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WarlordTankMage

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May 17, 2020
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Integrity​

I have verified my game files (on Steam)​

Yes

I have disabled all mods​

Yes

Required​

Summary​

Colonies giving odd forcelimits, Incorrect numbers on Influence idea

Description​

Ever since the colony rework adding the 3 colony types, Crown colonies have given 30% of their landforce limit and max manpower to their overlord. They also give... 1% naval forcelimit/sailors. That equates to effectively nothing, at most 2 naval forcelimit for even massive colonial nations. Is there even a point to that? Seems like to was meant to be 10%, its such an odd number.

And then also the Influence idea "Addition Loyalist Recruitment" gives 10% Vassal Naval Forcelimit Contribution. Same problem, ends up being basically nothing. Im guessing its supposed to be 100% like any Land forcelimit contribution modifiers?

Steps to reproduce​

Forming colonial nation, looking at idea groups

Game Version​

1.36.2

OS​

Windows

Additional​

Bug Type​

  • Other

Attachments​

ColonyForcelimit.pngNavalForcelimit.pngInfluenceIdea.pngCrownColony.png

Screenshot​



 
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