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Mr_B0narpte

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Mar 15, 2009
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The AI Italy, in my version of AoD has never been able to constantly supply its troops in North Africa no matter what version I use (e.g. 1.02, 1.05, 1.07...) and it must be a hardcoding issue. PLEASE HELP. I have had this problem for ages and remember posting something like this before but never getting a concrete solution. Obviously I have a legal version of the game and have payed decent money for it. I don't want to have to edit the save games to place supplies in Tripoli every few hours I play. I have tried manually managing my own convoys as that appeared to have an affect on whether or not the AI does the same (e.g. when I used auto convoy, all the AI's used no or very little convoys and when I manually managed my convoy system, the AI was able to utilise there own)
Also sometime during 1936, supplies appear in Bardia as well as Tripoli, perhaps because Italy unloads troops there, I don't know, would this affect the convoy system? It doesn't seem to as even after I removed all supplies from Bardia and placed them in Tripoli (using the save game .eug file) Italy later on (still during peace time) lacked supplies in Tripoli and had a starving North African army, even with a convoy route from Palermo to Tripoli.

I bought the game from games planet if that information is any help. :)
 
Last edited:
I have seen this with Italy in CORE as well (not always but if it happens the AI can't fix this). As a workaround I added two events for the italian AI to create a convoy to Tobruk and Benghazi every month or so.
Code:
#################################
# Convoy set up to North Africa #
#################################
event = {
	id = 26026
	random = no
	country = ITA
	persistent = yes

	trigger = {
		ai = yes
		control = { province = 525 data = ITA }
		control = { province = 932 data = ITA }
		}

	name = "AI ITA: Convoy to Tripoli" # "AI_EVENT"
	style = 0

	date = { day = 15 month = january year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1954 }

	action_a = {
		command = { type = convoy which = 525 value = 932 when = 16 } 
		}
}

event = {
	id = 26027
	random = no
	country = ITA
	persistent = yes

	trigger = {
		ai = yes
		control = { province = 523 data = ITA }
		control = { province = 924 data = ITA }
		}

	name = "AI ITA: Convoy to Bengazi" # "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 30
	deathdate = { day = 29 month = december year = 1954 }

	action_a = {
		command = { type = convoy which = 523 value = 924 when = 16 } 
		}
}
Note: event numbers may not match vanilla AI event numbers in ai_ita.txt
 
Great! Thankyou so much, would this work on multiplayer too? Or would the other player/s need to have this event too? Thankyou again :D
 
Oh sorry I just found out it does work regardless of whether the other player has it or not :) It didn't change the checksum, I believe the only way to do that is to edit the misc files. Thankyou again. :)