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Don Wing

First Lieutenant
53 Badges
Mar 11, 2005
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After discovering Civilizing Mission you can found vassal Colonial states in África... Whats the utility?? With the new global trade market such colonies trade with the world instead of giving the resources to your market. Don't see the benefit.
 
After discovering Civilizing Mission you can found vassal Colonial states in África... Whats the utility?? With the new global trade market such colonies trade with the world instead of giving the resources to your market. Don't see the benefit.
There is now a big construction malus for building in non-stated regions, the colonial nations will state things and I think they count as local culture so it only takes them 5 years instead of 21 (someone can correct me if I'm wrong on this point about them getting the states quicker).

The biggest problem with colonial nations and the land trade changes in 1.9.6 beta means that the map ends up in the most horrible border gore that you can't fix. In 1.9.5 and earlier you can trade land off them, but in 1.9.6 they value the land too much to be able to trade.
 
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the colonial states are mission based entities, when you establish one you can choose from a list of options and the colonial administration will work towards these goals, off of the top of my head I can remember these goals:

settlement: the objective of this state is to teach the proper civilized way of doing things, the colony will focus on assimilating pops to your primary culture while gaining migration bonuses

religious missions: the objective of this state is to enlighten the barbarians of the jungles to the sin of their ways and grant them salvation in the afterlife, the colony will focus on converting pops to your primary religion

colonial company: the objective of this state is to create thriving economic value and show the power of your nation by uplifting these poor huddled masses into an economically vibrant world boosting throughput on resources and agriculture in their states

colonial extraction: Belgian Congo, that is all
 
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They‘re part of your market, for one, and they integrate the states, not needing you to possibly tank your literacy for them.
They also allow you to fix bordergore quite easily and at no infamy cost when you inevitably take over the other subjects of France, GB, etc. on the continent.
 
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Colonial states start as your subjects and as such share your market (as already said). And you should have the subject actions "take state" and "grant state" to repair some of the border gore. Or have this actions been patched out?
 
Colonial states start as your subjects and as such share your market (as already said). And you should have the subject actions "take state" and "grant state" to repair some of the border gore. Or have this actions been patched out?
They've made it so that countries basically refuse to give up any territory that is either incorporated or shares a cultural trait. So once a colonial nation gets ahold of a province there's no way for the player to "fix" borders, because the colonial nations have a -500 modifier to give away that territory.

You might be able to take some land from your own subject at extreme infamy cost, but there's basically nothing you can do to fix borders between colonial powers like you could pre 1.9.6.
 
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They've made it so that countries basically refuse to give up any territory that is either incorporated or shares a cultural trait. So once a colonial nation gets ahold of a province there's no way for the player to "fix" borders, because the colonial nations have a -500 modifier to give away that territory.

You might be able to take some land from your own subject at extreme infamy cost, but there's basically nothing you can do to fix borders between colonial powers like you could pre 1.9.6.
This has been broken for a while. If I've got part of a state in Niger, and part of a different one in Congo, I can't offer to trade one for the other because British Senegal has one and British Congo the other, and you have to individually negotiate with the subjects instead of going to their overlord.

That's just a minor gripe though. On the topic of this thread, it can still be worth making colonial subjects because they are still part of your market and they get a 50% discount to the time it takes to incorporate non-homeland territories. So generally they'll get better use of the land than you will if you hold it directly, with faster construction and actually collecting taxes and using institutions.
 
They've made it so that countries basically refuse to give up any territory that is either incorporated or shares a cultural trait. So once a colonial nation gets ahold of a province there's no way for the player to "fix" borders, because the colonial nations have a -500 modifier to give away that territory.

You might be able to take some land from your own subject at extreme infamy cost, but there's basically nothing you can do to fix borders between colonial powers like you could pre 1.9.6.
I think taking state from a colony should have 0 infamy. It makes no sense that it has any negative consequences (they aren’t actual nations anyway).

Another thing I want to mention is that if you attack a colonial power and steal a colony subject, that subject seems to be very hard to manage. Quite annoying sometimes.
 
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They've made it so that countries basically refuse to give up any territory that is either incorporated or shares a cultural trait. So once a colonial nation gets ahold of a province there's no way for the player to "fix" borders, because the colonial nations have a -500 modifier to give away that territory.

You might be able to take some land from your own subject at extreme infamy cost, but there's basically nothing you can do to fix borders between colonial powers like you could pre 1.9.6.
you can either transfer land between subjects to fix border gore or be a logical person and only establish a colony when there is no more land in that region to take lol