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"Events only" mods, or mods that revised team, leader or minister files should work OK. If other things are changed then the mod may not work. If the mod caused revision to the csv files such as doomsdaytext.csv or boostertext.csv they will NOT work out of the box but would have to be rebuilt by their creators for AoD. This includes my own mod and some other "extensive" mods such as MDS. So you should keep your old Doomsday folder for now.
 
Sry for repeating myself, but I would like a straight answer.
Is AoD compatible with GIP and DAIM?

I rather would like a complete list of mods that works with AoD...As of now I'm feeling kind of cheated.
 
GIP would be. DAIM I can't vouch for.
There seems to be something wierd with leaders... there was an Arma mod that I fixed the things said to be incompatible, yet still didn't work (it crashed on 'reading scenario')... until I deleted the leaders the mod added, that is.
 
GIP would be. DAIM I can't vouch for.
There seems to be something wierd with leaders... there was an Arma mod that I fixed the things said to be incompatible, yet still didn't work (it crashed on 'reading scenario')... until I deleted the leaders the mod added, that is.

In that case I'm rephrasing my initial question.
Which mods ARE AoD compatible with?
As the statement that it is fully compatible with all HoI 2 and Arma mods sadly is exaggerated. At least at present...
 
In that case I'm rephrasing my initial question.
Which mods ARE AoD compatible with?
As the statement that it is fully compatible with all HoI 2 and Arma mods sadly is exaggerated. At least at present...
Well, graphics are perfectly compatible (though AOD has a new style for flags, but that doesn't make the game crash or anything), and so are new ministers, new techteams and new events. So if those are the limits of what the mod adds, it should work without alterations.
I can't say leaders in general don't work, either- so far I've only tested it with CWE-stripped-of-everything-but-new revolters, and there it was leaders that was the breaking point, where it started working, but there might be some factor in those leaders I've missed that might make other ARMA mod leaders work.
AI, I have no idea. Haven't tested (removed the AI files from CWE before removing the leaders...).
 
There is nothing obviously wrong with leaders files but a number of them have caused the program to crash. They work perfectly well in HOI2, and I have no idea what the problem is. I'd say AoD has a bug here.
 
In that case I'm rephrasing my initial question.
Which mods ARE AoD compatible with?
As the statement that it is fully compatible with all HoI 2 and Arma mods sadly is exaggerated. At least at present...


I bought this game specifically because of the statement in the first post. That statement is GREATLY exaggerated. What a ripoff! I think that people who bought this game as a result of the first post in this thread should demand a refund from Paradox!
 
There is nothing obviously wrong with leaders files but a number of them have caused the program to crash. They work perfectly well in HOI2, and I have no idea what the problem is. I'd say AoD has a bug here.
This due to duplicate leader Id's....took me most of the weekend to figure this out and make a mod compatible. It isn't like Arma, where it tells you of a conflict while loading....it just crashes. I had to painstakingly add and remove leader files until I could isolate which ones had the conflicted id's. :wacko:
 
Thanks for your answers. Its a pitty that the in my opinion best Mods, the Mod 34 (especially the Tech Tree) and TRP wont be transferred to AoD.
I will look out. But bevor a new Major Mod will be ready it will take half a year or even longer.
In fact i bought the game to see the very good new qualities of the game combined with the best Mods. :(