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i've noticed that the korean war scenario have no picture so tell me if one of those is ok:
my.php

my.php
 
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I´ve just tried combining your latest mod version with the new ARMA 1.3 beta patch, and in a very funny way it messes up the complete new intelligence system :rofl: Looks really strange, having over 2 million spies in italy :eek:

Edit: On a sidenote, for which technologies are you still missing pics?
 
i've noticed that the korean war scenario have no picture so tell me if one of those is ok:
my.php

my.php

Well actually it does have one, as do the other new battle scenarios that are lacking a selection picture. Either I forgot to send them to nomonhan when I sent him the scenarios or he forgot to add them in. There were also a few propaganda picture missing too.

In regards to the Korean War scenario, I sort of fixed the issue with China joining too soon but I forgot to give it to nomonhan in time for a release several versions ago, so I guess he forgot to include it in the new version. It's located a few posts back (or maybe I'm wrong..I havent version .19 because my internet sucks)
 
I´ve just tried combining your latest mod version with the new ARMA 1.3 beta patch, and in a very funny way it messes up the complete new intelligence system :rofl: Looks really strange, having over 2 million spies in italy :eek:

Edit: On a sidenote, for which technologies are you still missing pics?

Sorry for it messing up the Mod :( .. but i think you will like the new Spy system... less clicking more action....
 
Oh, and I forgot to mention one other little issue I found: In the Doomsday campaign, the US starts with some 8 nukes. This really isn't fair for the USSR as they are already at a crappy disadvantage and the US AI tends to use them all in the first few days of the game. I think the US should have all those extra nukes taken away from the scenario or lowered to a smaller number for balance purposes, since the scenario already starts off with Moscow gettin nuked.
 
Lt Hilsdorf:
The 8 nukes was a test I forgot to erase. Corrected to 2
coreymas,
Can you post a savegame so I can take a look at the problem? How does the new spy system work? I cannot get it to do anything.
Other issues for planned 0.19a patch
SKIF icons patch (for changed interceptor models)
experimental peacetime IC mods for Israel frontline Arab states: hopefully the Arab states won't have so many units. Getting the Israelis to win will take some doing and it will be a challenge to get them to win without being totally ahistorical--most likely answer is a huge peacetime IC mod on the Arab side and maybe an untimely ceasefire (stupidly accepted by the AI for the Arabs) allowing the Israelis to get some additional units and a CAS unit.
I might also try having Lebanon stay out. They were in the war but their contribution was minor.
Actually on paper the Arabs should have won the war but failed to do so because of their own lack of devotion to the cause and their incompetence--here's a link:
http://www.zionism-israel.com/dic/War_of_Independence.htm
 
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hi, I have a question; playing as germany in 36 campaign, after annexing poland and beating SU with event "stalin sues peace" I have noticed that there is no partisan activity either in poland or russia(2 percent base revolt risk)..was a change made in the values of partisan revolt risks? it makes easy vanilla game even easier.
 
Lt Hilsdorf:
The 8 nukes was a test I forgot to erase. Corrected to 2
coreymas,
Can you post a savegame so I can take a look at the problem? How does the new spy system work? I cannot get it to do anything.
Other issues for planned 0.19a patch
SKIF icons patch (for changed interceptor models)
experimental peacetime IC mods for Israel frontline Arab states: hopefully the Arab states won't have so many units. Getting the Israelis to win will take some doing and it will be a challenge to get them to win without being totally ahistorical--most likely answer is a huge peacetime IC mod on the Arab side and maybe an untimely ceasefire (stupidly accepted by the AI for the Arabs) allowing the Israelis to get some additional units and a CAS unit.
I might also try having Lebanon stay out. They were in the war but their contribution was minor.
Actually on paper the Arabs should have won the war but failed to do so because of their own lack of devotion to the cause and their incompetence--here's a link:
http://www.zionism-israel.com/dic/War_of_Independence.htm

of course that on paper the aras should have one big time here..
they outnumbered Israel and invaded from all sides
btw,you said incompetence which is not 100% true because the arab legion(Jorden's army)was trained by the british and the Egyptian Air Force had british finest planes
it was a major strategic victory for Israel

and back to the mod I've noticed that in the korean war scenario roosevelt is the president and the generals are from WW2 like patton
 
in fact, there were not serious imbalances between the numbers of fighting units of both sides(as generally thought)..at the beginning of clashes, total of approximately 23.000 arabs participated in war(later rose to higher numbers but not so much,None of the Arab states sent their entire army)..and there were 29.000 israeli figthing units at the beginning(which rose to 115.000 by next year with huge emigration of jews)..to say that arabs had modern armies and israeli forces were just militias is not a true statement..yes, arabs had better trained and well equipped armies but israel was heavily supported by major powers(weapons sold,transportation of jews all over the world) ..but still we can say that, arabs had higher chance..and main explanation for their defeat is that they lacked a spirit of fighting, underestimated israeli forces(they were equal in numbers at the beginning for example), they were quickly demoralized and they had weak commanders..on the other side, jews believed that this was their "life or death" matter and fought with all their strength..
 
