Before the 'After Dark' update which added working taxi's in the game I created some London taxi cabs just as standard traffic cars in blender and imported into skylines.
I have now finally got round to updating the taxi's for 'After Dark' by creating new assets from the same models and textures I used before the update, and adding lights. However, all my taxi's are now a lovely shade of lime green and I cannot work out why they are like this! They are functioning as taxi's but the colour is wrong.
When I load them in asset editor the colours are set to what they should be and playing with the colour picker gives the result I would expect. But once I go into city mode they are all green again!
Using 'Advanced Vehicle Options' MOD does not change the colour either, the colour variations are showing the same as in the asset editor.
Here are the image maps for one of the taxis with the skylines ad on the side. The others are the same but with different diffuse textures
Diffuse:
Colour map:
Specular Map:
Anyone had a similar problem or shall I post it as a bug?

I have now finally got round to updating the taxi's for 'After Dark' by creating new assets from the same models and textures I used before the update, and adding lights. However, all my taxi's are now a lovely shade of lime green and I cannot work out why they are like this! They are functioning as taxi's but the colour is wrong.

When I load them in asset editor the colours are set to what they should be and playing with the colour picker gives the result I would expect. But once I go into city mode they are all green again!

Using 'Advanced Vehicle Options' MOD does not change the colour either, the colour variations are showing the same as in the asset editor.
Here are the image maps for one of the taxis with the skylines ad on the side. The others are the same but with different diffuse textures
Diffuse:

Colour map:

Specular Map:

Anyone had a similar problem or shall I post it as a bug?