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Hiramas

Sergeant
45 Badges
Feb 23, 2011
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I will rework this post after the patch, stay tuned

Greetings everyone,

a few people had the idea to try to collect all the wishes and suggestions into an organized list and I decided to try it. I hope you support this endeavor and reply with your suggestions and wishes.

Let's try to agree on a few rules:
- Please only post your suggestion in this thread, I think we should keep this thread clean and move the discussion about the suggestions to their respective threads.
- If your suggestion has it's own discussion already, post the link and I will add it to the list.
- Please try to sort your suggestion into one of the existing categories or suggest a new category for the list.
- I would like suggestions about the best way to permanently collect support for the various suggestions and wishes.

Edit: There is also this Idea Box page, if that is the preferred way to gather ideas for the community, I suggest to use it: http://citiesskylines.ideascale.com/

Categories

Basic Simulation


UI, Sound and Game Mechanics


Tech and Engine


Modding and STEAM Workshop

  • Traffic Simulation in the Asset Editor
  • Road modding
  • Better Workshop organization
  • Asset Manager filters and organization
  • Pictures of modded buildings in the game
  • Left-hand driving in the asset editor

Zoned Buildings - Types and Styles

Residential


Commercial

  • -
  • -
  • -

Industry

  • Area effects for specialized industry ( e.g. fields, oil pumps)
  • ^ Bigger industry buildings in the specialized industry (e.g. fields, oil pumps)
  • Longer, more interesting production chains
  • High-Tech industry specialization

Offices

  • -
  • -
  • -

Functional Buildings

  • Modular, extendable Buildings
  • -
  • -

Water


Power

  • -
  • -
  • -

Health- and Deathcare

  • -
  • -
  • -

Education


Police and Fire

  • -
  • -
  • -

Garbage

  • Zoneable or Extendable Landfills
  • "Greener" way to get rid of garbage.
  • -

Parks and Decoration


Districts and district policies


Roads, Roadtypes and related things


Mass Transit


Busses

  • Bus lanes
  • Long range bus stations for tourists
  • -

Trains

  • Larger train stations
  • Train stations with multiple connections (bus, metro)
  • Elevated Stations
  • Different types of elevated structures (steel, concrete, brick)
  • Underground tracks and stations
  • Traintrack soundwalls

Metro

  • Overground/Elevated Metro including stations
  • Different types of elevated structures (steel, concrete, brick)
  • -

Airport


Harbor

  • Bigger harbors
  • Modular harbors
  • Harbor waterfront [CONSIDERED]
  • -

Other concepts

 
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I would like to you create new DLC for Cities: Skylines, "Catastrophes" (my name for it).
And, I would like to you add these things:
  • Crashes


  • Cars can be crashed with others or go into wall or fence. (More often, it will happen on the highway)
  • Trains and trams can be crashed with others, they can crash into wall or fence or they can rotate to the top of the wagon.
  • Planes can explode in air, they can be crashed in airport or crash above the building (causing collapse of the buildings and fires)

On the industrial objects, there can be explosions after the fires. (Also, it can be in other buildings, like commercial or residential, but rarely)​
 
I would like to you create new DLC for Cities: Skylines, "Catastrophes" (my name for it).
And, I would like to you add these things:
  • Crashes

  • Cars can be crashed with others or go into wall or fence. (More often, it will happen on the highway)
  • Trains and trams can be crashed with others, they can crash into wall or fence or they can rotate to the top of the wagon.
  • Planes can explode in air, they can be crashed in airport or crash above the building (causing collapse of the buildings and fires)
On the industrial objects, there can be explosions after the fires. (Also, it can be in other buildings, like commercial or residential, but rarely)​
I would love to see crashes! But I feel that the AI is hard for them to fully master at this stage.
 
I looked over this stickied list. I just started playing yesterday, and my first impression is that the biggest thing missing (and also a very broken part of the game) is how these small farms exist. I understand that at the moment, the farming appears under industrial in appropriately tagged districts, but that should go. I mean, keep it until you fix it... but the game as a whole seems rather at the point, and beyond the point, where this farmland issue would be fixed already.

Right now, we need larger farms. The game is beyond good otherwise, and all other content updates seem irrelevant until farms are fixed.

Everything else that you could be working on is like ignoring a glaring issue with this city-sim. Some "cities" have farms. Actually, they're all surrounded by farms.
 
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I believe things should be more urgency in the citizens' routines (needing to get to work and school on-time). They can sit in traffic for hours, but there's no consequence for them getting to their destination late. In fact, citizens don't even have to go anywhere. If their destination is disconnected from the road network, they'll just stay home, but still reap the benefits of being employed (if any). We're getting all of these transportation options to move people around, but what's the point of doing that other than keeping traffic clear for emergency vehicles?
 