they really underestimated Israel with Egypt saying "in 48 hours we will reach Tel aviv"
that's what Nasser said before Suez but again got his ass kicked
I didn't say that this was the reason I said that it's not 100% true
and the IDF had trained soldiers not militia
before the war most of the soldiers fought against the British
Israel wasn't heavly supported by any country,even the US didn't agree to form the country yet because everyone knew there's going to be war
Israel bought equipment from Czech when the British were still in the country
 
To all who have posted regarding Israel's victory over the Arabs
Your statements are generally true. The problem is that the game gives the Arabs a huge superiority and the operational question is how to accomplish the following:
1) Rig the game so the Israelis usually win and
2) Allow a human controlled Arab side (Egypt) to win so that alternate history can be explored.

Coreymas,
Since Arma 1.3 is a major revision am not surprised about the incompatibility. Will likely take 1-2 weeks to fix.
Actually I do not like the new spy system and more detailed comments are on the Arma 1.3 thread.

Am still lacking pictures on naval doctrines and naval ships. I believe I have most of the others.

Makif-Bitter Peace gives a 50% reduction in dissent for Germany and this is why revolt risk drops to 2. This is Paradox's game design and has nothing to do with my mod. The Bitter Peace overwrite does nothing except improve on the mechanics of the original.

LATE EDIT: My suggestions as to how to improve the spy system in 1.3 have been rejected. There is no way I can make my mod compatible with both 1.2 and 1.3 because of the file structure. Am I the only one who does not like Armageddon 1.3? You the community will need to make a decision as to whether I should:
1) Reject the 1.3 update in my mod
2) Accept the update in my mod
3) Put out two versions.
 
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One possible option for the Arab-Israeli War 'problem', might be to give a couple of free units (probably either garrisons or militia, rather than full-on infantry divisions...) by event to an AI Israel upon the outbreak of the war, and perhaps one or two more if the war turns against them, to represent the advantage they had in mobilization (ie: influx of jews ready to fight, and the fact that the Kibbutz folk could make an effective militia force). Perhaps an event that also gives them a temporary combat bonus for the duration of the war (see the Pearl Harbour event for Japan for an example of what I mean)

Given the fact that the Israelis should already have a doctrinal advantage, and would have a slight advantage being on the defence, this extra couple of (weak) units, might make the difference to an AI Israel, especially considering the fact that this is a war between minors (ie: probably a dozen divisions on each side at best). The key thing is not to rig it too badly, but to give the Israelis a fighting chance.

A human Israel, should of course be on their own...

As to liking the changes in 1.3? Overall, I think I do... The changes to the Spy system, as you note, are the biggest, and will take a LOT of getting used to. Fortunately, this is only a beta version of 1.3, so further tweaks will hopefully be forthcoming. I would personally advise you to perserve and seek to make your mod compatible with 1.3, as this will represent the 'latest' version of Hoi2 Arma in most people's eyes. I know it will take a lot of work: I will also have to make extensive modifications to make it compatible with my personal Hoi2 build, but I think that the extensive bug fixes mentioned will make it worth it...

EDIT: Sorry, something else occurred to me: Putting out two version might be another idea: I suggest this, as I am now no longer sure whether the 1.3 patch is wholly 'official' (ie: from Paradox), or whether it is the result of efforts by Hoi2 users who signed up to the source code agreement. If the latter, I would suggest considering putting out two versions, as people might be afraid to download a slightly 'unofficial' patch. Keeping a log of EVERY change you make (a practice I do), would assist you in this, although it would mean more work.

Ultimately though, it is your mod, so your decision:)
 
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they really underestimated Israel with Egypt saying "in 48 hours we will reach Tel aviv"
that's what Nasser said before Suez but again got his ass kicked
I didn't say that this was the reason I said that it's not 100% true
and the IDF had trained soldiers not militia
before the war most of the soldiers fought against the British
Israel wasn't heavly supported by any country,even the US didn't agree to form the country yet because everyone knew there's going to be war
Israel bought equipment from Czech when the British were still in the country

in fact 6 day war is somewhat different from 1948 war..if israel didn't make its "pre-emptive" strike and couldn't destroy all of egyptian airforce, this war could have been completely different..but without air support egyptian army was crushed by israeli bombers..in 1967, arab armies was eager and well prepared, but israel's strike turned everything upside down..Jordanian soldiers fought so bravely in that war and if Nasser didn't provoke İsrael before the war proclaiming that İsrael should be destroyed and instead,if he attacked by surprise(no "pre-emptive" strike from israel) everthing would be-could be different..
 
