• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I've got a problem. (Surprise!) I can't release Indochina. Has it been changed from vanilla - is it only created via Event?

Higher Game
I hadn't realized there was a drawback to the Base Strike Doctrine. I always thought it was the most effective. One plus is that your maximum amphibious assault size is greater. Another bonus is that your fleet carriers are 5% cheaper.
Base Strike is better for your carriers - but your other capital ships suffer. At least that's the way it was in vanilla.
 
Yes, IDC is now
regular_ID = VIE
intrinsic_gov_type = market_liberal
so release has to be by event unless you are democratic
Reasons for change
1) allow inheritance of units when IDC historically breaks up
2) so that if at war they do not make peace (fatherland compatibility)
3) France historically tried to create a puppet Indochina Union

Of course you can always create them by event. Normally only China would do that. Japan would probably just create Vietnam and Laos (they historically created Vietnam in the closing days of WW2), because Thailand's claims on Cambodia would make Indochina impossible.

So just save the game and write a custom event in any file you're currently using. Reload the game and you're fine. Who are you playing?

Re: Base Strike. The only ships that suffer in the postwar are Battleships, Battlecruisers and Heavy Cruisers. Light cruisers get a bonus. So choose it if you plan to build a carrier based navy, and choose something else if you want a different kind of navy.
 
Last edited:
Overwrite existing files. For 1.3 be sure to repeat that process with the files in zpatch_arma13.

@Stahlwolf,
In your savegame I noticed you enhanced your tech teams to suit. I'm willing to add Germaniawerft as
F. Krupp Germaniawerft;T49;7;1949;1970;nuclear_engineering;chemistry;naval_engineering;naval_training
Skill 8 is too strong. I'm not willing to make the German team stronger than Rickover for the USA.
 
Last edited:
Yes, IDC is now
regular_ID = VIE
intrinsic_gov_type = market_liberal
so release has to be by event unless you are democratic
Reasons for change
1) allow inheritance of units when IDC historically breaks up
2) so that if at war they do not make peace (fatherland compatibility)
3) France historically tried to create a puppet Indochina Union

Of course you can always create them by event. Normally only China would do that. Japan would probably just create Vietnam and Laos (they historically created Vietnam in the closing days of WW2), because Thailand's claims on Cambodia would make Indochina impossible.

So just save the game and write a custom event in any file you're currently using. Reload the game and you're fine. Who are you playing?
I'm playing The Abyss scenario as Australasia. So it's odd that I can't release it - I'm Market Liberal.
 
I not sure anyone else has mentioned this or if its been rectified, but I was attempting to start a game as Austria-Hungary after changing from Austria and I noticed that about 90% of all the leaders have clones or triples. As you would have to rummage through the list of leaders and delete doubles and triples I image fixing it would be a hassle.
 
@Stahlwolf,
In your savegame I noticed you enhanced your tech teams to suit. I'm willing to add Germaniawerft as
F. Krupp Germaniawerft;T49;7;1949;1970;nuclear_engineering;chemistry;naval_engineering;naval_training
Skill 8 is too strong. I'm not willing to make the German team stronger than Rickover for the USA.

Sounds good to me. "Skill 8" was just a shot in the dark. I didn't intend keeping the balance or anything, when I created that tech team ;)

I guess 7 or at least 6 would be more appropriate. Although you might wanna think about the name. "Germaniawerft" might not be the ideal choice, considering that it was historically one of the two mightiest German shipyards early on and was also known for producing a large amount of (conventional) U-Boats.

I think you could create "Germaniawerft" as an additional tech team that starts in 1936 and gets replaced by the "improved" Germaniawerft via event in 1945 or anything.
 
Last edited:
@Trot,
A common feature of megastates is that there are duplicated leaders, ministers and tech teams--ones that exist in the smaller nations that are its constituent parts. The Austria-Hungary file contains people from Austria, Hungary and several other nations. If the smaller nation comes about at a later date the leaders, ministers, and research teams are slept for Austria-Hungary by event.

@Stahlwolf,
Since many of the Axis' would-be nuclear experts emigrated to the US between 1933 and 1938, including Edward Teller and Enrico Fermi, I believe that skill 6 sounds better for the Germaniawerft team. Yes they were a conventional shipyard. I supposed you were wondering how to give Germany a team that could work out the design for the nuclear ships, and a new team is quite logical. Ideally they should be awoken by event once Germany gets experience doing something relevant like building its own bomb or making a research reactor. But I figured a 1949 start date was a little simpler. Don't have any better ideas for the name. If it's not a shipyard I'd have to take away the naval engineering and naval training skills.
 
Last edited:
I think I'll leave the date at 49, but you can always wake a team early by event. I think appropriate triggers would be any of the following:
1) Miniaturized fission
2) Experimental nuclear electric power station
3) Completion of research into ANY of the nuclear ships the hard way.
 
Nomonhan, I just read the article about fatherland on wikipedia and took a close look at its map.

I noticed some slight differences compared to the map at the beginning of your fatherland scenario (f.e. Rumania has more territory in the east and I was wondering about the existence of Dietsland, cause it appears like Belgium and the netherlands actually do exist; also the eastern border seems different, with even Ufa in German control). Are the differences with intent?
I know, the map shows ahistorical 1964 and not 1948, but IMO that may only explain the difference of the eastern border.

