• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Beamed

American Tyrant
108 Badges
Dec 23, 2006
2.415
7
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • March of the Eagles
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis 4: Emperor
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Cities in Motion 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Legio
I can't decide between this mod or TRP. So, I decided to do an objective analysis, but I have no idea what this mod is about.
Does it work on the AI or events? I know it does a lot with the tech tree, but that's it.
 
Hi,

Focus is on a more realistic and deeper WW2 experience. Completely changes Tech Trees, Economy, Units and Events. Currently minimal changes to the basic AI except to make the previously noted changes work properly.

mm
 
For instance, militia divisions are greatly upgraded in CORE, and are called 'reserve' divisions. You can actually win a war using militia/reserve divisions exclusively, or you could except for some bugs. In vanilla that would be almost impossible, unless I am sorely mistaken.

The catch is that many nations' AIs aren't designed to build militia precisely because they are so weak in vanilla. So the CORE modders have had to rewrite some of the AIs to build more reserve divisions.
 
Beamed said:
Does it have what HSR does, in that it has events that literally give nation troops? That always annoyed me.

There's no "troop flooding" where a nation gets dozens of free units no, not as I'm aware of. There are some stuff regarding waffen-ss units and such in which units are created by event (although not really for free) but nothing like in HSR.
 
Wolfhead said:
There's no "troop flooding" where a nation gets dozens of free units no, not as I'm aware of. There are some stuff regarding waffen-ss units and such in which units are created by event (although not really for free) but nothing like in HSR.
You're totally correct. There isn't any 'troop flooding' within CORE, nor will there be in future versions. The few units that are created or upgraded by event always come at a price, and we like to keep those to a minimum in any case. Furthermore the SS units we create aren't the superunits as they are in HSR, but are represented at their historical strengths. Thus the Leibstandarte is a highly skilled unit (represented by a normal division with high morale and org), but divisions like the Skanderbeg will be created as second-rate.
 
Hagar said:
You're totally correct. There isn't any 'troop flooding' within CORE, nor will there be in future versions. The few units that are created or upgraded by event always come at a price, and we like to keep those to a minimum in any case. Furthermore the SS units we create aren't the superunits as they are in HSR, but are represented at their historical strengths. Thus the Leibstandarte is a highly skilled unit (represented by a normal division with high morale and org), but divisions like the Skanderbeg will be created as second-rate.


But there is quite significant "naval building program"event chain.
Player chooses at the biggining of game to produce ,or not, navy in signifcant numbers by events(historical production),and this costs some resources.This I considder good.

For instance Germany gets around 20 U-boats by events untill the start of the war,plus Sharnhorst and Gneisenau battlecruisers,some cruisers and some destroyers.Great thing by my opinion becouse player must no bother with creating his hall navy by himself.
 
We are however planning on moving many starting units to our mobilization events, so once you mobilize you would get those troops - but I don't think this is anything like what HSR does currently. These would be historical units and not meant to counter a skillfuil player, but rather to reduce starting forces.