Hello

congratulations for your mod, one that I really enjoyed playing.

I played as the US the cold war scenario, very nice, but I faced a little problem. By 1953, through careful research (i.e. avoiding to research what my allies were already researching, then trading blueprints), by 1953 I had no tech earlier than 1955. And ALL my allies (France, UK etc) were bogged down in extremely advanced in time techs while China was rushing, closing the gap so fast I felt the West had stopped in time.

A second issue. I had a large enough number of divisions to keep West safe (yes, I'm a roleplayer :D), but I felt I was spending too great a percentage of my IC on supplies; so I decided: full IC expansion until we get to 500 base IC! And when I reached 700 base IC, I ran out of raw materials...

And congratulations, I really enjoyed the formation of communist China, the proclamation of the Germanies and the war of Korea (but found really weird that Israel lost his war).

So my suggestion as a user would be to take a closer look to the historical dates of techs. Something isn't ok there.

Good luck!

edit:typos
 
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Sledgehammer
At the present time the mod is NOT compatible with the 1.3 Armageddon BETA. I'm presently testing the tweaking of the new beta to see if it's usable--might just try increasing the default spy levels and giving some free money or something. If I can satisfactorily tweak the new system I'll go with it, if not it will have to be a 1.2 mod.

ddudee
The Arab Israeli war needs to be fixed. Communist China has CCIP tech teams which are decent--I was not aware that they were overpowering.
Which technologies do you think the dates are wrong for? I took a careful look at all of them but do not exclude the possibility of being in error on one or more of them.
 
...I am now no longer sure whether the 1.3 patch is wholly 'official' (ie: from Paradox), or whether it is the result of efforts by Hoi2 users who signed up to the source code agreement.

1.3 patch is fully supported by Paradox and will be released officially once the beta testing is finished.


nomonhan, what exactly do you want to do in regards to spying and what fails?
 
Martin BG,
Thank you for asking. I've taken a hard look at the new system and tried as an experiment changing the time between funding increases to 1 day for testing purposes and used the money cheat. The problem is that you can't do any spy activities in far away countries except at extremely high funding levels and that is what is wrong. Distance should be less of a factor in determining your spy efficiency. You should be able to have at least a small chance of being able to carry out a spy mission on the other side of the globe at a level of 8 or 9. Either that or bump everybody's spy levels up by 4 and reduce the cost. Do either and I'll withdraw my objections.

Under the old system you could always target a country for spying and so your inability to do so under the new system is a step backward.
 
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Martin BG,
Thank you for asking. I've taken a hard look at the new system and tried as an experiment changing the time between funding increases to 1 day for testing purposes and used the money cheat. The problem is that you can't do any spy activities in far away countries except at extremely high funding levels and that is what is wrong. Distance should be less of a factor in determining your spy efficiency. You should be able to have at least a small chance of being able to carry out a spy mission on the other side of the globe at a level of 8 or 9. Either that or bump everybody's spy levels up by 4 and reduce the cost. Do either and I'll withdraw my objections.

Under the old system you could always target a country for spying and so your inability to do so under the new system is a step backward.

You can completely remove distance modifier to chances (it is actually a penalty only) by using this setting in spy_cost.txt (set it to -1000):

Code:
#	-Distance modifier: -1000 = No distance modifier; else: Higher value = Distance has smaller effect = Higher Chances
20

Using higher value (say 100 - 200) will also make distance modifier effect on chances less for all spy levels.

I'll answer your other questions in the main 1.3 thread.
 
MartinBG and coreymas,
re:spy_cost.txt
# -Distance modifier: -1000 = No distance modifier; else: Higher value = Distance has smaller effect = Higher Chances
20
is way too low. I've experimented and determined the optimal value to be about 150.

# -Distance modifier: -1000 = No distance modifier; else: Higher value = Distance has smaller effect = Higher Chances
150

Recommend this for the final.

Have made a decision regarding Arma 1.2 and 1.3:
Since Arma 1.3 is officially regarded as a BETA, I'll continue to improve upon an Arma 1.2 structure until 1.3 is released as a final. Then I'll most likely switch over since I now know how to deal with the new mod.