• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.
Sure, the colonists file is far from perfect; at least from the perspective of human controlled nations. However, the AI nations perform in a pretty historical fashion if left alone, and that is IMO what matters the most. The number of colonists available to an AI controlled nation does have a clear effect on their colonizing efforts and I suspect that lowering the number of for example English colonists even slightly would mean a lot fewer English colonies.

I am not adverse to experimentation, although I think that the IGC should still focus on providing a historical progression for AI nations rather than a well balanced human player experience (if mutually exclusive).

As for removing all of the ship yards, I am dead against it. Their presence reflects the historical ability to mass produce ships, not just the extra colonist.
 
AFAIK, 100 in colonists.csv means 1 bonus colonist per year. I.e. it is a percentage of the chance to get colonists. E.g. 110 would mean 1 colonist per year plus a 10% chance of a second one. The "dynamism" field in the .inc files is probably only AI related.

I do agree with you on the early English and Dutch colonization, and will look into it for the next IGC release.
 
Hmmm, that is strange. I haven't really done very extensive testing of this, but as far as I could determine it seemed to work as I outlined.