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Numahr

Lux Invicta Lord Spiritual
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Oct 18, 2004
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Ave Lux Invicta followers!

Our internal version is working relatively well with the current public build of CK2, except for one main issue. This issue is easy and straightforward to fix, but it requires quite a lot of work.

Concretely, we need to create a ruler for all counties which currently don't have one. The current game build otherwise makes baronies independant from the count it generates automatically.

When creating a count for start up, it is an opportunity to be creative: nothing prevents customizing the name, traits, dynasty, relatives, etc. to your fantasy - to the extent reasonable and lore-friendly.

If you want to speed up things and contribute to the Great Spring Offensive to revive the light, join us and become an official contributor to Lux Invicta!

Detailed instructions follow, considering someone with no modding experience whatsoever.
1. Find missing county rulers
There are 3 ways to find out...
a) When hovering the mouse over a character in-game, automatically generated characters have an ID of 183xxxx
b) download and run the current version, launch it and find counties where baronies are indicated as independant holdings on the map
c) in the history\titles, the c_xxx file corresponding to the county title has no "holder ="

2. Code in missing rulers of your choice
The rulers will be added to a text file in history\characters.
Create the code in a text file which I will integrate. Here is the template to follow. Instructions below.
Code:
1750xxx(1) = {
    name = "xxx(2)" #xxx(3)
    dynasty = 201xxxx(4)
    religion = "xxx(5)"
    culture = "xxx(5)"
    10xx.x.x(6) = {
        birth = "10xx.x.x(6)"
    }
    11xx.x.x(7) = {
        death = "11xx.x.x(7)"
    }
}
If you want to go beyond the template, you can add traits, relatives (parents, brothers and sisters, children are always welcome), dna etc.

Guide to the template:
(1) assign the first numerical value available as the character code, see posts here. It will start with 1750 and will have 3 more digits for this task.
(2) give a name consistent with culture and religion. See common\cultures\00_cultures.txt for name lists
(3) indicate the county this ruler is ruling for documentation using the title code c_xxx
(4) assign the first numerical value available as the dynasty code, see posts here. It will have 201 and will have 4 more digits for this task. Exceptionally, you may assign an existing dynasty for lore reasons. If so, please explain your choice in the forum.
(5) assign culture and religion. It should be the culture and religion of the county, but you may opt for another choice if it makes sense - if so please explain your choice in the forum.
(6) birth date, determines age at game start. If you do not create a whole family with children, the caracter should be young enough...
(7) death date, is not so useful since we have only 1 game start date, any date after 1100 will do it.

3. Code in corresponding dynasties

The dynasties will be added to a text file in history\characters.
Create the code in a text file which I will integrate. Here is the template to follow. Instructions below.
Code:
201xxxx(1) = {
    name="xxx(2)"
    culture = xxx(3)
}
If you want to go beyond the template and know your way in modding, you may add a tailored coat of arms.

Guide to the template:
(1) Same dynasty code as in the character code
(2) Lore-appropriate dynasty name, see common\cultures\00_cultures.txt for name lists
(3) Well, the dynasty's culture, should be the same as the character's

4. Share
Make a post here with the following information:
- counties covered
- character numbers used
- dynasty numbers used
- link to the code in text files. You can also put the code straight in your post.
- any information useful, intereting, funny or otherwise...

Edit 24/6: I have integrated a first batch of contributions into the current version. We need more ! Feel free to join :)
 
Last edited:
You know what I have a shitton of free time. Any specific areas that need attention?
 
I'll start with the Mashriq then.
 
Just in case someone wants to know which regions need counts before they decide to create any rulers, the regions that seem to need the most counties are; Anatolia, Germany east of the Rhine, Poland, Lithuania, Estonia, Tibet, India, Iraq, The Levant, North Africa, East Africa, West Africa, Southeast Africa, The Balkans especially north of Greece, Hungary, South Sweden and Norway, Persia, and certain parts of Italy.
 
