I am creating a mod with a custom starting solar system that should have four custom neighbor systems.
My testing seems to suggest that neighbor_system doesn't actually create a system, rather it just checks to see if there is a system within the min and max distance and changes it. This is close to what I want, but I'd rather be able to state exactly how far away the neighbor systems are, or at the very least guarantee they spawn.
Is there a way to do this? Could an event be used to add new systems?
My testing seems to suggest that neighbor_system doesn't actually create a system, rather it just checks to see if there is a system within the min and max distance and changes it. This is close to what I want, but I'd rather be able to state exactly how far away the neighbor systems are, or at the very least guarantee they spawn.
Is there a way to do this? Could an event be used to add new systems?