\mod-CORE2\db\units\brigades\naval_spotter_l.txtWhich file is this in?
\mod-CORE2\db\units\brigades\naval_spotter_l.txtWhich file is this in?
\mod-CORE2\db\units\brigades\naval_spotter_l.txt
Yep, somewhat confusing with the re-used and custom brigades. Hint: Look at the division file of affected shiptypes to have a list of permitted brigades.Thanks, I was looking at all the anti-air brigades.
Playing around with the 1.08b5 and CORE 0.6014a. Autosaves set for 10 months stop autosaving in 1940. Last good manual save was in Okt 1940. Now almost a year later in june '41 saving the game caused a CTD. It could be bad luck but since the behaviour of the autosaves is suspicious i might as well mention it here.
Did you use the latest exe hotfix for 1.08b5? CTDs while saving past March 1941 was a problem for me, too, but it´s solved using that hotfix.
Doc, are you playing with the B version?
When US Chief of Staff Malin Craig retires in 39' he isn't being replaced.
Who would you replace him with? Easy to change....
We also have people complaining that Japan finishes China too easily.
There seems to be quite a statistical range of results for the Sino-Japanese war, which I consider desirable. If Japan is unlucky in the initial months of the war (let´s say one of their landings is defeated and the units destroyed) you can see a situation like you describe.
Ouch - that's a bug. Techs should use values like 0.40 instead of 4 for oil_to_rare_materials and energy_to_oilIs the oil/rares conversion system WAD? Currently it seems that with 1 unit of energy it is possible to create 4 units of oil, and with that 4 units of rares. In other words, with 1 unit of energy you get 16 rares, which is an extremely high amount.