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Odd Spanish Republican behaviour... (1.07 + 060015)

All of mainland Spain is Republican but SPR cannot annex Nationalists due to Ceuta (in Spanish Morroco) being a RED victory point location for them. I checked and although they have transports they don't seem to like to use them much! :)

I thought the Spanish civil war was supposed to only be determined in game terms on control of mainland provinces?

Rgds

Vermin
 
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Just wanted to confirm if this is WAD: Heavy fighter "brigades" set the range of the fighter unit to 300-350. I thought those heavy fighters were especially known for their long range, so shouldn't the effect be +300 in range instead? I am not very knowledgeable on tanks though so I may be wrong.
 
Answers to the two posts above:

Air Brigades will be fixed, they did not get the range upgrades that the divisions got.

Moscow: Thanks, fixed.
 
There is a general impression in my group of gamers that Italy is screwed beyond any hope of recovery in the current version. It always struggled to get the needed resources and the recent reduction hit it hard. AI Italy is able to sustain one third of its IC at best, and human Italy was forced to sell away aviation and navy to remain afloat.
 
Can you be a bit more specific:

* What resources are missing?
* Is it possible that we overpowered Italy regarding IC with the overall IC upgrade we gave the world and it is now using up its resources?
* Is there something we can do with start-up trades?
 
* What resources are missing?

Actually all resources are in red. But the main problem is energy(there is a need to import 200+ energy every day once mobilized). Everything else can be bought but energy needs are so high it is almost impossible to meet the demand. The country only produces about a third of its needs, and that doesn't even take in account the increased consumption due to serials.


* Is it possible that we overpowered Italy regarding IC with the overall IC upgrade we gave the world and it is now using up its resources?

Very likely. Italy always struggled with resources in CORE even in versions when countries like the USA or the USSR were overflowing with resources. Now they have more IC and there are much less resources available on the world market so it is very difficult now. You have to stock up money and buy energy in batches by using the "open negotiations" screen.

* Is there something we can do with start-up trades?

Well Germany alone cannot supply Italy and the Allies have those embargo events and all trades get cancelled.
 
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I´ll have a look ...
 
I´ve played two games up until 1941, one as GER, one as USSR. In both games ITA has sufficient resources (though they don´t do very well in Africa and keep losing their naval units by the dozen).
 
Have all posters here played on normal/normal?
 
A question for Amallric.

Did you by chance use synt oil plants?

As they take out the germanys ability to support the axis war macinery if used. As germany dosent produce energy for both roles even whit full infra build . :)
In order to use synt oil/rare's you need to capture some energy/oil rich provinces. (england/baku), but proplem whit england is that it gives extra ic as well there by depleating the same energy it gives.
And another proplem whit england is that it prevents full mobilisation if u have london captured, untill some stricter conditions have been fufilled.
 
I have seen the same problem that Amallric is describing and have made some small changes to Italy: - 3 IC, + a couple of energy in mountainous regions for hydropower.
 
Are subs a little overpowered?

I´m playing as UK, it´s well into 1941. I´ve researched most of the ASW techs that have a start year of 1941 or earlier. Yet more often than not a single sub (unit) is capable of sinking two or three DD (units) out of five (on ASW mission). It seems that my CV groups are the best sub killers. Even DD lv. 9 that are equipped with ASW brigades rarely sink subs but are destroyed themselves quite often.
 
To really judge, follow the sub war over a couple of years. My impression is that the advantage swings back and forth as it should.

What I noticed (playing as Germany, and a couple of versions back) was that while the UK DDs are easily sunk, the US DDs seem extremely strong. There may be some basic setting there (maybe in the naval doctrine events) that underpowers the ENG ASW assets and overpowers the US ASW assets. The lucky finder of the cause gets a free copy of CORE.... :p
 
I appreciate beta 3 is out but here are a few points from playing Germany through to mid 1944:

1. USA declared war around August 41 - sent a sizeable fleet into the Baltic (!) - which then appeared to be stuck [eventually I edited save file to send it home].

2. Brought Japan into the Axis later - but USA appears to be favouring European theatre whilst losing virtually all of the Pacific [I see you've made changes for the latest beta ...]

3. Even giving myself a 20% IC malus and other penalties it has been quite easy - ran out of units to upgrade at one point ....

4. Bitter Peace never fired [did it manually when I was almost on the Chinese border!] - Soviets were down to about 50 divisions, Japan had taken Vladivostock - I was just confused!!

5. Had the same experience with sub warfare as mentioned in other posts - US appeared to do better; sunk plenty of screens - but often lost my 2 sub stacks.

Finally - at some point Germany's slider moved and I was getting 10% dissent for declaring war! Is this part of Bitter Peace?

.. but a very enjoyable game and looking forward to trying beta 3!
 
Originally (i.e. CORE 0.50 and before), Bitte Peace would not fire if the US was in the war.

We now changed this, the intention is to have the Soviet Union surrender:

* If they are badly beaten, and we have defined this more via economic collapse than military defeat.
* If Germany is still undefeated, defined via not having lost a province

Economic collapse has the following circumstances.
* historically, Soviet coal production was centered in the Donbas region. When this is captured by the Germans, the Soviets are seriously short on energy (-300 a day). Depending on their stockpile, this gives them a year to do something
* The Soviets will then try and crank up coal production on other regions, which will take a year (as they did historically). This will not make up the shortfall, but with the IC lost they will stabilise at some point.

These conditions need some finetuning, because Bitter Peace is a rare occasion still.

AI on AI, the Soviets win 4 times in 5 or maybe even 9 times in 10. But when the Germans win, they usually have to march to the Pacific so we still need some tuning on the Bitter Peace.
 
That's a very plausible revision, Teg. The idea of winning a Bitter Peace by taking cities (strategic though some of them might have been) always was suss. Once you got behnd the Soviet front it was relatively easy to force the BP. This way the required German behaviour will need to be multi-faceted.