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We just use the Reichsparteitag events as "hooks" to represent convenient decision points (think of it as presenting the new policy decisions to the world at the party rally). Of course the actual rallies didn't *make* policy - they were just propaganda events, basically. But they are convenient public occasions to use as points of reference. We'd still need to have some sort of policy choice events for Germany anyway - these just give us a handy title to use, as it were. And I wasn't implying your posts were anything other than positive criticism - just trying to explain the rationale behind 1 or 2 items, and also just remark (generally) about the status of this release.

As Teg says, the leader stuff is always very useful - I'm sure we will try and add these corrections and amendments in ASAP. Single ships I think are likely to stay, given where we are in the development of the mod. If there are nations that seem rather short of Naval leaders to cope with this, then that would be something else to look out for. Some players like the naval side of the game more than others - all a matter of taste really !

Tim
 
Single ships I think are likely to stay, given where we are in the development of the mod. If there are nations that seem rather short of Naval leaders to cope with this, then that would be something else to look out for. Some players like the naval side of the game more than others - all a matter of taste really !

yes i think the idea is indeed very good, its just as you say if you double or triple the number of ships you need a higher number of naval leaders as well, adjust all ranks accordingly, etc
 
Bestmajor,

Thanks a lot for your many leader observations. Maybe Hagar and you can get together and work out the best proposals.
We already are, T... The major is my best source, in fact... ;)
 
RPT events:
You might say that they are a very early form of "decisions" as implemented in HOI3. You set a policy and move the country in a certain way.

Single ships:
We might expand the naval leaders to include officers who commanded sub and destroyer squadrons. Espcially in the case of submarine squadrons these were not alway Rear Admirals but also captains.
 
I seem to be getting a recurring CTD just as NAT Spain are about to annex REP Spain. Has anyone else noticed this? I've had it happen in a couple of my hands off tests now 0.50.15 with 1.06 AoD Beta1 patch

Here it`s the same, its may 1937, Nat. Spain is near to annex the REP Spain, an I got also this strange CTD, it happens all the time, i restart the savegame. It`s a suprise, because until that, the game ran stable. I installed a fresh AoD, the 1.06 Beta1 Patch and Core. 0.5.15
 
Interesting. I have never seen this, but I have also never seen SPA annex SPR.

Please rerun it a couple of times and try to see wether it is related to National Spain and wether you can narrow down the event that causes the CTD.
 
Didn't the "Switch_allegiance" command get some extra parameters in 1.06b1 ? Maybe the commands aren't in the right syntax now - something to check on, perhaps.

Tim

I also have the same crash. Removing those lines fixed it.

If not the syntax then you should try to verify if that works when there is no such unit. In my case the Republicans didnt have any air unit left to swich sides....

By the way congrat. Apart of the crash in ~Oct 1937 (Damn I had to replay 22 day of war since last autosave) it is the most challenging landwar in china ever played as Japan. (The scorched earth feature used by chinese really slowes me down)

And please do not remove the 1 tile 1 ship design: that is the root cause I enjoy playing CORE so much. Your land doctrine tree is just not there but the naval side of the game compensates it a lot. It is so much fun looking up what those individual destroyers accomplished in the war.
 
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The commandline syntax should be OK. Either the command is still not working as expected or (in case of the event firing for SPR) the engine got a hickup because the switch allegiance commands are separated from the other event commands with an empty line.
If anyone still has an affected savegame please try removing the empty line and fire the event manually with event 690082 SPR.
If the problem persists, please comment the lines with -2 out and test again. Crosscheck with just the -3 commented out.
 
ships I think are likely to stay, given where we are in the development of the mod.

Yeah fair enough - I mean it's just a matter of balancing it.

any thoughts on 6/9 brigade divisions though? because while naval stacking penalties oppress all equally, the fact that land combat heavily rewards concentration of firepower is a bit of a problem with different nations having divisions of different levels of power.
 
CORE uses "switch_allegiance" heavily in its Spanish Civil War events. If there was a problem with this command, the Spanish Civil War wouldn't even start without crashing, let alone approach a conclusion.

There has to be something else at work here.

EDIT : Tested the switch_allegiance thoroughly. Nothing wrong with it.
 
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EDIT : Tested the switch_allegiance thoroughly. Nothing wrong with it.

Did you verify that switch_allegiance works when there is nothing to switch (from that category)?

Anyhow I am pretty sure commenting those lines out fixed the problem. Though it is possible the event wasnt fired at all after rerun. Unfortunately I didnt make proper saves.
 
To everybody who has the crash:

Just to be absolutely sure, please reload as Republican Spain and check wether at least on international brigade division has been destroyed (there should be three of them). Event 690081 deletes all three brigades without checking wether they exist. This probably causes the crash.

As an extra check, reload as Republican Spain, open the console via F12 and type in "event 690081". This should crash the game immediately.

To Radu:
Maybe you could make the remove_division command error resistant, i.e. if a non-existing unit is specified, nothing happens.

I´ll let this stand for the moment until Radu tells us wether this can be included in 1.06. The event would have to be split into four or five separate events to make it safe. Or rather, I´ll choose the unintelligent option and check for the existence of all three brigades in the trigger. This prevents the crash, but will also prevent the withdrawal of the international brigades if only one of them has been destroyed.
 
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It isn't a horrendous fix if we need to split up the International Brigade removal event - just a bit of copy & paste, really. Of course, having the command for remove_division "idiot-proofed" would be great as well.

Tim
 
About the CTD when nat spain is about to annex rep spain for me it workked to run the game at lower speed.

Current game as italy building infa takes a havy toll on your army building unlike whit germany and brits do fight back hard. So dont cant realy recomend it for italy players exect for main IC centers venice milan.

Currently deadlocced in athens whit brits having about 20 divisions in south of athens and 12 divisions on the island east of athens VS 19 fantera(res/mil) whit some cavalry in the mix. So far they only invaded in sardinia and greece. i have 3 fantera(2art, 1 eng) guarding my beaches but atlest in sardinia that whos not ennuf :). So not shure why ai is not pushing further.
 
310 Downloads

We passed the 300 download barrier tonight, thank you all for your interest!