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Yep. Obviously there's no particular date on which the Hunter-Killer groups suddenly became effective, but as far as I'm aware they began to assert themselves in late 1942 and became more and more deadly throughout 1943. My understanding (and it's limited) is that early attempts to form these groups were hampered by lack of experience with the level of co-ordination required and the relative unavailability of particular technologies - especially the Hedgehog thrower and HF/DF detection. These limitations progressively decreased through 1942 so that by the end of it the Hunter-Killer groups were beginning to hit their straps.
 
Thanks, that makes sense. I got the implication that Hunter-Killer Groups were a complete failure in general, but I guess my implication was wrong. Since I don't have any naval books on the matter, I won't be able to find out. (The book I read was from the Uni library, I guess I could take it out again but I have other topics and subjects that are more important to research to be honest).
 
Yeah - like something remotely connected with your major. Couldn't hurt.

My only consolation for the time I spend on this stuff is that Jim Dunnigan ended up as a military consultant to the US government, John Landis made the big time as a movie director, and half-a-dozen other early grognards went on to illustrious careers. I keep telling myself, "It sharpens your thinking, it sharpens your thinking. Wait, what was that again? Oh yeah, it sharpens your thinking!"
 
I'm playing as Italy with "democracy can not declare war" option
But the USA declared war on Germany in February 1941
USA can not declare war anyone except Germany (button "declare war" is not active)
But for Germany the button to "declare war" is available.
Why?
 
I'm playing as Italy with "democracy can not declare war" option
But the USA declared war on Germany in February 1941
USA can not declare war anyone except Germany (button "declare war" is not active)
But for Germany the button to "declare war" is available.
Why?

Maybe because GER belligerence is high enough?
 
A small database suggestion - the interceptor file for the USA has the F-94C Starfire listed as model 7(1946), and the F-89D as model 8(1948). But those dates seem much too early, the work on the Starfire did not start before 1948. Work on the Scorpion started in 1948, but the production version was not available before at least 1951, and even that is a stretch. I would suggest moving the Scorpion to the model 9, 1951, which is really the correct date for the D version, so the Starfire goes for 1948 where it belongs.
As for model 7 I suggest the F-87 Blackhawk: http://en.wikipedia.org/wiki/Curtiss-Wright_XF-87_Blackhawk

For reference here is the code with the changes included:
Code:
MODEL_USA_13_0;Boeing PW-9C;;;;;;;;;;X
MODEL_USA_13_1;Boeing P-26A;;;;;;;;;;X
MODEL_USA_13_2;Seversky P-35A;;;;;;;;;;X
MODEL_USA_13_3;Curtiss P-40B;;;;;;;;;;X
MODEL_USA_13_4;Curtiss P-40N;;;;;;;;;;X
MODEL_USA_13_5;Curtiss P-40Q;;;;;;;;;;X
MODEL_USA_13_7;Curtiss F-87 Blackhawk;;;;;;;;;;X
MODEL_USA_13_8;Lockheed F-94C Starfire;;;;;;;;;;X
MODEL_USA_13_9;Northrop F-89D Scorpion;;;;;;;;;;X
 
Yep, you can easily edit 'belligerence' in the save. Just use Find and hunt for 'tag = ger' to locate the German section of the save (it should be the third hit as far as I remember), then Find again for 'belligerence', and you're away. Releasing conquered territories will also knock down belligerence but there'll be a dissent cost to pay for that.
 
I loaded as the USA and almost all the ships from the naval construction events are in the building queue. That hardly qualifies for "fine-tuning" the naval construction events as the changelog says. There are not enough IC to build even one third of those ships, and having them around clogging the building queue is going to be annoying as hell. Remember, those are ALL the ships historically built up until Pearl Harbor. What is the point of this change, the building program was working perfectly in the previous version.
 
I loaded as the USA and almost all the ships from the naval construction events are in the building queue. That hardly qualifies for "fine-tuning" the naval construction events as the changelog says. There are not enough IC to build even one third of those ships, and having them around clogging the building queue is going to be annoying as hell. Remember, those are ALL the ships historically built up until Pearl Harbor. What is the point of this change, the building program was working perfectly in the previous version.

I don´t think this is negative. It´s true, you can´t build those ships until mid 1937 (I usually start with several infra builds, delaying ship buildings further), but you have the option to upgrade ships or to discard ships you don´t want.

Additionally you can use the gearing bonus e.g. for CVs, which is important at least until 1941, after which date the USA has enough IC to produce several CVs parallel with short building times.
 
But would I get the ships on their historical date if I delay any of them(and I cannot do otherwise but delay them obviously)? I would still like to hear the reason for this change, Britain for instance wasn't affected in that way.
 
Are you playing normal/normal? There should be no difference between building queue and event, because supplies equivalen to the IC need are deducted in the events. If it was not possible previously, it should not be possible now and vice versa.
 
playing Japan on normal/normal, I had the 'Fate of China' event, splitting them up in several small puppets. My question concerns the Mongol Military Movement, they still are around, controlling two provinces, aren't allied to me and don't have a puppet status; looking up the files, the war with Guanxi should have started the formation of Mengukuo. Will this event still fire somehow?
 
I would have believed that we caught all cases where the Mongol Military Government is still around ....
Did you take any a-historical choices, especially not supporting them at all in 1936?
 
yes, historical choice with moderate support for the Mongols, here's the screenshot:

Screenshot Core.jpg
 
Very strange. Did they win the war against Shanxi in 1936? Or did they somehow remain in an eternal stalemate?

Erenhot and Xilinhot should be ceded by Japan to MMG when the MMG wins. MMG is kept out of an alliance prior to this intentionally, to avoid an early entry of Japan into the war.

I see out of a corner of the screenshot that Guangxi is still around?

There must be a-historical aspects in this game ...

China and Xibei have divided up Communist China?
 
erm, what is the actual effect of sliders regarding dissent growth?
I played around a little with different countries. At max civil spending, some reduce daily dissent by 0.07 (e.g. USA) others by 0.08 (france) or 0.11 (SU). However, if i change the slider of open policy once or twice nothing happens to those values. And If i change sliders for the second time it alwasy gives me a -17.95 dissent hit.
 
erm, what is the actual effect of sliders regarding dissent growth?
I played around a little with different countries. At max civil spending, some reduce daily dissent by 0.07 (e.g. USA) others by 0.08 (france) or 0.11 (SU). However, if i change the slider of open policy once or twice nothing happens to those values. And If i change sliders for the second time it alwasy gives me a -17.95 dissent hit.

You may change the sliders once a year for free, i.e. no dissent. If you immediately change a slider again, you will have to face around 18% dissent hit. Waiting e.g. six months will reduce additional dissent to 9%.

The reduction of dissent depends on various factors. Minister, tech, policy or your slider setting for consumer goods will have some influence.