Baktria
1750175 = {
name = "Antimachus" #c_qonduz
dynasty = 2017055
dna="ceggezgaecg"
religion = "indohelen"
culture = "indohellenic"
add_trait = skilled_tactician
add_trait = brave
add_trait = wroth
add_trait = lustful
add_trait = envious
add_trait = skilled_warrior
add_trait = oldfashioned
1039.1.1 = {
birth = "1039.1.1"
}
1199.9.9 = {
death = "1199.9.9"
}
}
2017055 = {
name="Arsenios"
culture = indohellenic
}
1750176 = {
name = "Apollodotus" #c_kesh
dynasty = 2017056
religion = "indohelen"
culture = "indohellenic"
add_trait = elusive_shadow
add_trait = legit_bastard
add_trait = schemer
add_trait = diligent
add_trait = greedy
add_trait = deceitful
add_trait = craven
1024.1.1 = {
birth = "1024.1.1"
}
1199.9.9 = {
death = "1199.9.9"
}
}
2017056 = {
name="Ephoroi"
culture = indohellenic
}
1750177 = {
name = "Pyrros" #c_bamiyan
dynasty = 2017057
religion = "indohelen"
culture = "indohellenic"
add_trait = naive_appeaser
add_trait = patient
add_trait = kind
add_trait = slow
add_trait = gregarious
add_trait = trusting
add_trait = content
1045.1.1 = {
birth = "1045.1.1"
}
1199.9.9 = {
death = "1199.9.9"
}
}
2017057 = {
name="Alkaios"
culture = indohellenic
}
1750178 = {
name = "Plato" #c_kandahar
dynasty = 2017058
religion = "indohelen"
culture = "indohellenic"
add_trait = thrifty_clerk
add_trait = administrator
add_trait = diligent
add_trait = proud
add_trait = zealous
add_trait = stubborn
1033.1.1 = {
birth = "1033.1.1"
}
1199.9.9 = {
death = "1199.9.9"
}
}
2017058 = {
name="Kleinias"
culture = indohellenic
}

It's been a while since I've done CK2 modding but I'm pretty sure I did this right. It's all pretty basic, if you include it that's cool but feel free to change anything if you feel I've gone a bit too out of bounds with anything.
 
Last edited:
- counties covered : c_miran c_kara_khoja c_tumxuk c_yarkand c_karghilik c_qarqan
- character numbers used: 2100001~2100006
- dynasty numbers used: 2100001~2100023 ( In the beginning I also tried to finish Tibet so some Tibetan dynsties are also included.)

Suggestions: Lonchen once played an important role during the period of Tietan empire, so it may be fine if the families of the famus "lonchen"s are included in the mod
 

Attachments

  • basin.zip
    2,6 KB · Views: 6
I have a lot of free time until next month and I love Lux Invicta, I will be happy to help :D
p.s : After looking on the map, I will try to work on the last part of Hispania and Mauretania without count.
 
Last edited:
I completed the counts for the kingdoms of Pars and Media. If there's anything I should fix or you guys want changed just ask.
1750863= {
name = "Bundar" #c_luristan
dynasty = 2018639
religion = "zoroastrian"
culture = "persian"
add_trait = scholarly_theologian
add_trait = zealous
add_trait = charitable
add_trait = arbitrary
add_trait = gregarious
add_trait = erudite
add_trait = dull
add_trait = frail
1037.9.12 = {
birth = "1037.9.2"
}
1123.3.11 = {
death = "1123.3.1"
}
}
2018639 = {
name="Andishmand"
culture = persian
}
1750864= {
name = "Vâyaspâra" #c_khozistan
dynasty = 2018649
religion = "zoroastrian"
culture = "persian"
add_trait = thrifty_clerk
add_trait = administrator
add_trait = diligent
add_trait = trusting
add_trait = content
add_trait = honest
add_trait = craven
add_trait = one_legged
1042.6.20 = {
birth = "1042.6.2"
}
1101.2.29 = {
death = "1101.2.2"
}
}
2018649 = {
name="Shahbaz"
culture = persian
}
1750865 = {
name = "Ardvan" #c_yazd
dynasty = 2018659
religion = "zoroastrian"
culture = "persian"
add_trait = skilled_tactician
add_trait = deceitful
add_trait = clubfooted
add_trait = patient
add_trait = cynical
add_trait = skilled_warrior
add_trait = oldfashioned
1032.1.15 = {
birth = "1032.1.5"
}
1100.1.1 = {
death = "1100.1.1"
}
}

