• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Josephus I

Lt. General
54 Badges
Apr 30, 2001
1.683
73
Visit site
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I always thought that if a neutral province was discovered but unoccupied you can send a colonist or trader there. Yesterday playing as Russia in a GC I sent one of my hard to come by explorers on a hike through most of Siberia uncovering neutral provinces and killing natives along the way. When I finally got one of my equally hard-to-come by colonists I thought I would colonize one of these new-found provinces that had gold. However I wasn't able to send a colonist there. I had more than 700 Ds available so it wasn't a money issue. Can't you send a colonist to any available neutral province that you can see???
 
Occupied?

As far as I know, you have to have an unit (army, explorer etc.) inside a neutral colonie to send a trader or colonist. I am not absolutely sure about that (because I never tried without having the terretory in question occupied), but it seems logical. Otherwise you could simply sack the map of an enemy and colonize everything on it (in case you have the money).

Good luck

Mountfright
 
You have to have a connection to the area you want to colonize. That means: if the area is not a costal area, then you have to have a continuous chain of colonies/trade centers from a costal area or an are that you control to be able to send colonists there.

Seems like you have to wait some time for that gold :)
 
As I understand it, you can attempt to colonize any coastal province you have knowledge of. An inland province must have one of you own existing provinces next to it before it can be colonized / TP'ed.

Russia must therfore make a chain through Siberia to reach gold, and the pacific.

It seems to be a common "cheat"/"clever move", depending on your point of view, to sack Portugal's capital, obtain her maps and colonize everything in sight. (Especially playing France or England)
 
Originally posted by thomaha
You have to have a connection to the area you want to colonize. That means: if the area is not a costal area, then you have to have a continuous chain of colonies/trade centers from a costal area or an are that you control to be able to send colonists there.


Actually, for inland provinces a colony or trade post isn't enough. You must have a chain of *cities* connected to a coastal area. At least it works that way for America, so I suppose it isn't different for siberia....


Concerning the seize map "cheat", I must say I've been somewhat dissapointed when my navy seized a portuguese rutter. I had a hard time exploring, and it was somewhat frustrating, "too easy", to discover so much areas out of luck. Since I developped a lot my navy and I consistently beat the crap out of the other countries navies, seizing the rutters from more or less everybody.
I still think it's too easy, but at the same time, when you don't play a major colonial power, knowing the map don't help that much since you have better uses for your rares settlers that scattering them around the whole map. Also, it makes some sense that, except for the very beginning of the era (when they were a major secret), more or less everybody has access to navigation maps or maps of explored territories.
 
Wow you guys are quick. Thanks for your responses. This is by far the best message board I've ever been on for any game. Of course EU is also the best game I've ever played.

Anyways, I guess I'm going to have to wait a hundred years or so to get enough colonists to turn Siberia into Russian territory.:(
 
Siberian Colonization

laurent said:
Actually, for inland provinces a colony or trade post isn't enough. You must have a chain of *cities* connected to a coastal area. At least it works that way for America, so I suppose it isn't different for siberia....

Actually it IS different for Siberia - you can chain TPs to provide the necessary linkage in order to send colonists. That's a nice lttle boost for the Russkies (or any else who explores the Siberian corridor). So with your one settler a year from being Orthodox & owning a port (you Do own a port, right?) begin laying down a line of TPs up to the gold province. Then colonize the gold. The exploration of Siberia is basically self-financing. :)