Why isn't construction a local good, like services, transportation and electricity? How can I build construction sectors in Argentina and use them to build factories in Shanghai? I know that construction capacity is practically the main gameplay loop, but it doesn't really make sense for all construction sectors to be useful in all states. There is a small construction efficiency bonus from local sectors, but it doesn't make a huge difference.
Imagine if construction points only applied locally; instead of building construction megaprovinces, you'd need a healthy construction center in every province you intend to build up. I suppose each province would divide its local construction points up among one or more government constructions, and some private construction depending on your laws. This would mean many more buildings being built in parallel, much more slowly.
I'm curious how people think this would affect gameplay. I like to think it would break up the rainbow-state-to-the-moon construction meta, where you build lots of logging, iron and construction in a couple stacked states to do construction everywhere, and lead to more balanced cultivation of all your provinces with high resource and population potentials. But maybe it would completely break the game as we know it. I don't just want things realistic for realism sake, I'm hoping something like this could improve game balance. But I do admit, I do like realism in my economy simulator.
Imagine if construction points only applied locally; instead of building construction megaprovinces, you'd need a healthy construction center in every province you intend to build up. I suppose each province would divide its local construction points up among one or more government constructions, and some private construction depending on your laws. This would mean many more buildings being built in parallel, much more slowly.
I'm curious how people think this would affect gameplay. I like to think it would break up the rainbow-state-to-the-moon construction meta, where you build lots of logging, iron and construction in a couple stacked states to do construction everywhere, and lead to more balanced cultivation of all your provinces with high resource and population potentials. But maybe it would completely break the game as we know it. I don't just want things realistic for realism sake, I'm hoping something like this could improve game balance. But I do admit, I do like realism in my economy simulator.
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