1750866 = {
name = "Aurashaspa"
dynasty = 2018659
religion = "zoroastrian"
culture = "persian"
father = 1750865
add_trait = fair
add_trait = rowdy
1058.7.9 = {
birth = "1058.7.9"
}
1118.7.9 = {
death = "1118.7.9"
}
}
2018659 = {
name="Ardvanid"
culture = persian
}
1750867 = {
name = "Shahdan" #c_ladistan
dynasty = 2018669
religion = "zurvanism"
culture = "persian"
add_trait = skilled_tactician
add_trait = brave
add_trait = wroth
add_trait = drunkard
add_trait = one_eyed
add_trait = strong
add_trait = ugly
add_trait = trained_warrior
1033.1.9 = {
birth = "1033.1.9"
}
1101.5.18 = {
death = "1101.5.8"
}
}
2018669 = {
name="Shahdanid"
culture= persian
}
1750868 = {
name = "Afshar" #c_charolais
dynasty = 2018679
religion = "zoroastrian"
culture = "saka"
add_trait = grey_eminence
add_trait = gregarious
add_trait = honest
add_trait = deceitful
add_trait = arbitrary
add_trait = kind
1048.2.9 = {
birth = "1033.1.3"
}
1103.2.29 = {
death = "1101.5.1"
}
}
2018679 = {
name="Kushana"
culture = saka
}
1750869 = {
name = "Hormoz" #c_ilam
dynasty = 2018689
religion = "zurvanism"
culture = "persian"
add_trait = tough_soldier
add_trait = strong
add_trait = robust
add_trait = diligent
add_trait = wroth
add_trait = paranoid
add_trait = stubborn
add_trait = trained_warrior
1029.3.8 = {
birth = "1029.3.8"
}
1129.2.4 = {
death = "1129.2.4"
}
}
1750873 = {
name = "Homyar"
dynasty = 2018689
religion = "zurvanism"
culture = "persian"
add_trait = quick
add_trait = diligent
add_trait = fussy
1053.2.4 = {
birth = "1053.2.4 "
}
1103.2.4 = {
death = "1103.2.4"
}
}
1750873 = {
name = "Godarz"
dynasty = 2018689
religion = "zurvanism"
culture = "persian"
add_trait = curious
1057.4.2 = {
birth = "1057.4.2"
}
1117.6.5 = {
death = "1117.6.5"
}
}
2018689 = {
name="Dehloran"
culture = persian
}
1750870 = {
name = "Nawid" #c_qom
dynasty = 2018699
religion = "zoroastrian"
culture = "persian"
add_trait = fortune_builder
add_trait = bastard
add_trait = kind
add_trait = stubborn
add_trait = temperate
add_trait = proud
add_trait = just
1048.9.9 = {
birth = "1048.9.9"
}
1101.6.7 = {
death = "1101.6.7"
}
}
2018699 = {
name="Sadri"
culture = persian
}
1750871 = {
name = "Rashid" #c_qwivir
dynasty = 2018709(4)
religion = "zoroastrian"
culture = "persian"
add_trait = dutiful_cleric
add_trait = socializer
add_trait = humble
add_trait = just
add_trait = kind
add_trait = trusting
add_trait = shy
1039.4.7 = {
birth = "1039.4.7"
}
1113.7.4 = {
death = "1113.7.4"
}
}
2018689 = {
name="Lambsarid"
culture = persian
}
1750872 = {
name = "Sadri" #c_qazwin
dynasty = 2018719
religion = "mandaean"
culture = "persian"
add_trait = flamboyant_schemer
add_trait = paranoid
add_trait = kind
add_trait = honest
add_trait = patient
add_trait = diligent
1046.2.2 = {
birth = "1046.2.2"
}
1100.8.6 = {
death = "1100.8.6 "
}
}
2018689 = {
name="Sadri"
culture = persian
}
1750873 = {
name = "Sardanapal" #c_kirkuk
dynasty = 2018729(4)
religion = "sunni"
culture = "levantine_arabic"
add_trait = skilled_tactician
add_trait = ruthless
add_trait = stubborn
add_trait = cruel
add_trait = arbitrary
add_trait = diligent
add_trait = ambitious
add_trait = trained_warrior
1034.4.4 = {
birth = "1034.4.4"
}
1104.4.4 = {
death = "1104.4.4"
}
}
2018689 = {
name="Sardanapalid"
culture = levantine_arabic
}
 
