CORE 0.60 for AoD Open Beta4

This is the link to the open Beta 4 (0.60.21b):
*** Currently no Gamefront download ***
Alternate download:
https://rapidshare.com/files/2067186223/CORE2_0_6_0_21b.exe
Checksum is YZEO.
This version has been developed for the new 1.08 patch and will only work with this patch.
CORE is meant to be run using normal/normal settings
Changelog:
CORE 0.60 b/w graphics pack (with updated travel guide and new unit pictures), Sept. 12, 2012 version.
http://www.gamefront.com/files/22246847/CORE_B&W_Graphics_060.exe
Alternate download, Sept. 12, 2012 version:
https://rapidshare.com/files/2963680338/CORE_B&W_Graphics_060.exe
There is currently no colour graphics pack available. Installing the 0.50 colour graphics pack will ruin the graphics install.

This is the link to the open Beta 4 (0.60.21b):
*** Currently no Gamefront download ***
Alternate download:
https://rapidshare.com/files/2067186223/CORE2_0_6_0_21b.exe
Checksum is YZEO.
This version has been developed for the new 1.08 patch and will only work with this patch.
CORE is meant to be run using normal/normal settings
Changelog:
Code:
ai:
Wrote the US invasion of Japan ai, more modifications to US Pacific ai
Improved triggers for Japan homeland Ai
Took measures to prevent an early invasion of Australia by Japan
Increased garrison ai settings for Japan (both revolt_risk and province_priorities)
Lowered attack_odds for ENG ai
events:
some corrections posted on the forums
small modifications to take care of a-historical conditions
Caproni sale fix, ETH, EGY and GRE release by ENG fix
Several standard event texts exported to event_text.csv
province.csv:
Massive reduction of available oil by recalculating industrial oil need
Slight reduction of available rares
Extensive climate and terrain modifications
Some corrections regarding ports and port locations
Assigned lakes and sea zones to areas and regions
Installer:
Finally added the U68 (Mongol Mil Gov) Flag and Shield to the installer (!)
tech:
Corrected an error with SPA brigade activation (44)
Tech Team Nakajima from 6 to 7
Formal:
Reworked the gameplay event registry countries A-F
Dec´s pack:
* Norwegian naval model names and icons
* CW unit names extended
* starting ai rewrite for can, eng, fra, ger, hol, ita, jap, pol. sov, spa, swe, usa
(research priorities, build priorities etc.)
* new .inc files with OOB and tech setup changes for BUL, ENG, FRA, GER, ITA, JAP, SOV, SPA, SPR, SS, USA)
* small gameplay event changes forr CAN, FRA, ENG, USA, SOV, Vatican
* extensive civil war event rewrite for SPA and SPR
* Modifications to "Scuttle the Black Sea Fleet"
* Small modifications to SS events and extensive modifications to naval construction events
* adjustments to ENG, FRA, GER, ITA, SOV, USA tech teams
* adjustment to tech files
* various rewrites of switch ai for CAN, ENG, GER, ITA, JAP, SOV, USA
(research, reinforcement, build ai)
* rewrites of ai control files
Teg changes carried over into Dec´s pack:
* GER and ITA somewhat more eager to trade with each other
* ITA no longer spies on SOV, USA and SPR (blows all its money on spying)
* JAP no longer spies on HOL and PHI
* USA ai builds has higher extra_convoys settings
* Ceuta VP switches into SPA and SPR gameplay files
* Various changes to ITA and JAP .inc files (e.g. base names conform to new map)
2012-09-15
**********************************
-> CORE 0.60.20
**********************************
ai:
Some finetuning to US ai to get them to research nuclear tech and build reactor
Added West Pacific to USA naval core provinces
- moved GER build ai two points from militia to garrison (overwritten by Dec changes below)
Formal:
Reworked the gameplay event registry countries G-O
Renumbering some badly numbered GER events
db:
Added two IC to Japan
Increased JAP home island garrison troops from 1930 to 1935 on start-up
misc.txt:
# IC to Money Ratio
2.3 ... from 2.2 (several countries with extreme money problems - 1.08 related?)
# _EV_MIN_PLACEMENT_IC_, Minimum IC to allow non capital placement
8 # 40
# Tech speed modifier - value below affects tech speed
1.41 # 1.6
# _CV_SCORCH_DAMAGE_, how much each STR affects scorch damage
0.00017 # 0.00015 # vanilla: 0.0005
scorch: because AI GER is much more powerfull with Dec´s changes, a bit of additional scorch can make human GER a bit harder
Dec + Teg integration:
building costs:
* synthetic oil and rare plants construction time shortened (Dec)
* nuclear reactor construction time shortened but IC increased (Teg)
naval construction:
* many changes by Dec
* event text exported as done by Denniss
cored_hoi2:
* Weserübung and Pact of Steel changes by Dec
* Japan surrender changes by Teg
ideas:
* changes by Dec
misc.txt:
* see above
models.csv:
* model adjustments by Dec
* spelling corrections by Teg
tech_names.csv:
* corrections by Dec
brigades:
* changes by Dec
models:
* tons of nation specific models by Dec (are not in the standard download, will be in the gfx pack)
teams:
* Dec changes to SAF and JAP, Nakajima back to where it was
tech:
* changes as done by Dec (armor fix already by Teg)
ai event files:
* ger, sov, fra, reactive, bul, hun, rom, eng as per Dec
* jap: Pacific war events by Dec, homeland ai exclusion trigger by Teg
1936 ai:
* ast, can, egy
* eng: extra_convoys_peace by Dec, attack odds by Teg
* ger: Dec changes plus rocket_site = yes by Teg
* irq: exp forces to ENG by Dec, no exp forced to CHI by Teg
* ita: build ai by Dec, attack odds by Teg
* usa: upgrading by Dec, admiral ai by Teg
switch ai:
* ast, can, ita, sov, ger by Dec
* eng by Dec (plus attack odds by Teg)
* jap Dec and Teg changes combined
* usa build ai: Dec changes, plus Teg shift in point to secret weapons research
* usa gear_up: Dec changes, plus Teg nuclear reactor corrections
.inc files:
* all by Dec, except for JAP home garrison changes above
gameplay files:
* combined all Dec, Teg and Denniss changes
* Recovery events nation specific
* Emergency freighters CAN/ENG
* Spanish CW finetuning
2012-09-29
**********************************
-> CORE 0.60.21
**********************************
Formal:
Reworked the gameplay event registry countries P-Y
Event registry update complete
events:
Negotiations with Darlan requirements raised so it fires later
CHI doctrine teams get +1 skill point when allied with ENG, USA, FRA, SOV or GER
Small bug fixes reported on the forums
tech teams:
JAP upgrade
# Yamashita Skill 7 from 6,
# Nagano Skill 6 from 5
# Mitsubishi Jukogyo Kabushiki Skill 7 from 6
CHI downgrade:
# all -1 except Falkenhausen and Chennault
# skill upgrade see above
# _CV_SCORCH_DAMAGE_, how much each STR affects scorch damage
0.00018 # 0.00015 # vanilla: 0.0005
2012-10-01
**********************************
-> CORE 0.60.21b (Beta 4)
**********************************
CORE 0.60 b/w graphics pack (with updated travel guide and new unit pictures), Sept. 12, 2012 version.
http://www.gamefront.com/files/22246847/CORE_B&W_Graphics_060.exe
Alternate download, Sept. 12, 2012 version:
https://rapidshare.com/files/2963680338/CORE_B&W_Graphics_060.exe
There is currently no colour graphics pack available. Installing the 0.50 colour graphics pack will ruin the graphics install.