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unmerged(200423)

Second Lieutenant
3 Badges
Mar 21, 2010
188
0
  • Arsenal of Democracy
  • Darkest Hour
  • Iron Cross
In the .eug savegames, under country = { ... } block, there are several variables or statements.

Are these statements (except, obviously, tech, minister, leaders) working in countryDefinitions.inc ?

for example:
Code:
mission_efficiency = { 
		none = 1.0000 
		attack = 1.0000 
		rebase = 1.0000 
		strat_redeploy = 1.0000 
		support_attack = 1.0000 
		support_defense = 1.0000 
		reserves = 1.0000 
		anti_partisan_duty = 1.0000 
		artillery_bombardment = 1.0000 
		air_superiority = 1.0000 
		ground_attack = 1.0000 
		interdiction = 1.0000 
		strategic_bombardment = 0.8000 
		industrial_bombardment = 0.8000 
		logistical_strike = 1.0000 
		runway_cratering = 1.0000 
		installation_strike = 1.0000 
		naval_strike = 1.0000 
		port_strike = 1.0000 
		convoy_air_raiding = 1.0000 
		air_supply = 0.5000 
		airborne_assault = 0.9500 
		nuke = 1.0000 
		convoy_raiding = 1.0000 
		asw = 0.5000 
		naval_interdiction = 1.0000 
		shore_bombardment = 1.0000 
		amphibious_assault = 0.5000 
		sea_transport = 1.0000 
		naval_combat_patrol = 1.0000 
		naval_port_strike = 0.5000 
		naval_airbase_strike = 0.5000 
		}

I will try soon but an exaustive reply will be great. Thanks in advance!
 
mumble. I'm trying this:

add to a country:
Code:
upgrade = {
		bergsjaeger = {
			softattack = 2.0000 #additive
			hardattack = 2.0000 #additive
		        airattack = 2.0000 #additive
                        manpower = -2	# additive
			buildtime = -45 #additive
			} 
  }

now, for all mountaineers already deployed in 1936, that works. But for mountaineers that will be produced, works only manpower and buildtime. As if softattack and so on are locked after that aod read the country.inc file.

Am i wrong? I can affect the units that the country will produce?
 
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