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bholstege

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This mod idea came from Buddhainabottle, and i thought it would be a fun one to play. The basic premise is that each of the 6 continents will be a country. The problems are as follows:

1) Europe will have by far the most IC

2) Africa and Austrlia have almost no IC, resources. Manpower

3) What to do with the Pacific Islands, Indonesia, Middle East, Iceland, Greenland

Any input on these issues would be greatly appreciated

Also, i was wondering if thier is a place listing the province tags by continent.
 
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bholstege said:
This mod idea came from Buddhainabottle, and i thought it would be a fun one to play. The basic premise is that each of the 6 continents will be a country. The problems are as follows:

1) Europe will have by far the most IC

2) Africa and Austrlia have almost no IC, resources. Manpower

3) What to do with the Pacific Islands, Indonesia, Middle East, Iceland, Greenland

Any input on these issues would be greatly appreciated

Also, i was wondering if thier is a place listing the province tags by continent.

I think this is a pretty cool idea - it'd be pretty interesting. You'd have to have events though, because conquering some areas (pacific islands, Siberia etc) would be frustrating.

1. It doesn't have to. Just edit the file that effects IC (a more experienced modder could elaborate here)

2. Again, they don't have to.

3. All the Pacific Islands (that are close to Australia), Australia, Indonesia and New Zealand could all be placed under 'Oceania'. This'll also go towards solving the IC problem.

Hope I helped. :)
 
Thanks for the input. Does anyone now of a list of territories by continent i can work off of, or am i going to do this by hand.

Ill start working on the layout.
 
Jyoteekat said:
Here is a list of territories though they are listed by ID but it will tell you which continent they are found on.
http://hoi2.nsen.ch/wiki/index.php/Reference_Material

Thanks, i had seen that. The problem is i still need to sort out the provinces, although this does save a bit of time.

Any way, progress is slow but steady. I have sorted out the id's for both austrlia and south america, and am about to do africa. For game balance reasons, i am going to give part of the mideast to africa, becuase otherwise s.america and asia would have almost all the oil, and i think africa should have a little bit.
 
Boris_Bykov said:
The Middle East is Asia...

I know that, but i think it would make more sense from a game point of view, becuase otherwise combat with africa would be staring at it over a heavily fortified suez canal.
 
Hi there, found the thread :)

Sure, I could email it to you - I guess there's some way of sending private messages in case you don't want to give it away to publicly... However, I've been thinking about it and I don't know how much help it actually will be, since it's (a) only the original seven members and not all of Europe, and since (b) very much of it is just copied from other files (such as tech teams and leaders) since there's no way to know who and what would have been part of a real pan-european country. Also, some ministers don't have working pictures (even if I do have photos; but I haven't cared to make them to roper images since I think they are copyrighted :eek:o ). I think there may be more problems with it... so if you want to I can make a more serious overhaul including, for example, all the provinces and send that in a couple of days (having an exam next week). Your choice :)
 
I thought of something else as well - it would probably be necessary to change the allocation and strengths of naval bases and airfields, since there's a strong bias in the game in favour of Europe, Japan and America in this sense as well. Then you could also make the midatlantic isles more strategically important, as well. If you want to I could sketch on some changes on that part as well and send it to you when I'm done, or else post it for an open discussion on pros and cons.

Cheers
 
Well, i think that some bias is okay, since even with editing Africa will probably not have very much IC, and so will not be able to really support a large ariforce.

Another thing i was thinking about was adding a large resource and manpower surplus to africa, and to a lesser extent ociania, and drasticly reducing build times on IC, bases, and Infarstructre. This way a person playing africawould have to work hard to survive in the short term, but could become a world power in the long run. This would solve our problems with gameplay instead of drastic editing.

Downside would be getting the AI to be reasonable about IC and infrastrucure improvments, more of a Victoria AI than a Hoi one.
 
The problem with this approach is knowing if the AI will stop building IC when it reaches the maximum its resources can support. It may be neccesary to have 2 AI files: one for 36-39 buildup, and one for the rest of the game.

I was thinking of these numbers for bases and IC. What do you think:

ic = {
cost = 3
buildtime = 120
manpower = 0
size = 1
}
coastalfort = {
cost = 10
buildtime = 180
manpower = 0
size = 1
}
landfort = {
cost = 10
buildtime = 180
manpower = 0
size = 1
}
anti_air = {
cost = 3
buildtime = 60
manpower = 1
size = 1
}
infra = {
cost = 2
buildtime = 30
manpower = 0
size = 0.1
}
air_base = {
cost = 2
buildtime = 180
manpower = 0
size = 1
}
naval_base = {
cost = 6
buildtime = 180
manpower = 0
size = 1
}
radar_station = {
cost = 3
buildtime = 180
manpower = 0
size = 1
}
nuclear_reactor = {
cost = 50
buildtime = 180
manpower = 0
size = 1
}
rocket_test = {
cost = 40
buildtime = 180
manpower = 0
size = 1
}
 
Well, as you say, it's hard to tell before actually trying out. However, the AI does show a tendency to be quite unreasonable ;) Changeing AI files in 39 is perhaps a good choice of method, I really don't know much about fiddling with those files - but I trust your judgement. I guess no matter how you do it, Europe will have a huge advantage. But as for the forts, why the steep raise? Not that I ever build such things anyway, but...
 
Yaki said:
Well, as you say, it's hard to tell before actually trying out. However, the AI does show a tendency to be quite unreasonable ;) Changeing AI files in 39 is perhaps a good choice of method, I really don't know much about fiddling with those files - but I trust your judgement. I guess no matter how you do it, Europe will have a huge advantage. But as for the forts, why the steep raise? Not that I ever build such things anyway, but...

I was thinking that since staic lines are unlikely on such a map, forts would be mroe tactical. Hence a far lower build time, but a higher IC cost. Im not sure its a good idea, just thought that it might be better.
 
Another area of concern is the navy. If i keep the same effective unit balances, europe will have an overhwlming naval advantage over the other nations, and since capital ships have far longer build times than land units, this may cause problems, especially since austrlia would have the weakest navy and most need for one.

So what do you think a could balance of ships for each continet would be?
 
Yaki said:
BTW, you want me to do Europe all the while? SInce I already have like the basic things...

You posted replys while i was typing. lol.

Yes, the main thing right now is sorting out all the provinces. If you could come up with a list for europe that would be a big help. Matching up colonies could be tricky, so it would be best to stick to main land stuff now, and figure out what to do with out of the way places that dont clearly fit in later.
 
:rofl: OK, I'll sort out their provinces as quickly as I can. I'll go to the Urals in the east, right? Also, what about Turkey? Should I include only the european part or all? As for the navy, one thing (although messy and possibly screwing the AI) would be making the minor ships more powerful (dd, cl and perhaps cvl) and the more powerful less so. Crappy solution, but the best I can pull of right now :p