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mgoetze

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Oct 16, 2012
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Somehow, bus routes that feel to me like they should be doable in an hour take 8 hours in this game. Meaning that, if I want to get someone from the middle of the route to the end of the route during the evening rush, I need to launch that bus at 13:00 or so. Am I misunderstanding something, or doing something wrong? Because the default timetable setup implies that having your evening rush bus start at 17:00 is perfectly reasonable...
 
CO said somewhere, that the rush bus is just a suggestion. You have to watch over your lines to find out, if and when you need one.

And if you play in sandbox, try different rules in the next game, with them you can make one day much longer, so it will make more sense (I play on 30% timespeed)
 
There's this thread that discusses different rulesets; and there's this ruleset (on the CIMExchange) that really slows down the game and makes it much harder to play.
 
My personal take on it is that the schedules feature is just about useless on the default 100% time speed, if you have anything other than extremely short (maybe that should be absurdly short…) lines. At 100% time speed, my recommendation for realistic line lengths is to basically mostly disable schedules in favour of a single 24x7 uniform schedule (or maybe a 24x5 + 24x2).

To make journey times seem "about right", I go for 20% time speed, and can then make reasonable use of day/night/rush/weekend schedules. That works pretty nicely for me, apart from one relatively significant issue, which is that the max fast-forward speed is far too slow, with a game day taking too much real time. What I'd really like is a way to speed the vehicles up significantly (to a reasonable approximation of real-world speeds), but keep the default simulation time acceleration, which doesn't seem to be possible right now — we need either a not-time speed rule, or a way to adjust the simulation fast-forward / time acceleration factors.
 
You are doing nothing wrong. Its simple math. Vehicles run in real time speed, while in-game time is much faster.

Rulesets exists for those who want to adventure in "fixing" this "problem".