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Vaedrin

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May 23, 2019
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Hey guys,

Shortly after getting the new expansion, I had an idea for a custom Sponsor and wanted to implement it as soon as I could. I started small with cosmetic changes but now I'm actually getting used to the editor and have managed to get everything basically where I want it to be, specifically with starting parameters (relating to starting applicant pool and rocket/pod colonist capacity). However, I've come to a bit of a roadblock where the Gamplay parameters I've set are affecting every sponsor and not just my modded one.

Normally I'd just disable the mod if I'm not playing as them but I'd like to actually publish this eventually and I'm kind of a perfectionist...

My question is; without coding (if possible), am I able to set "Game Values" (ie. Gameplay or Colonist) to only be active if the mission sponsor is the one I created? I know it should be simple but I know next to nothing about Lua. I do have a basic understanding of programming in general but I'd like to avoid it if I can so I can just get to gameplay testing.

Any help would be appreciated.

Cheers!
 
It's funny.. while waiting around for a reply to this thread, I ended up doing just that. I found the answers I was looking for without even asking, lol. I just searched for keywords from older chat messages and kind of managed to figure out what I needed. Basically, it was just adding a few lines of code to the "Game Apply" section of the editor. I also learned a lot over the weekend so far and have since been using Notepad++ to make modifications to my mod.