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Badawi said:
So... Religion to Political Views? Do you mean like Catholic = Democratic?
I guess that is what is meant, although one must watch out for the conversion abilities of each, so we don't have nations converting from Democratic to Monarchy to Authoritarian to Anarchy all the time.

Badawi said:
Edit; Are the events fine? ;)
They look good.

Badawi said:
Can we change things like that, constantinos1? I thought stuff like religion names were hard-coded. If not, then I see some interesting ideas.
Look in the file text.csv in the folder config...
Text can be changed. :D
 
Badawi said:
So... Religion to Political Views? Do you mean like Catholic = Democratic?
Yes
Or something from scifi movies

King of Minors said:
Look in the file text.csv in the folder config...
Text can be changed. :D
Of the new EUII1.09 version?
 
King of Minors said:
I guess that is what is meant, although one must watch out for the conversion abilities of each, so we don't have nations converting from Democratic to Monarchy to Authoritarian to Anarchy all the time.

IIRC, I can make it so that the nations don't want to convert. - I can also put fail-safe events in that will trigger if the game does something you don't want.

King of Minors said:
Look in the file text.csv in the folder config...
Text can be changed. :D

Ugh... it looks like gibberish to me. I'll stick with events, thank-you very much. :p
 
constantinos1 said:
Of the new EUII1.09 version?
Yes, the full path would be
Code:
[EU2 directory (perhaps C:\Program Files\Paradox Entertainment\Europa Universalis)]\config\text.csv.

And yet again, a question arises, which version of EU2 shall we base this mod on? I vote for 1.09

EDIT: Badawi, try opening it with a spreadsheet aplication, you will see there is some sense in it. ;)
 
constantinos1 said:
Yes
Or something from scifi movies

That lets me do stuff like;

Code:
#########################################################################
# Democratic influence in w-Africa
#########################################################################
event = { 
	id = 1077
	trigger = { 
	            year = 1500
	            continent [map area?] = Africa
	            religion [gov] = Monarchy                    }
	random = yes
	name = "Democratic Influence"
	desc = "The inter-planetary democratic powers have been expanding their influence upon the native settled area of 'africa'. The effect of this influence is yet to be seen."
	style = 0
	action_a = {
			name = "Keep the Current Administration"
			command = { type = stability value = 1 }
		}
	action_b = {
			name = "Usurp the Current State"
			command = { type = religion which = democratic }
			command = { type = provincereligion which = -1 value = catholic }
			command = { type = provincereligion which = -1 value = democratic }
			command = { type = provincereligion which = -1 value = democratic }
			command = { type = provincereligion which = -1 value = democratic }
		}
	}

Two thing with that event screw me up though... The first is the [map area] part and how to work with that. The second is just something with the scripting that I can figure out through testing later.
 
King of Minors said:
Yes, that raises the question: What should we do about the HRE? Should we have it as a democratic nation or as an Alliance as you suggest.

But anyway, let's not get ahead of ourselves, the map isn't finished yet. :D

EDIT: Nice events Badawi. :)

I'd like to see it as some sort of Confederation of Planets, personally.

We spoke a little on religion on page two of the thread, by the way. :)

I like the random events, and I also think that after we have a concept drawing, we'll need to hammer out some basic aspects of the game before the full map is begun (for instance, if we have one province for Earth, then a single world government will be necessary for the game), which might allow us to do some preliminary state-specific stuff before the map is finished.
 
I dont know what style the map sholud be in do you guys want a map that the planets look like Islands like in Vanilla EU2 or do you want them to be 3d looking
 
Mezzo said:
I dont know what style the map sholud be in do you guys want a map that the planets look like Islands like in Vanilla EU2 or do you want them to be 3d looking
3d looking I would suggest.
Maybe you should post a screenshot using mview of the two options, so that we better can decide?
 
constantinos1 said:
How the map can be become 3D when the map is 2D?

EDIT*Should we ask the moderators to create a sub-forum here at the modding section?

This project is starting to feel massive, even as we are brainstorming. Maybe, at the least, we might ask nicely for a thread to sticky in the main forum with links to other parts of the project. That way we will at least be able to keep this organized. - On the other hand, maybe we can keep everything in this thread.
 
How exactly will a 3D look be achieved? By using superimposed images on the map (a la Victoria's physical map)?

But we're agreed that we're going for a style like that shown in post 85, with every province (even ones which don't obviously touch interplanetary space) coastal, right?
 
Reveilled said:
How exactly will a 3D look be achieved? By using superimposed images on the map (a la Victoria's physical map)?
I guess that is the way to do it.
Reveilled said:
But we're agreed that we're going for a style like that shown in post 85, with every province (even ones which don't obviously touch interplanetary space) coastal, right?
I think we agreed on the one in post #87, with each planet being round (not a ring) and all planets coastal, and having straights between them.

About the big thread:
Try looking at this link:
http://forum.paradoxplaza.com/forum/forumdisplay.php?f=63&daysprune=-1&order=desc&sort=replycount
It is this forums treads sorted by replies. We aren't big yet.
 
Badawi said:
Therefore each planet will be one province, regardless of size?
That hasn't quite been decided yet, I think. Perhaps a vote is in order:
Should all planets have 1 province, if no, what should the maximum be?
I vote: Yes..
Because it will mean we can have more planets on the map, and considering that all the units are all spaceships of some sort (this has been decided, hasn't it?) then wouldn't it be unrealistic for spaceships to conquer one bit of a planet, and then conquer the other bit?
 
I vote no on the issue of planets to provinces. It is my opinion that a map filed with hordes of single province, round, things will get old to play on. Breaking up the planets a little bit might offer some variation to the map's look. ;)