Whilst my biggest surprise about the new DLC announcements is admittedly that we are getting all/most of Asia before the return of playable Merchant Republics, my greatest concern is how China will be represented in the game. Whilst I know many people have wanted this addition for a long long time, many having wanted it since India was added in CK2, I maintain my fear that it is not practical without serious implications for balance or perhaps more worrying that China will not be represented in a way that actually represents the power and might of its Empire in the CK3 time span.
As someone who spends most of their time studying and researching China, albeit mostly in regard to contemporary international relations and security, I understand that my concerns may be more niche. However, I think it is important to point out that China in this time period was leagues above any other civilisation on the planet in terms of demographics, military power, economic strength, and technology. The start date for the Viking age is a comparative period where much of Europe still relied on bog iron whilst China had functioning Blast Furnaces and the capability to mass produce steel. It is a country that was capable of raising armies in the hundreds of thousands, tens of thousands of which were professional soldiers, led by military leaders who attended the equivalent of Staff Colleges. The wealth China had access to throughout this period was utterly beyond compare in Europe and most of India.
Which is the source of my mains concern; how do you represent that without destroying the games balance? With the existing style of play for the AI alone China should represent a force that would quickly and easily conquer anything on its borders. For a player at the helm free of the limitations of the AI it would be even more powerful. Which in turn leads to the other concern, in that the two most obvious solutions to that are to either mechanically limit the expansion of China to force the historical Middle Kingdom focus that led to China not pushing past what it saw as its natural borders, or secondly to not represent China with its historical capability. The first solution being my greatest fear, as if that is the case it might as well not be on the map. The second solution not being much better in that regard, and additionally it would further feed into both the existing Eurocentrism of the game (yes I know its called Crusader Kings, but the Crusades are already inherently a Eurasian event) and potentially outside of mechanics further fuel some of the less delightful elements of the player base that use the power of Europe in the game to feed their own racist and supremacist ideas.
This is not to dismiss the ambition of the expansion, I am incredibly impressed by the scope - and can only hope that the depth is there to back it up. But it is difficult to explain in such a short format simply how powerful China was in this time period compared to everything else in the Old World. Something which has already been acknowledged to some extent by the needs to add a new tier of title. But getting that representation right within the existing mechanics of the game does not seem feasible unless there are massive overhauls to most of the games mechanics and balance coming along with it; it is why on post about adding China I have always supported a game focused wholly within China.
I know Dev diaries regarding this are a way off, so it is of course all speculation (unless any Devs randomly fancy addressing the concerns of an obsessive academic beforehand) but I fear that at best China simply will not be represented correctly, and at worst it could actively harm the game.
As someone who spends most of their time studying and researching China, albeit mostly in regard to contemporary international relations and security, I understand that my concerns may be more niche. However, I think it is important to point out that China in this time period was leagues above any other civilisation on the planet in terms of demographics, military power, economic strength, and technology. The start date for the Viking age is a comparative period where much of Europe still relied on bog iron whilst China had functioning Blast Furnaces and the capability to mass produce steel. It is a country that was capable of raising armies in the hundreds of thousands, tens of thousands of which were professional soldiers, led by military leaders who attended the equivalent of Staff Colleges. The wealth China had access to throughout this period was utterly beyond compare in Europe and most of India.
Which is the source of my mains concern; how do you represent that without destroying the games balance? With the existing style of play for the AI alone China should represent a force that would quickly and easily conquer anything on its borders. For a player at the helm free of the limitations of the AI it would be even more powerful. Which in turn leads to the other concern, in that the two most obvious solutions to that are to either mechanically limit the expansion of China to force the historical Middle Kingdom focus that led to China not pushing past what it saw as its natural borders, or secondly to not represent China with its historical capability. The first solution being my greatest fear, as if that is the case it might as well not be on the map. The second solution not being much better in that regard, and additionally it would further feed into both the existing Eurocentrism of the game (yes I know its called Crusader Kings, but the Crusades are already inherently a Eurasian event) and potentially outside of mechanics further fuel some of the less delightful elements of the player base that use the power of Europe in the game to feed their own racist and supremacist ideas.
This is not to dismiss the ambition of the expansion, I am incredibly impressed by the scope - and can only hope that the depth is there to back it up. But it is difficult to explain in such a short format simply how powerful China was in this time period compared to everything else in the Old World. Something which has already been acknowledged to some extent by the needs to add a new tier of title. But getting that representation right within the existing mechanics of the game does not seem feasible unless there are massive overhauls to most of the games mechanics and balance coming along with it; it is why on post about adding China I have always supported a game focused wholly within China.
I know Dev diaries regarding this are a way off, so it is of course all speculation (unless any Devs randomly fancy addressing the concerns of an obsessive academic beforehand) but I fear that at best China simply will not be represented correctly, and at worst it could actively harm the game.
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