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Hi!:) Johan has said that there will be very difficult to maintain a large, centralized empire, so it will probably not be that easy as it might look. And as you play as a dynasty that will be very different from "our" french dynasty, the France you have will probably not be the France we know of, if it's called France at all.

The Mameluks will probably not be like we know them either, or more probably; they wont be in the game at all. Either there is one or more muslim countries there instead, or if your crusades have been successfull, there will be one or more crusadr states there.:) BTW, you as "France" probably wont be in direct possession of the Holy Land, as it's a long way from home, but you'll maybe have a vassal there.:) Maybe more?;)

Hope that answers your questions, but bear in mind that very few of us actually know much, and the ones that know wont say anything(if not Johan or Fredrik suddenly feel.....informative:p)
 
But lets remember that EU2 is still EU2, even if you continue from a CK game.

So unless they do some radical changes to EU2 as well you won't see more then one crusader state (only the Kingdom of Jerusalem is in the game), or any non-standard EU2 country at all, as more would require new tags/graphics and new text in config.csv, and that's not going to happen... :(
 
I don't see that as a problem. Tags can be used with other names, that has been proved in mods before.:) And if the crusader states aren't reconquered by the muslims or merged to one large state, there will be more states I'm sure. It's not like states will suddenly cease to exist only because we load into a new game you know.;)
 
Nikolai said:
I don't see that as a problem. Tags can be used with other names, that has been proved in mods before.:) And if the crusader states aren't reconquered by the muslims or merged to one large state, there will be more states I'm sure. It's not like states will suddenly cease to exist only because we load into a new game you know.;)

Of course they do! CK and EU2 are very different games! They use different TAGs, countries have different variables, there are different provinces etc. Just because the Duchy of Normandy becomes independent of the French crown in CK doesn't mean that an independant Normandy will automatically show up in EU2...

Why not? The biggest beefs are the text and tags, and to a lesser extent the provinces and graphics. While Mods can change all the text they want, Paradox has shown a great reculance to do so because of the large costs of translation, that's the whole reason why there are no new events, after all! And what about the graphics? If the flexible heraldry system is still in CK there will be much graphics exporting to do...
Then the provinces, CK will have many more provinces then EU2, and even if they are made so nicely that they all fit into the corresponding EU2 provinces, convertion will have some wierd effects. Do the crusader states control enough of Palestine to get the whole corresponding EU2 province? If not I guess it's bye-bye county of Tripoli...
And tags, of course. Just think of all the tiny counties etc. in CK. CK will without doubt have more tags then EU2, so some counties/duchies will HAVE to go when converting...

So, I repeat: For this feature to make any sense there would have to be some MAJOR changes to EU2. Perhaps this is why patch 1.08 is taking so long... One can always hope...
 
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Or - the converter uses the 'moddir' command..

But sure - it would be unlikely that it is impossible to move country name and flagname to the savegame just like AI variables have been ported there..
 
anti_strunt said:
So, I repeat: For this feature to make any sense there would have to be some MAJOR changes to EU2. Perhaps this is why patch 1.08 is taking so long... One can always hope...

I believe it is a savegame = savegame conversion which means they can put non "Grand campaign" material in it and create new nations from scratch.
 
Jkris said:
I believe it is a savegame = savegame conversion which means they can put non "Grand campaign" material in it and create new nations from scratch.

Only if they severly mod the system, since flags, shields and nations names are tied to the TAGs currently so you would have to fit your dynasty into one of the nations which could easily become arbitrary.

Even if there is a system in CK where you can claim 'kingship' over 'countries' (there should be, so one can be 'king of France' and/or 'king of England') there might be a situation where you play a vassal to the king of Sweden, but you own 2/3 of Sweden and large parts of Finland as well. What country would you be?
Or would your dynasty just disappear, eaten by Sweden. That would be mean since had you played a french vassal there would have been loads of TAGs available to you..

But savegame to savegame would probably be the easiest solution.. I'll just have to make sure I'm king of something when the game ends ;)
 
anti_strunt said:
So unless they do some radical changes to EU2 as well you won't see more then one crusader state (only the Kingdom of Jerusalem is in the game), or any non-standard EU2 country at all, as more would require new tags/graphics and new text in config.csv, and that's not going to happen... :(

Maybe it's a technical difference, but aren't the Knights of Saint John and the Duchy of Hellas (and Cyprus too) crusader states in EU2?
 
qvcatullus said:
Maybe it's a technical difference, but aren't the Knights of Saint John and the Duchy of Hellas (and Cyprus too) crusader states in EU2?

Knights of Saint John is an order (and as such unplayable in CK) but Cyprus is crusader state - Hellas could be seen more as a 'Latin Empire' kingdom remnant (from the crusade against Byzantium) but might do in a pinch...
 
I'm very glad to see this feature included. I might only use it a few times, but that's more than many features in many games get used.

OTOH, since I went back to EU2 1.05 (because the army maintenance changes sacrificed fun at the altar of realism IMHO)(started as Poland in the GC, had to disband most of my army; restarted in 1.05, enjoyed myself)("when I go 600 years into the past to rule a country for four centuries, I expect realism, dammit!"), I wonder if I'll be out of luck anyway.

In other words, will converting to EU2 only work with 1.07 or 1.08?
 
Oh Yes, I think

This feature is very nice to have in Crusader Kings, even if the dynastical and cultural changes are not reflected into EU2. Simply reflecting the dynasties into nations would be sufficient to allow alternative starting points for the Grand Campaign. The attraction of this feature is partly to allow such alternative Grand Campaigns to spring from your cherished game of Crusader Kings.

It is correct that it makes little sense to emerge dominant from Crusader Kings, and so dominant at the start of the Grand Campaign. It may also come with a price, as getting that dominance in CK might relect as starting with a high 'badboy' rating in EU2.

Fine business, Johan!

-iGenovese
 
I love the idea of starting a nation out in 1066 and ruling it until 1820. I like the idea of a conversion program. I will use it alot. I think it is a great addition to the game.
 
I say give us continuity, or we will get a time patch!

Marcus Valerius said:
That might be right, but I'm more of the opinion of ashberry, I'd rather they spend the development time elsewhere. Personally, I doubt I'd ever use such a conversion feature.

On the other hand I am anxiously waiting for this feature. I think it is one of the MAIN selling points of the game.

Reasons...

1) Imagine someone compeletely out of the loop of EU2, but into knights in shining armor. Would it not matter to him that he might be able to continue playing (even at a different game, and in a different way), what he created? I know I would.

2) It would allow you to continue playing with nations that didn't exist any longer in 1419, I will speak for myself here. I come from Epiros and I am descended from nearby Trabizon. So, as you can imagine, I WILL play both of them (perhaps concurrently), and see what will come of it. I WILL NOT become either Byzantium or Hellas either.

3) EU2 was a success, if you consider public exposure, devs stilll working on it, and the fact that it spawned games so diverse, 1 prequel (CK) and 2 sequels (HoI and Vicky). It isn't bad to be able to connect one franchise that is earning you money, and another that just might. (WILL DEFFINITELY, but let us remain speculative for the moment)

4) As King Johan (Long live the King, BTW) :) earlier summarised, it is neither difficult, nor time consuming to port your fledging dynasty to a post 1419 kingdom. So, why the hell not? As for other things that Johan+Co might do or not do, we can all be sure that he will patch EU2 more, Vicky less and HoI even less (hope I am wrong here), so what is the point in NOT making continuity available?

5) and the catchword is... CONTINUITY, (or as the yanks say, ain't broke, don't fix). I am sure that a lot of people WANTED to see the second season of "Friends" and then the third and then fourth, and so on...

6) "I will definitely not use it"... Famous last words. EVERYONE will use it, even if to just see that it works. I suspect A LOT of double-AARs, where you take Navarra, and use it to conquer the world from 1066-1819 you should have a lot of time to do it, or at least try.

And the punchline that everyone has waited for..."CK will probably be the only EU2 engine that will not require unlimited time patch". Because it WILL go on.