Here, for your own comparison.

800pxfatherlansue64ter.jpg


I was also wondering, why norway had a nuclear reactor.

btw... what about an event chain, that forces Sweden to join the Axis? According to that article on wikipedia Sweden was also under the German thumb like mostly the rest of Europe.
 
Last edited:
Fatherland, the book is a starting point but neither I nor the original developers believe that the Fatherland mod has to resemble the book in every small detail. Probably in the mod Romania was given territory in the East in order to mollify them over the loss of half of Transylvania.

I didn't realize Norway had a nuclear reactor. Maybe the heavy water production plant at Vermok was not damaged in the alternate history and became a nuclear reactor before it was turned over to Norway.

As for Sweden I thought the only thing the Germans wanted was the iron ore. As long as Sweden supplied that and did not make trouble I think the Germans would leave their internal politics alone. They were, after all completely isolated geographically and any trouble-making would be suicidal for them. I think maybe if they made trouble (elected the wrong person who criticized Germany) there could be a clampdown event like for the British.
 
Last edited:
I've done quite a bit to the fatherland scenario. When I took over the project, it was a buggy release that usually crashed within 6 months. I've been adding things back upon testing one piece at a time. For example it took me a few months just to get an order of battle. Also original fatherland was almost completely devoid of ai. My time is split between fatherland and other things. But yes, certain things about the scenario are things I might have missed. However they sound defensible so I'll leave them alone. Sweden could perhaps use an event chain similar to Britain's so they end up a puppet sometimes but not always. A scenario that ALWAYS ended up exactly like the book would be pretty boring.

I actually wrote some added events regarding Russia and China which are improvements over the original and revised upward the Soviet and Russian IC.
Also I made the partisan events in Russia a bit more challenging although it turns out not that much because in practice the partisans become target practice for all the nazi-allied air forces and a militia unit could take them out. However, Germany does lose manpower.

The British events are the latest addition. There are still features form the original fatherland and new ones that need to be added.

Why doesn't somebody do some research on Sweden's ACTUAL elections after 1952? Paradox did not write any election events after that. If a certain person wins then maybe that person is critical of Germany and triggers an invasion--similar to the real life invasions of Hungary and Czechoslovakia by the Soviet Union in the real cold war. (The only representation would be they that become a puppet and lose their democracy, and Germany gets belligerence and bad relations with the USA.) That's a good event chain if someone wants to research it and write it up.

I'm going to keep Sweden's initial situation as is--somewhat pro-axis because of national interest but not a member of the alliance. (By the way the more pro-axis policy for Sweden was not part of original fatherland but added due to user input.)
 
Why doesn't somebody do some research on Sweden's ACTUAL elections after 1952? Paradox did not write any election events after that. If a certain person wins then maybe that person is critical of Germany and triggers an invasion--similar to the real life invasions of Hungary and Czechoslovakia by the Soviet Union in the real cold war. (The only representation would be they that become a puppet and lose their democracy, and Germany gets belligerence and bad relations with the USA.) That's a good event chain if someone wants to research it and write it up.
The OTL 1956 elections continued the coalition government between the Agrarian League and the Social Democrats, led by the Social Democrat Tage Erlander. Due to an inability to agree on pension, and an inconclusive referendum, that government fell, and were replaced by a Social Democrat government (Erlander III), and new elections were called. Erlander III continued after those elections, but it was a rather inconclusive election, with the socialist bloc gaining 116 mandates and the bourgoise bloc gaining 115- but one of the social democrats' mandates were the Speaker, and he had no vote in the Riksdag.
The 1960 elections continued Erlander III, but with 119 mandates on the socialist side. 1964, too, continued Erlander III.
I suspect a more rightist wind could have swept over Sweden in 1948, compared to OTL, so the entire actual post-1952 elections are, perhaps, not applicable.
 
BEFORE you trigger Austro-Hungary put all your troops under one leader...for some reason whenever you release a country and transfer control of troops the leaders commanding them remain...had something similar when releasing Iberia but it was actually a good thing since I was releasing it as Rep Spain :)

I not sure anyone else has mentioned this or if its been rectified, but I was attempting to start a game as Austria-Hungary after changing from Austria and I noticed that about 90% of all the leaders have clones or triples. As you would have to rummage through the list of leaders and delete doubles and triples I image fixing it would be a hassle.
 
The game gives a choice between either Tage Erlander (SD) or Bertil Ohlen (SL), and I suppose that can continue. Ohlen was an important contributor to free market theory, so oddly enough I believe the rightist would be more opposed to the Nazis than the leftist. But I have no hard info on what their politics might have been in the Nazi era. Maybe there can just be a random event that can happen at any time.
The easiest way to do election events is to do the normal ones first and if there is reason to do things differently in Fatherland, have the fatherland elections come one day early and sleep the normal event.
 
Okay, so now I can't create Nationalist China, Sinkiang or Northern China. Oh, they show up under Liberate Nations temporarily, but I conquer more provinces and they disappear. What the hell is going on?!