Here my works and the explanation:
I took 17508000 to 17508012 for the characters and 2018850 to 2018861 for the dynasties.
- For Lisbona, I choose to make a brother to the king Martim II of Lusitania, Viriathus (lusitanian/endovellico). He's a great commander and an ambitious, maybe this man will rises using his sword like his ancestor...

- For Coimbra, it's Bellovellaunus Vimaranes (lusitanian/mithra_christ). I make him mithra-christ like is already in place neighbour, the local population follow the lusitanian cult in the kingdom, but the military in the north of the kingdom seems to still follow the new cult bring by Martim I. These mithra-christians lived in front of the germanic invaders, life is harsh but it's thanks to war that Bellovellaunus became the new ruler of Coimbra, to protect the frontier. Maybe he will be the bringer of a new era for the kingdom...

- For Silves, it's Beler ve Silves (alan/hurufi), it's just an humble local diplomat working for his lord.

- For Denia, it's Valetignatus Sertorius (lusitanian/endovellico). He is the last representative of the lusitanians auxiliaries who worked for centuries in the Roman Legion of Hispania. Valetignatus claim that he's the descendant of Sertorius, a great general of the Roman Republic who built a stronghold during a Civil War in Hispania and was a advocate of peaceful cohabitation with the Hispanic tribes. Actually, the only task of these Lusitanians soldiers is to keep the southern frontier of the Exarchate of Valencia safe; but Lusitanians are tired to work for a weak Roman state in the middle of a chaotic Hispania...

- For Aracena, I gave the county to the son of the Abbadid Emir. He is in front of the Umayyad splendor, and his father want is son to take some experience before taking the crown of the emirate.

- For Algeciras, it's Ahmad Ahmadid (andalusian_arabic/Ilm_islam), an humble servant of the King of Tingis and a great administrator, but he's in a hard situation. He is the friend of both the king and his brother: the two of them hate each others from a long time, especially when the little brother in his Andalusian fief convert to 'Ilmi Islam. Ahmad will probably have to make choice between he's two friend when a revolt will erupt...

- For Almeria, it's Gelimer of Urci (vandal/sunni) a vandal iman who converted the county to the good faith, and was rewarded for that by the Duke of Granada.

- For Empuries, i wanted to make a little reference: Dominic de Guzman (catalan/catholic). In the world of Lux Invicta, "Saint" Dominic is probably the greatest foe of the Cathar faith. He is a great theologian but also a cruel man. he will try to eradicate the Cathar heresy by any mean necessary. His little army is know as the "Inquisitors", a troop of catholic fanatics who go on a rampage against heretics and non-believers every day...

- For Carcassonne, the count is Abraham Carcassonne (romanogothic/cathar). A local soldiers who watch the southern frontier for the Duke.

- For Foix, it's Alienor de Foix (occitan/cathar). Another reference. Thanks to the open-minded cathar faith, this skilled and ambitious woman earn this county some years ago. Every night, she dream of an unified Aquitaine under her rule...

- For Armagnac, it's Julian of Armagnac (visigothic/arian). The duke of Vasconia gave this awful county in front of the heretics to this young and unexperimented courtesan. Who know if Julian will prove his worth with time?

