• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I love POP mechanics in Victoria, but I want the EU franchise to be more boardgamey. Victoria 1492 could make for a fine game in its own right, but not as a substitute for an EUV. Victoria provides a world I want to explore and experience; EU I want to play to win, against an AI coded to competently do the same.
I don't, but different people want different things, that's ok. I'm also ok with EU being more "boardgamey" but in that case it should stick to it and not introduce things like minority expelling which are weird without POPs.
 
  • 1Like
Reactions:
I'm fine with Monarch points so long as they are limited to use on stuff that a monarch could realistically do. Obviously, magically increasing the productivity or population of a region (development) shouldn't be one of them.
 
  • 4Like
  • 2
  • 1
Reactions:
I don't, but different people want different things, that's ok. I'm also ok with EU being more "boardgamey" but in that case it should stick to it and not introduce things like minority expelling which are weird without POPs.
It is a weird mechanic, but it comes off as a kludgy way to buff colonization for a couple of countries. I can accept it, but it is pushing my limits as game fictions go.
 
There are things which mana works for, and things which it doesn't. unfortunately, I'm finding out that EUIV uses it for both, simultaneously. That means, things which mana should NOT affect have a direct impact on the mana available for things which it should affect. "Purging it with fire" merely removes one tool from the toolbox, rather than the more sensible decision of choosing never to use a hammer as a screwdriver again.
 
  • 3Like
Reactions:
I'm fine with Monarch points so long as they are limited to use on stuff that a monarch could realistically do. Obviously, magically increasing the productivity or population of a region (development) shouldn't be one of them.
Monarch can't affect this? So why Russia under Peter the Great improved so quickly in 1700s? He didn't make more people directly but the one living there became more efficient workers. Looking at Eu4 mechanics he should give one more tech or some free buildings to get such effect
 
  • 1
Reactions:
Monarch can't affect this? So why Russia under Peter the Great improved so quickly in 1700s? He didn't make more people directly but the one living there became more efficient workers. Looking at Eu4 mechanics he should give one more tech or some free buildings to get such effect
i am with you here. Development of your nation is something a monarch absolutely should affect. And development does not need to mean more people. Better use of people and more productivity is part of that, sure. buuuut... pressing a button a few times and bringing a city on a marsh tile to be more developed and bigger than paris is a stretch. i have fun with eu 4 but i would not mind a new system here for EU5. as long as its fun.

if johan want to see mana in its form it is now gone, maybe we will see a new form of development.

just brainstorming here but we could use monarch points less magical (and so it would not be mana) and you could have capacities and not a supply of points. You could use these capacities each month to develop your provinces OR integrate conquered territory OR help tech development. And better leaders could do one thing better or could do more things at the same time. Worse leaders could use better advisors to help with the danger of the advisors gaining more power for themselves or the estate.

*edit

(bringing the marsh city to something bigger than paris from a village overnight... that is worse.. doing it over hundreds of years, why not)
 
Last edited:
  • 1
Reactions: