I hope the baronies/holding types would be convertible to other types, because otherwise it could make for a painful gameplay session. In CK2 AI was abysmal when it came to deciding how to efficiently build baronies and of which type.
It always grinds my gears in CK2 where I capture Rome only to find out that the stupid Pope already filled out all the holding slots with little bishoprics from all the free money he got from bishops, and I could never change that to rebuild Rome into a proper city because game limitation. Or when I wanted to build a castle somewhere, only for someone else with more cash to appear before me and build a city there. It affected everything from taxes to levies and the system of vassalage.
This is not how it worked in reality. People shouldn't have to resort to using workaround mods and editing save files to remove stupid AI holding placement.
So I hope we can convert barony types to what we want them to be. If I want to turn city of Bologna into a cathedral town, and turn the small fort of Corinth back into a large city and so on, I should be allowed to convert them provided I or my vassal owns them.
It can have many heavy costs, like converting a proper bishopric/parish into something else could cost piety and make priests dislike you for a long time. Turning your majestic castle into a town for burghers should cost prestige. Bringing down a city could add long term economic malus modifiers to an area. Everything would cost lots and lots gold, and it should scale with how developed a place is (so converting a newly built town would be much easier, while converting Constantinople into anything would take generations' worth of money).
...Assuming the game is using a similar system of holdings to the previous game, of course.
It always grinds my gears in CK2 where I capture Rome only to find out that the stupid Pope already filled out all the holding slots with little bishoprics from all the free money he got from bishops, and I could never change that to rebuild Rome into a proper city because game limitation. Or when I wanted to build a castle somewhere, only for someone else with more cash to appear before me and build a city there. It affected everything from taxes to levies and the system of vassalage.
This is not how it worked in reality. People shouldn't have to resort to using workaround mods and editing save files to remove stupid AI holding placement.
So I hope we can convert barony types to what we want them to be. If I want to turn city of Bologna into a cathedral town, and turn the small fort of Corinth back into a large city and so on, I should be allowed to convert them provided I or my vassal owns them.
It can have many heavy costs, like converting a proper bishopric/parish into something else could cost piety and make priests dislike you for a long time. Turning your majestic castle into a town for burghers should cost prestige. Bringing down a city could add long term economic malus modifiers to an area. Everything would cost lots and lots gold, and it should scale with how developed a place is (so converting a newly built town would be much easier, while converting Constantinople into anything would take generations' worth of money).
...Assuming the game is using a similar system of holdings to the previous game, of course.
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