I haven't been on the Paradox Forums for some time so I hope I'm doing this right. I know the developers are from Finland, but I'm still surprised that religion has not been included in the game. Both from a North American and European building selection, churches/cathedrals, temples and mosques would not only beautify a city skyline but add more realism to the game. It would seem to fit in nicely with the needs of the citizens and the gaming aspects. Any chance this will be added in an upcoming patch/DLC/expansion?
 
I am left-handed and it would be great to have an option to use the operating system's mouse pointer in the game, as City Skyline's mouse pointer goes from bottom right to top left, which is the right-handed way of pointing to things. I would imagine that this feature would not only be useful for left-handers, but also for people who prefer pointers of different sizes or colors.
 
I would like to suggest, that you PLEASE, PLEASE give us larger school options! Most cities have large elementary and high-schools! I created my own where I just upgraded the vanilla ones to hold more, (I used the bigger European ones since it seemed to be more realistic) but it would be much nicer and more realistic if you could just have "large elementary " (800 students?) and "large High-school" (2,100 students?) It's so silly to have to put dozens of schools in our cities when most cities would just have larger schools! It would be such a quick and easy patch you could create and provide for free. I know the workshop has plenty of nice ones, but I think it should be a part of base game play.
 
I would like to suggest, that you PLEASE, PLEASE give us larger school options!

Yeah, even boosting the education budget to 150% only brings elementary schools from 300 to 375. High schools from 1000 to 1250. University from 4500 to 5625. Faculty from 800 to 1000. A 25% boost each.

A far cry from what you would like. Would be nice to have a larger option for elementary and high school. (The faculty (CCP High-Tech Buildings) is a nice smaller option for university.)
 
Yeah, even boosting the education budget to 150% only brings elementary schools from 300 to 375. High schools from 1000 to 1250. University from 4500 to 5625. Faculty from 800 to 1000. A 25% boost each.

A far cry from what you would like. Would be nice to have a larger option for elementary and high school. (The faculty (CCP High-Tech Buildings) is a nice smaller option for university.)

Thanks for seconding this! I'd also like to be able to control the university budget separately from the schools. It would be great to have a large University Campus as well! (I often create them using workshop stuff like the baseball field, track, clock tower etc... and use the European theme and high-density residential for dorms) It was nice though to get the faculty building to use like a small community college. Some larger buildings for basic education would be just great! They could maybe model them after the US schools using 3 or 4 story brick buildings for high-school with an attached running track or football field and a nice spread-out elementary school with a big playground. Anything would be fine with me if they were only larger capacity.
 
I would like to add my suggestion for a high-tech/green-tech DLC. I know we've got a monument that removes pollution and all that jazz, but I was thinking on the way there it would be nice to have buildings that let you recycle your garbage (which reduces stress on the landfill and incinerator), further cleans up the waste/gunk that goes into the water (that's just plain disgusting), encourages "green companies" to set up shop in your city (maybe they provide jobs for higher educated folks?), etc. The possibilities are endless. Please check my post for some more ideas.
 
- change the way for styles, making them without the need of Steam (I explained a bit to Frosty guy from Paradox).: )

- let us create and define our own park zoning.

- and again, make driving vehicles in our cities possible, within some gameplay :'(
 
I would like to add my proposal on the roads: 1) put or remove pedestrian crossings on the roads so that people would walk through aboveground or underground passages.
2) During the construction of roads, show the terrain (horizontal lines) for the convenience of laying flat roads.
3) Add and play the game "Rush Hour"
 
You can already use modded water treatment objects to make water reusable :)

There aren't any realistic ones that don't do what I am looking for.

They either make the pollution and water disappear by making the asset use the "ground water" setting. Which essentially makes it a water tower that just pumps all the water underground.

Or the just put they just give the sewage building 0 pollution... which actually has multiple problems, such as its not able to operate without some other building producing sewage, therefore it isn't just cleaning the water by itself with the pump. Secondly the amount of water that it spews out is only equal to the amount of sewage... while if its connected to a water pump, the pump will continuously drain a set amount of water regardless or not the amount of water being used. Thus if you have a lake, you will magically drain all the water without enough of it returning back into the lake.

Also I tested out the "Water Outlet" setting in the Asset editor, it just spews out 100% pollution even if the water pump sucked in 15% polluted water.

The problem here is the conservation of matter where water magically disappears or, is magically always polluted.
 
Economy panel : separate hospital, hearse etc etc and all - same for vehicles/transport. more and more needed.
And if we can set budget for each public building would be great too - really.

Make these happen, pleae. :)