- For Agen, I gave the county to the brother of the King of Aquitaine. Willelmus was not in good term with is brother, so he took control of this unprotected fief who was in the hand of his brother. Maybe this move is the first step for a bloody regicide...

- For Lemdiyya, I gave the county to the son of the Hammadid Emir, for the same reason as Aracena.

- For Biskra, it's Aheyyad Aheyyads (berber/mutazil). A lunatic Iman who earn support from the local population.

- For Tissemsilt and Hanyan, it's Ziri Zirid and Yuba Yubaid (berber/ibadi). They keep the frontier safe from the nomadic horde of the south. The two of them have many weakness, but they balance each other.
 

Attachments

  • LI Characters addition DeathLawlie.zip
    2,2 KB · Views: 3
Last edited:
where is the build that needs work hosted? is it the GitHub version?
 
Today, I will try to work on Africa.
Is there a difference when you make a nomad khan on a county? Because there is some county without khan for the nomadic Berber and I'm not sure.
 
Here my works on Africa:
Like I said, I didn't touch the Berber nomads.
I used 17508013 to 17508024 for the characters and 2018862 to 2018872 for the dynasties
- For quattara, I gave the county to the brother of the Banu Rassi emir. Muhammad ibn Djafar was sent here by his brother to watch the western frontiers of the emirate.

- For Gizeh, it's Muammar Muammarid (egyptian_arabic/kharijite). He is a peasant leader, some years ago the emir make a deal with his peasant army: they can built their communal farms under the rule of their leader, but have to assure themselves the protection of the county.

- For Al-alamayn, it's Fahd Fahdid (maghreb_arabic/shiite). He is a loyal soldier of the Al-Fihri emirate who was send here to make sure that the local population stay under control.

- For Syrte, it's Berkan Berkanid (berber/amanai). He is a local merchant from Leptis Magna.

- For Meninx (or ouled_nail in Tripolitania), it's an obvious reference, Aemilianus Scipio (roman/mithra). He is a great war chief claiming to be the descendant of this legendary Gens. Maybe a war against Carthage will help in his ascension...

- For Kairouan, it's Tariq Tariqid (maghreb_arabic/ilm_islam). He was the regent of the emirate when the Aghlabid Emir was still young and he earned from that the most prosperous county in the realm.

- For Mahdia, I gave the title to Gelimer Gelimerid the cousin of the "Leper King". Huneric IV killed most of the claimant to the throne, but Gelimer escape from this trap soon enough. He went to Mahdia in the south of the kingdom and made it a stronghold, where he gather support for a regicide against the "Leper King".

- For Bizerte, it's Theuderic of Carthage (vandal/arian). He is in charge of the frontier garrison and who know what this cynical man will do when a revolt will erupt?

- For Bejaila, I made a brother to the king Hiempsal of Numidia. Yugurthen (berber/donatist) is a loyal servant of his brother, even if some would say that he's better suited for the crown.

- For Constantine, it's Tifan Tifans (berber/donatist). He is the zealous protector of the Primate, and will die if necessary for the head of the church.

- For Gurma, it's Kamandjan Siby (akan/yoruba). I wanted to make a little reference to Siby: a little village not so far from Gurma. In the Epic of Sundiata Kamandjan Camara, a mythical king from Siby, break a mountain and gather many king for the great battle of Kirina.

- For Aoudaghost, it's Massinissa Massinissas (berber/gurzil). He is one of the berber warlord installed in Ghana.

- For Fuka Lolong, it's Mamoudou Mamoudou (fur/sol_sahara). He was choose by the priests to be the keeper of this holy site of the Dulukefan faith.

- For Akordat, it's Oromo Oromo (ethiopian/sol_tsahay). A local administrator without great ambitions.
 

Attachments

  • LI Characters Addition DeathLawlie 02.zip
    1,7 KB · Views: 2
- no need for count-level or duke-level rulers for nomads
- you can go the Github version which is the latest, but note that it does not have any difference with the latest public release in terms of characters anyway. It loads fine with the current version of CK2 though, which is a good thing in itself.