The kingdom of Pontus at the beginning of EU: Rome.
Welcome to another AAR by yours truly! Some of you will no doubt be familiar with some of my previous work, links to which can be found in the signature, but for those who are not, I will say a word or two about this AAR and the form it will take.
First things first, let us talk about some particulars:
Start Date: 1 January 474
Country: Pontus
Difficulty: Normal
Verson: EU:R 1.1 vanilla
The goal is, as always, massive and rapid conquest of the world. This is my first game of Rome, apart from some time tooling around with the demo, so you and I shall find out together just how much conquest is really possible. The reviews all seem to complain about the slower pace of Rome--perhaps true, but so far I still find it quite congenial to my inner warmonger.
This will be a gameplay AAR, as opposed to a narrative. No real story, and lots of gameplay analysis. There will be some rooting around in the game files and in game testing of the influence of various stats. Also, there will be a fair amount of mathematical calculation, though I shall always try to sum up the results so that the reader does not have to go through it himself unless he wishes to.
As of now, there is only one substantial, perhaps gamebreaking, issue with 1.1 that I am aware of. There seems to be a growing forum consensus that the research just isn't robust enough to permit nations to keep up with where they are "supposed" to be. I have heard solutions talking of changing the research modifier from 1 to anywhere between 1.5 and 2.5. As of yet, I am still running a vanilla patch 1.1, but if it gets to be a major concern, I will change it. Just so long as the big AI empires and I are on a level playing field, I'm not going to worry about it for now, no matter how historically backward technologically we all might turn out to be in the end.
As far as I can see, Pdox hasn't much changed the battle system from EUIII. The premier explanation of what exactly is happening in combat and why remains, so far as I know, Kanitatlan's thread.
Also, how is the screenshot resolution? If it's too big for most people, I can make them fit into a normal compy screen more easily.
Now, on with the AAR proper!

Welcome to another AAR by yours truly! Some of you will no doubt be familiar with some of my previous work, links to which can be found in the signature, but for those who are not, I will say a word or two about this AAR and the form it will take.
First things first, let us talk about some particulars:
Start Date: 1 January 474
Country: Pontus
Difficulty: Normal
Verson: EU:R 1.1 vanilla
The goal is, as always, massive and rapid conquest of the world. This is my first game of Rome, apart from some time tooling around with the demo, so you and I shall find out together just how much conquest is really possible. The reviews all seem to complain about the slower pace of Rome--perhaps true, but so far I still find it quite congenial to my inner warmonger.
This will be a gameplay AAR, as opposed to a narrative. No real story, and lots of gameplay analysis. There will be some rooting around in the game files and in game testing of the influence of various stats. Also, there will be a fair amount of mathematical calculation, though I shall always try to sum up the results so that the reader does not have to go through it himself unless he wishes to.
As of now, there is only one substantial, perhaps gamebreaking, issue with 1.1 that I am aware of. There seems to be a growing forum consensus that the research just isn't robust enough to permit nations to keep up with where they are "supposed" to be. I have heard solutions talking of changing the research modifier from 1 to anywhere between 1.5 and 2.5. As of yet, I am still running a vanilla patch 1.1, but if it gets to be a major concern, I will change it. Just so long as the big AI empires and I are on a level playing field, I'm not going to worry about it for now, no matter how historically backward technologically we all might turn out to be in the end.
As far as I can see, Pdox hasn't much changed the battle system from EUIII. The premier explanation of what exactly is happening in combat and why remains, so far as I know, Kanitatlan's thread.
Also, how is the screenshot resolution? If it's too big for most people, I can make them fit into a normal compy screen more easily.
Now, on with the AAR proper!