mod.
 
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Wow. you've got a huge list of bugs
I can only answer about Molotov--that is an alternate history possibility that might once in a while occur. In fact if I was playing the Soviets I'd ensure he wound up in power instead of Kruschev. Would appreciate your own contributions for some of the others--suggest resource events modelled on CCIP. I know how to do this but would appreciate the saving of my own time. Just look through the CCIP files for resource events, copy and paste them and then change parameters and submit what you have.
I have found that balancing any of the wars involving China to be a tricky proposition. As long as the Communists usually win and in time for the Korean War I'm happy. CHC DOWing North Vietnam and North Korea is quite an embarrassment. Will work on this when I have time.

German overproduction could be fixed with a stronger peacetime modifier. The same goes for Japan. Another fix for Japan could be an ai file adjusting its build priorities. I suspect it is continuing to use the WW2 file.

Well it looks like I'll do 2 releases then, 0.30 to address WW2 bugs and another 0.31 to address Cold War bugs, giving a chance for users such as you to post your fixes.

The ultimate fix for some of the problems is AoD though, as I hear it has a unit retirement provision which should keep the armed forces from getting too big.
 
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Wow. you've got a huge list of bugs
I can only answer about Molotov--that is an alternate history possibility that might once in a while occur. In fact if I was playing the Soviets I'd ensure he wound up in power instead of Kruschev. Would appreciate your own contributions for some of the others--suggest resource events modelled on CCIP. I know how to do this but would appreciate the saving of my own time. Just look through the CCIP files for resource events, copy and paste them and then change parameters and submit what you have.
I have found that balancing any of the wars involving China to be a tricky proposition. As long as the Communists usually win and in time for the Korean War I'm happy. CHC DOWing North Vietnam and North Korea is quite an embarrassment. Will work on this when I have time.

German overproduction could be fixed with a stronger peacetime modifier. The same goes for Japan. Another fix for Japan could be an ai file adjusting its build priorities. I suspect it is continuing to use the WW2 file.

Well it looks like I'll do 2 releases then, 0.30 to address WW2 bugs and another 0.31 to address Cold War bugs, giving a chance for users such as you to post your fixes.

The ultimate fix for some of the problems is AoD though, as I hear it has a unit retirement provision which should keep the armed forces from getting too big.

A serious side-issue of messing with peacetime IC happens to be resource shortages. I am always forced to keep aiding the Warsaw Pact with enormous amounts of resources that I don't have, to keep even a portion of their industry running.

Most of my issue solutions was to fix the peacetime IC to a higher level for USA and USSR only, and to make save game edits on issues such as silly dows, and resource shortages. Also changed a couple of AI chance on events to my liking.
 
How high did you set the peacetime IC?
There are two possible solutions
1) Raise the peacetime IC mod and put in a compensating negative "industrial modifier", to prevent too many units from being spammed out.
2) Give free resources to the USA and USSR sufficient to compensate, which are lost in wartime.
 
Hi everyone,
Have decided to:
1) limit overall time devoted to the game
2) join other projects as part of a team.
One of the issues with HOI2 is design limits. As it looks like an expansion (AoD) may solve these limits I think that is the future. Nonetheless, I plan on a couple of final releases of this project.
0.30 will probably be out in about a week, making WW2 fixes and some improved tech pictures. I've completed the work, and just have to make sure everything that has changed gets included in the zip file.
Then when I get time I'll look at all the Cold War bugs for a final 0.31.
So if you have a problem post a savegame link.

Samilou, as a guide, what did you set the peacetime IC mod to be for the US and USSR? Do you think it should be 100% for both countries and just lower for everyone else? If you don't instruct me otherwise the likely solution will be raising the peacetime IC mod for the USA and USSR (somewhat less for the UK and China too) while lowering it for everyone else.
 
Last edited:
Hi everyone,
Have decided to:
1) limit overall time devoted to the game
2) join other projects as part of a team.
One of the issues with HOI2 is design limits. As it looks like an expansion (AoD) may solve these limits I think that is the future. Nonetheless, I plan on a couple of final releases of this project.
0.30 will probably be out in about a week, making WW2 fixes and some improved tech pictures. I've completed the work, and just have to make sure everything that has changed gets included in the zip file.
Then when I get time I'll look at all the Cold War bugs for a final 0.31.
So if you have a problem post a savegame link.

Samilou, as a guide, what did you set the peacetime IC mod to be for the US and USSR? Do you think it should be 100% for both countries and just lower for everyone else? If you don't instruct me otherwise the likely solution will be raising the peacetime IC mod for the USA and USSR (somewhat less for the UK and China too) while lowering it for everyone else.

I increased peacetime modifier by 40 each for USA and USSR, by editing the cold war setup events.

I have also been thinking if there shouldn't be demobilization events for all nations previously at war, this would make it possible to have a lower peacetime IC for all nations after all, although many nations will still need resources increased.
 
with fatherland i have many errors about naval and air bases. when you think that is fixed?
 
NEW Version 0.30
Unless there are bugs reported or user contributions I expect this will be the last release.

For bug reports:
Saying "there are many bugs" won't get them fixed. Please describe the bugs in detail and post a link to a savegame or zipped/Rar'ed savegame. OR tell me how I could EASILY reproduce the bug. Otherwise I won't be able to fix it.

Reasons for me winding down the project:
1) I don't have time
2) The platform unfortunately imposes certain limits
3) I want to enjoy PLAYING the game.

Nonetheless, if you have something you wish to add, you may contribute it. I recommend something that you have taken the time to test.

I expect to limit my primary work in the future to the tech tree itself.

I would especially welcome ideas on the extension of the tech tree beyond 1970. It would be impossible to implement this on HOI2 but perhaps on AoD or a future expansion it may be possible.
Or the tech tree can be split into a 1933-70 version and a second version starting in 1945 or 1950.

Because Mediafire raised its size limit to 200 MB, there is no need any more to split the files. I've discontinued using Rapidshare as the backup because they are having problems with free users being locked out completely during busy times. Hotfile is my backup.
 
Solution !

ummmm i think i have a solution for your tech tree problem, i don't know how to do it, cuz i always try to mod but i end up reinstalling the game for the failures i caused. anyway, i play the game civilization, in it, the tech tree is split into era/ages like medival age, industrial age, and that stuff. maybe you could (if you know how) seperate the tech tree, from 1936, to 1950, then from 1950, to 1966, and from 1966, to.. well you should get the point by now. wish this helps:cool:;);)
 
oh i also wanna suggest something, in the alliances, it is still axis, allies, and comintern. maybe you could change that, like allies to NATO, comintern to Warsaw Pact and axis to either to some type of alliance between china and someone or some nations, or you could change it to the Non-Aligned Pact
 
oh i also wanna suggest something, in the alliances, it is still axis, allies, and comintern. maybe you could change that, like allies to NATO, comintern to Warsaw Pact and axis to either to some type of alliance between china and someone or some nations, or you could change it to the Non-Aligned Pact

The issue is that this is not just a Cold war Mod. It is more like an extension of vanilla HOI2, thus he has to retain everything from vanilla, if he changes the name of alliances he will do so for vanilla as well.