Nukes are enabled in the mod through nuclear authorization. You need to be at war, have a nuke produced, and satisfy other conditions to get the authorization event. This was designed to roughly simulate the reluctance to use these weapons in the Cold War. You can choose your authorization rules in most scenarios 24 hours after the scenario loads.
The default rule is: 1) (historical) If you have a nuclear monopoly, (nobody outside your alliance has the technology) you get to use them simply by being at war, and having a nuke produced. 2) If the monopoly has been broken, you only get to use them if you've lost territory or are at war with someone who has authorized their use. The alternatives are A) always go with rule 1, regardless of nuclear monopoly or B) always go with rule 2, regardless of nuclear monopoly.
If you are a minor country, you might need to edit yourself into the nuclear club (99 countries). For full details see the file 'readme_nuclear_auth.txt'.
The default rule is: 1) (historical) If you have a nuclear monopoly, (nobody outside your alliance has the technology) you get to use them simply by being at war, and having a nuke produced. 2) If the monopoly has been broken, you only get to use them if you've lost territory or are at war with someone who has authorized their use. The alternatives are A) always go with rule 1, regardless of nuclear monopoly or B) always go with rule 2, regardless of nuclear monopoly.
If you are a minor country, you might need to edit yourself into the nuclear club (99 countries). For full details see the file 'readme_nuclear_auth.txt'.
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