Ave Lux Invicta followers!
Our internal version is working relatively well with the current public build of CK2, except for one main issue. This issue is easy and straightforward to fix, but it requires quite a lot of work.
Concretely, we need to create a ruler for all counties which currently don't have one. The current game build otherwise makes baronies independant from the count it generates automatically.
When creating a count for start up, it is an opportunity to be creative: nothing prevents customizing the name, traits, dynasty, relatives, etc. to your fantasy - to the extent reasonable and lore-friendly.
If you want to speed up things and contribute to the Great Spring Offensive to revive the light, join us and become an official contributor to Lux Invicta!
Detailed instructions follow, considering someone with no modding experience whatsoever.
Edit 24/6: I have integrated a first batch of contributions into the current version. We need more ! Feel free to join
Our internal version is working relatively well with the current public build of CK2, except for one main issue. This issue is easy and straightforward to fix, but it requires quite a lot of work.
Concretely, we need to create a ruler for all counties which currently don't have one. The current game build otherwise makes baronies independant from the count it generates automatically.
When creating a count for start up, it is an opportunity to be creative: nothing prevents customizing the name, traits, dynasty, relatives, etc. to your fantasy - to the extent reasonable and lore-friendly.
If you want to speed up things and contribute to the Great Spring Offensive to revive the light, join us and become an official contributor to Lux Invicta!
Detailed instructions follow, considering someone with no modding experience whatsoever.
1. Find missing county rulers
There are 3 ways to find out...
a) When hovering the mouse over a character in-game, automatically generated characters have an ID of 183xxxx
b) download and run the current version, launch it and find counties where baronies are indicated as independant holdings on the map
c) in the history\titles, the c_xxx file corresponding to the county title has no "holder ="
2. Code in missing rulers of your choice
The rulers will be added to a text file in history\characters.
Create the code in a text file which I will integrate. Here is the template to follow. Instructions below.
If you want to go beyond the template, you can add traits, relatives (parents, brothers and sisters, children are always welcome), dna etc.
Guide to the template:
(1) assign the first numerical value available as the character code, see posts here. It will start with 1750 and will have 3 more digits for this task.
(2) give a name consistent with culture and religion. See common\cultures\00_cultures.txt for name lists
(3) indicate the county this ruler is ruling for documentation using the title code c_xxx
(4) assign the first numerical value available as the dynasty code, see posts here. It will have 201 and will have 4 more digits for this task. Exceptionally, you may assign an existing dynasty for lore reasons. If so, please explain your choice in the forum.
(5) assign culture and religion. It should be the culture and religion of the county, but you may opt for another choice if it makes sense - if so please explain your choice in the forum.
(6) birth date, determines age at game start. If you do not create a whole family with children, the caracter should be young enough...
(7) death date, is not so useful since we have only 1 game start date, any date after 1100 will do it.
3. Code in corresponding dynasties
The dynasties will be added to a text file in history\characters.
Create the code in a text file which I will integrate. Here is the template to follow. Instructions below.
If you want to go beyond the template and know your way in modding, you may add a tailored coat of arms.
Guide to the template:
(1) Same dynasty code as in the character code
(2) Lore-appropriate dynasty name, see common\cultures\00_cultures.txt for name lists
(3) Well, the dynasty's culture, should be the same as the character's
4. Share
Make a post here with the following information:
- counties covered
- character numbers used
- dynasty numbers used
- link to the code in text files. You can also put the code straight in your post.
- any information useful, intereting, funny or otherwise...
There are 3 ways to find out...
a) When hovering the mouse over a character in-game, automatically generated characters have an ID of 183xxxx
b) download and run the current version, launch it and find counties where baronies are indicated as independant holdings on the map
c) in the history\titles, the c_xxx file corresponding to the county title has no "holder ="
2. Code in missing rulers of your choice
The rulers will be added to a text file in history\characters.
Create the code in a text file which I will integrate. Here is the template to follow. Instructions below.
Code:
1750xxx(1) = {
name = "xxx(2)" #xxx(3)
dynasty = 201xxxx(4)
religion = "xxx(5)"
culture = "xxx(5)"
10xx.x.x(6) = {
birth = "10xx.x.x(6)"
}
11xx.x.x(7) = {
death = "11xx.x.x(7)"
}
}
Guide to the template:
(1) assign the first numerical value available as the character code, see posts here. It will start with 1750 and will have 3 more digits for this task.
(2) give a name consistent with culture and religion. See common\cultures\00_cultures.txt for name lists
(3) indicate the county this ruler is ruling for documentation using the title code c_xxx
(4) assign the first numerical value available as the dynasty code, see posts here. It will have 201 and will have 4 more digits for this task. Exceptionally, you may assign an existing dynasty for lore reasons. If so, please explain your choice in the forum.
(5) assign culture and religion. It should be the culture and religion of the county, but you may opt for another choice if it makes sense - if so please explain your choice in the forum.
(6) birth date, determines age at game start. If you do not create a whole family with children, the caracter should be young enough...
(7) death date, is not so useful since we have only 1 game start date, any date after 1100 will do it.
3. Code in corresponding dynasties
The dynasties will be added to a text file in history\characters.
Create the code in a text file which I will integrate. Here is the template to follow. Instructions below.
Code:
201xxxx(1) = {
name="xxx(2)"
culture = xxx(3)
}
Guide to the template:
(1) Same dynasty code as in the character code
(2) Lore-appropriate dynasty name, see common\cultures\00_cultures.txt for name lists
(3) Well, the dynasty's culture, should be the same as the character's
4. Share
Make a post here with the following information:
- counties covered
- character numbers used
- dynasty numbers used
- link to the code in text files. You can also put the code straight in your post.
- any information useful, intereting, funny or otherwise...
Edit 24/6: I have integrated a first batch of contributions into the current version. We need more ! Feel free to join
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