i've noticed that the korean war scenario have no picture so tell me if one of those is ok:


Last edited:
i've noticed that the korean war scenario have no picture so tell me if one of those is ok:
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I´ve just tried combining your latest mod version with the new ARMA 1.3 beta patch, and in a very funny way it messes up the complete new intelligence system :rofl: Looks really strange, having over 2 million spies in italy
Edit: On a sidenote, for which technologies are you still missing pics?
Lt Hilsdorf:
The 8 nukes was a test I forgot to erase. Corrected to 2
coreymas,
Can you post a savegame so I can take a look at the problem? How does the new spy system work? I cannot get it to do anything.
Other issues for planned 0.19a patch
SKIF icons patch (for changed interceptor models)
experimental peacetime IC mods for Israel frontline Arab states: hopefully the Arab states won't have so many units. Getting the Israelis to win will take some doing and it will be a challenge to get them to win without being totally ahistorical--most likely answer is a huge peacetime IC mod on the Arab side and maybe an untimely ceasefire (stupidly accepted by the AI for the Arabs) allowing the Israelis to get some additional units and a CAS unit.
I might also try having Lebanon stay out. They were in the war but their contribution was minor.
Actually on paper the Arabs should have won the war but failed to do so because of their own lack of devotion to the cause and their incompetence--here's a link:
http://www.zionism-israel.com/dic/War_of_Independence.htm
they really underestimated Israel with Egypt saying "in 48 hours we will reach Tel aviv"
that's what Nasser said before Suez but again got his ass kicked
I didn't say that this was the reason I said that it's not 100% true
and the IDF had trained soldiers not militia
before the war most of the soldiers fought against the British
Israel wasn't heavly supported by any country,even the US didn't agree to form the country yet because everyone knew there's going to be war
Israel bought equipment from Czech when the British were still in the country
...I am now no longer sure whether the 1.3 patch is wholly 'official' (ie: from Paradox), or whether it is the result of efforts by Hoi2 users who signed up to the source code agreement.
Martin BG,
Thank you for asking. I've taken a hard look at the new system and tried as an experiment changing the time between funding increases to 1 day for testing purposes and used the money cheat. The problem is that you can't do any spy activities in far away countries except at extremely high funding levels and that is what is wrong. Distance should be less of a factor in determining your spy efficiency. You should be able to have at least a small chance of being able to carry out a spy mission on the other side of the globe at a level of 8 or 9. Either that or bump everybody's spy levels up by 4 and reduce the cost. Do either and I'll withdraw my objections.
Under the old system you could always target a country for spying and so your inability to do so under the new system is a step backward.
# -Distance modifier: -1000 = No distance modifier; else: Higher value = Distance has smaller effect = Higher Chances
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