• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Jambo17

Private
52 Badges
Nov 2, 2015
11
9
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Steel Division: Normand 44 - Second Wave
  • Sword of the Stars II
  • Magicka
  • Crusader Kings II
  • Gettysburg
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Stellaris: Federations
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Stellaris
  • Steel Division: Normandy 44 -  Back to Hell
  • Stellaris: Megacorp
  • Imperator: Rome
Hello really looking forward too this game! I have a suggestion for colonisation that I don't believe has been mentioned in the interviews and dev diaries that I've read. Normally in 4x games you build a colonisation unit, load it with a population and send it off to some distant world. This I feel is a little boring. My suggestion is something different.
After your survey ships have prospected a suitable world you are presented with a couple of choices.

Option A is the traditional method though with a difference, there is a large initial cost AND you need to build some kind of freighter to provide supplies for a period of time help establish the colony. The more supplies the quicker the coloney is established but at a cost.
This is to represent the trendmous logistical and finical cost plus sending regular supplies in some form of resource/unit cost other then money is not unlike early colonisation in our own history. The net benefit of this approach is you are micro manging should you choose and colonesist will be of a higher quality and more loyal. This would translate into higher production or bonus of some kind.

Option B is where it's a bit different. You are given the chance to auction the proposed coloney as a government contract. A selection of Factions/corporations are presented and you can choose one to colonise the planet for you. Each corporation or faction has pros and cons, different costs and effects on approval. What also would be needed to considered is your involvement, the reason being different corps/factions represent your involvement ( this would be semi to fully randomised). For example Corporation A might pay for 50% of the coloney and you won't be able to control the majority of the policies but grant you exclusive access to a certain resource or bonus, you'd still control most aspects of that planets development. Corp B might pay for the majority in return you have very few powers but a large pay off by the way of a resource / credits.
The likely hood of that planet/corp breaking away might be high, they might build something that annoys nearby colonies/empires. They might become to high and mighty and demand concessions from your or neighbours. Think East India company but in space. It could be a very quick and easy way to build up resources and empire but at a cost with the potential for civil / separatist war. On the other hand they could establish trade networks and you gain a handsome pot of gold or a super tech.

Factions might be prepared to foot the bill for the whole endeavour but there reasoning might be politically motivated. They might be an anti government faction looking for an escape. Maybe there religious or perhaps both and choosing to help them establish a coloney might head off a short term problem with rival internal factions but cause a long term problem or solution. They could be the complete opposite and be ultra pro empire/race looking to create footholds on border worlds, which may cause friction with other empires.

Really the reasons could be endless but in both examples of option B from the player POV your gaining worlds and resources and possibly unique bonuses (and penalties) through a lack of control. It'd be pretty sweet if equivalent of umbrella corporation pays you a handsome sum to colonise a planet only to create a zombie plague ..or a ethically questionable space marine like enhanced troop. Likewise it'd be cool if a faction of space pilgrims or refugees are given the opportunity to find a home to either grow to be a loyal world or split off into there own empire.

Other races and internal characters and factions may take positive and negative views with the actions of these worlds and you may need to take affirmative actions to control/support them. The upside is a lot of there mundane stuff would automated but the downside is you might have stem this actions with force / negoating which may cause further rebellion or inaction may cause wars with other empires.
 
Last edited:
  • 5
Reactions: