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unmerged(2003)

Recruit
Mar 19, 2001
6
0
I've had the game for about 5 days, and have been impressed by how sneakily 'it' has kept me up until 2 a.m. every morning (!). However, I do have a question: how can I control my economy and other affairs to control the frequency of revolts?

So far I've played the fantasia campaign; currently I'm playing as the Iroquois on North America. I have cities in all provinces surrounding my CoT in Mohawk, and I control all of North America from Pecos / Rio Grande north and east to Belle Isle. I have cities in Pecos and Rio Grande, on the Florida peninsula, and from Belle Isle westward along the north shore of the St. Lawrence to Kebec; and one city in Fox (near present day Illinois / Indiana). I have no diplomatic relations, and no navy; I've played this as an isolationist land power, and so far have only seen pirates sniffing at the shore of my northern river cities. All of my other provinces, from Hudson's Bay to the Carribean, have from one to two trading posts.

All of my cities have multiple level fortifications, refineries, and all promotions (bailiffs, lawyers, mayors, governors). I have standing armies in every one of them, with no fewer than 15 K in any one of my cities. None of my other provinces have much of an army; it's a vast open zone of unmilitarized free trade. I'm about level 6 - 7 in trade and infrastructure, level 3 stability, and level 4 - 5 in land and naval tech.

And I am getting frequent revolts, between four and five per year, always in my city provinces, and (apparently) regardless of the presence of officials, armies, fortifications or manufactures. When I look at the province, I see between 2 - 3 % risk of revolt, and nothing I do seems to affect this much. Moreover, the revolters seem particularly skilled at seizing my fortifications, leading to long noisy stretches of sieges. They can't beat my forces in pitched battles, but they can compel me to shift resources to prosecuting seiges.

What are the game settings and play strategies that minimize and (at least in present mood) ruthlessly crush those damned rebels? Any advice or insight would be appreciated.

Alex
 
If you hold the mouse over the revolt risk view for a couple of seconds, you see all the factors that make your people want to revolt. There are many factors: low stability, uncorrect religion tolerance setting, long wars etc etc. Just hold your mouse there for a couple of seconds and you see what the problem is.