I've been using your mod for quite some time now and I must say it's amazing. However, I've got a couple of questions regarding combat modifiers;
1. HQ units are virtually undefeatable while defending. If you attack an enemy corps consisting of HQ the battle lasts for days/weeks since the HQ unit doesn't seem to take any damage at all while all other units in stack/province are long too disorganized to fight on
2. how came that infrantry combat modifier for fighting in a desert is -10, while tanks receive a whooping -80%?
3. don't you think that combined arms modifier of -5& is somehow too low? Armoured divisons without inf. support weren't as nearly as usefull as it stands now.
4. organisation of mot. divisons (when attached to armoured ones) drops too fast - I know that they are probably "softer" and less though but that doesn't justify the drop of their organization.
I'd really like to know what you think about the above issues...Regards and compliments for great work
1. HQ units are virtually undefeatable while defending. If you attack an enemy corps consisting of HQ the battle lasts for days/weeks since the HQ unit doesn't seem to take any damage at all while all other units in stack/province are long too disorganized to fight on
2. how came that infrantry combat modifier for fighting in a desert is -10, while tanks receive a whooping -80%?
3. don't you think that combined arms modifier of -5& is somehow too low? Armoured divisons without inf. support weren't as nearly as usefull as it stands now.
4. organisation of mot. divisons (when attached to armoured ones) drops too fast - I know that they are probably "softer" and less though but that doesn't justify the drop of their organization.
I'd really like to know what you think about the above issues...Regards and compliments for great work