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Deleted member 471407
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1.0.0.3 Patch Notes 2012-09-14
More updates!
There has been a change to how The Blackmouth is played. From being very immobile while preparing his ambushes, he is now able to slowly sneak around while hidden, unlike other ambushing units. We call this ability Shadow Blend. There has also been some gameplay updates on the Smoke Launcher ability, an a few technical issues solved.
More graphics settings have now also been made optional, which may further enhance performance on some computers. Check out the graphics settings and turn off SSAO and Bloom options if you are experiencing slow graphics rendering!
# Fixed a major issue that caused the game to crash on start-up for some users.
# More graphics settings (SSAO and Bloom) made optional through the graphics settings, which may enhance performance if turned off.
# Shadows rendering can now be turned off (for real), which also further improves performance when turned off.
# The Blackmouth character ability changed from Ambush to Shadow Blend, which is a toggled ability that makes the unit go into stealth and move at reduced speed while toggled on, but is turned on until manually turned of or if the unit attacks. 10 seconds cooldown. Grants the Surprise Attack buff when exited as other stealth abilities.
# Shield Surge (Dr. Vojtek character ability) buff duration increased from 4 seconds to 5.
# Smoke Launchers now also decreases the damage dealt by units inside smoke, not only damage taken, and also affects both friendly and enemy units.
# Smoke Launcher range reduced from 40 to 15 and projectile height increased to work as intended.
# Automation and Fully Armed descriptions updated to better explain how they work.
# Shred Gun and Starflayer Cannon reference stats updated to give a more accurate description of their efficiency. The weapons' actual stats are not changed.
# Pinning effect description updated to match its mechanic.
# Fixed an issue that sometimes caused contracts to contain two of the same units even after removing Automation.
# Fixed an issue where the hold ground order sometimes made the unit ignore aim times.
1.0.0.1 Patch notes 2012-09-04
# Game server now properly shut down when losing connection to Steam, instead of remaining in the server list but not being able to be joined.
# As a first approach towards balancing the game when teams are imbalanced, players in a team with fewer players will now receive a buff that decreases all damage taken matching the difference ratio of number of players.
# Players now receive 5 times the amount of RadKits dropped off in Sabotage in XP and Score, instead of the exact value.
# Players now receive a bonus of 100 XP and Score on kills in Team Deathmatch, and 50 for assists.
# Game controls can now be viewed in the settings.
# Countdown between rounds increased from 25 seconds to 45 seconds and time until next round starts is shown.
# Weights for many units have been tweaked which affects which units moves away for which advancing units. For example, commanders will no longer move away for heavy solos.
# Challenges progression counters fixed. Many solo and vehicle challenges had a counter that didn't match the description.
# Fix made to how challenges completion triggers, that removes an issue that caused some challenges to be unable to be completed by players that completed them in the game's beta.
# Added an error message for when a server can't be connected to through the "Play" section.
# Fixed scrolling issues in the settings interface.
# Fix to keyboard layout that allows all units to be selected using the tilde [~] key.
# Fixed an issue where dangling Bounty was added instead of removed, which caused problems when using multiple utility abilities with a Bounty cost at the same time.
# Fixes made to Bane Gas and Nano-Acid Emitter Aura, that sometimes didn't work properly.
# Mite Carbine (Pestermites default weapon) round cooldown increased from 1.0-1.2 seconds to 1.2-1.4 seconds, decreasing their damage output.
# Minor Mending Beam (Techiedrones ability) cooldown increased from 30 seconds to 40 seconds.
More updates!
There has been a change to how The Blackmouth is played. From being very immobile while preparing his ambushes, he is now able to slowly sneak around while hidden, unlike other ambushing units. We call this ability Shadow Blend. There has also been some gameplay updates on the Smoke Launcher ability, an a few technical issues solved.
More graphics settings have now also been made optional, which may further enhance performance on some computers. Check out the graphics settings and turn off SSAO and Bloom options if you are experiencing slow graphics rendering!
# Fixed a major issue that caused the game to crash on start-up for some users.
# More graphics settings (SSAO and Bloom) made optional through the graphics settings, which may enhance performance if turned off.
# Shadows rendering can now be turned off (for real), which also further improves performance when turned off.
# The Blackmouth character ability changed from Ambush to Shadow Blend, which is a toggled ability that makes the unit go into stealth and move at reduced speed while toggled on, but is turned on until manually turned of or if the unit attacks. 10 seconds cooldown. Grants the Surprise Attack buff when exited as other stealth abilities.
# Shield Surge (Dr. Vojtek character ability) buff duration increased from 4 seconds to 5.
# Smoke Launchers now also decreases the damage dealt by units inside smoke, not only damage taken, and also affects both friendly and enemy units.
# Smoke Launcher range reduced from 40 to 15 and projectile height increased to work as intended.
# Automation and Fully Armed descriptions updated to better explain how they work.
# Shred Gun and Starflayer Cannon reference stats updated to give a more accurate description of their efficiency. The weapons' actual stats are not changed.
# Pinning effect description updated to match its mechanic.
# Fixed an issue that sometimes caused contracts to contain two of the same units even after removing Automation.
# Fixed an issue where the hold ground order sometimes made the unit ignore aim times.
1.0.0.1 Patch notes 2012-09-04
# Game server now properly shut down when losing connection to Steam, instead of remaining in the server list but not being able to be joined.
# As a first approach towards balancing the game when teams are imbalanced, players in a team with fewer players will now receive a buff that decreases all damage taken matching the difference ratio of number of players.
# Players now receive 5 times the amount of RadKits dropped off in Sabotage in XP and Score, instead of the exact value.
# Players now receive a bonus of 100 XP and Score on kills in Team Deathmatch, and 50 for assists.
# Game controls can now be viewed in the settings.
# Countdown between rounds increased from 25 seconds to 45 seconds and time until next round starts is shown.
# Weights for many units have been tweaked which affects which units moves away for which advancing units. For example, commanders will no longer move away for heavy solos.
# Challenges progression counters fixed. Many solo and vehicle challenges had a counter that didn't match the description.
# Fix made to how challenges completion triggers, that removes an issue that caused some challenges to be unable to be completed by players that completed them in the game's beta.
# Added an error message for when a server can't be connected to through the "Play" section.
# Fixed scrolling issues in the settings interface.
# Fix to keyboard layout that allows all units to be selected using the tilde [~] key.
# Fixed an issue where dangling Bounty was added instead of removed, which caused problems when using multiple utility abilities with a Bounty cost at the same time.
# Fixes made to Bane Gas and Nano-Acid Emitter Aura, that sometimes didn't work properly.
# Mite Carbine (Pestermites default weapon) round cooldown increased from 1.0-1.2 seconds to 1.2-1.4 seconds, decreasing their damage output.
# Minor Mending Beam (Techiedrones ability) cooldown increased from 30 seconds to 40 seconds.