Integrity
I have verified my game files (on Steam)
YesI have disabled all mods
YesRequired
Summary
Colonies giving odd forcelimits, Incorrect numbers on Influence ideaDescription
Ever since the colony rework adding the 3 colony types, Crown colonies have given 30% of their landforce limit and max manpower to their overlord. They also give... 1% naval forcelimit/sailors. That equates to effectively nothing, at most 2 naval forcelimit for even massive colonial nations. Is there even a point to that? Seems like to was meant to be 10%, its such an odd number.And then also the Influence idea "Addition Loyalist Recruitment" gives 10% Vassal Naval Forcelimit Contribution. Same problem, ends up being basically nothing. Im guessing its supposed to be 100% like any Land forcelimit contribution modifiers?
Steps to reproduce
Forming colonial nation, looking at idea groupsGame Version
1.36.2OS
WindowsAdditional
Bug Type
- Other
Attachments




Screenshot
Upvote
0