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noxxle said:
Apparently CORE 0.30 isnt optimized for ARM, but what exactly does that mean? More bugs? Missing Features? What?
No official support or modifications for the newly added features within ARM. We know it works, and based on the reactions so far it causes little problems aside from some very minor issues which are basically more ARM than CORE related.
 
Hi,

The big issues are:

1. While the naval attachments work they have Vanilla values and are not balanced to work with CORE. Also none of the ships in the initial OOB have any attachments at game start.

2. Air unit losses from attacking ground units are excessivelly high due to the revised air combat system.

mm
 
I know it doesn't answer your question, but just FYI, the two issues that dec152000 is describing are fairly minor. I highly doubt you would have noticed them in the game if he hadn't mentioned it.
 
I haven't had any problems that would cause me to not want to play with Armageddon.
 
The new feature in ARM of being able to build divisions with battalion attachments already included is a must-have. ARM's improved air-to-air & air-to-ship combat is also nice. IMO it certainly outweighs the minor CORE bug of increased air attrition when making air-to-land attacks.
 
Maybe you already are aware of this but..
In this bugfix you might want to include a change in the spr_civilwar.ai file too, it's not a CORE issue though, it's from vanilla but currently shows up in CORE too.

enemy_handicap = {
SPR = 20
}
passivity = {
SPR = 85
}

should be:

enemy_handicap = {
SPA = 20
}
passivity = {
SPA = 85
}