That's all attacks in the game, not just turrets. So I'd call it a non-issue.It's far worse with Dvar but sometimes misses hit nearby units and it is still an issue for other factions.
That's all attacks in the game, not just turrets. So I'd call it a non-issue.It's far worse with Dvar but sometimes misses hit nearby units and it is still an issue for other factions.
I'm not sure I agree. Remember that while the chances are lower, you still can't choose who they target. I've lost multiple units to my own turrets even mostly playing Syndicate.That's all attacks in the game, not just turrets. So I'd call it a non-issue.
I think armies should remain hidden (what if someone else tried to clear since you last saw the defenders? They might have been thinned out), but landmark enchantments should indeed be more readable. I'm pretty sure that given landmark always has the same effects, so they could be listed on the sector screen.It's annoying to have to enter a landmark with an army every time, just to see what units and landmark effect are there. Would be nice to be able to see them just clicking on the landmark when you have already entered once.
I think armies should remain hidden (what if someone else tried to clear since you last saw the defenders? They might have been thinned out), but landmark enchantments should indeed be more readable. I'm pretty sure that given landmark always has the same effects, so they could be listed on the sector screen.
(And in the case of Dvar, Auto-prospect)Allow me to set units to auto-explore.
A summary of other player's turns would be very useful if the player is not present as well, such as play by email games. It would also help the player keep up with what's going on if they've had a significant break since their last session.Another thing I find annoying: When you are attacked by an enemy player, you see the battle preview screen and the action in the world map freezes, BUT when you finish the battle (manual or auto), and the victory or defeat screen appears, enemy turn continues while the screen is there.
I don't think pausing the game after the battle is a good idea, mainly because multiplayer, so a possible solution would be that the screen appears later, in my turn, so I can review the results (especially in an auto battle outcome) without having to close it quickly to see what my opponent is up to. Just a quick "defeat" or "victory" after the battle should suffice, and then the info in each player's turn.
One thing I discovered is that the happiness event takes place on the turn it is alerted and it is permissible to fill the appropriate bar full of citizens temporarily, just to make the most of the event.Happiness events in general tend to be wasted if the player isn't micromanaging their citizens, as they can target research or energy when only one or two citizens are producing that resource in the colony.