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unmerged(19908)

First Lieutenant
Sep 21, 2003
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Hey. Just thinking ot downloading core and giving it a shot. I have a few questions first tho. Firstly, have any of the countries been 'boosted'? For example in core for HOI 1 the russians were given a much larger amount of units tanks and what nots. This made it so it was no longer a cake walk for the Germans.
I have found HOI 1 and 2 easy. Here's hopping that core isnt.

Forgorin
 
Countries have been tweaked, and further tweaks are planned for 0.30. I don't think we actually boosted things, but the CORE philosophy is to represent the 1936 setup as closely as possible.
 
You can always try the Soviets instead... :D

But seriously, we'd welcome feedback whether tweaking is needed for better gameplay. So should Germany be overpowered (or not) we'd like to know.
 
Hagar said:
You can always try the Soviets instead... :D

But seriously, we'd welcome feedback whether tweaking is needed for better gameplay. So should Germany be overpowered (or not) we'd like to know.

I played CORE on HOI1 and was happy to see the evil Bolsheviks put up one helluva fight. But then I tried HOI2 when it came out and quit soon after out of boredom cause it was as easy as taking vegetables from a dog. There's not much to read about this CORE's difficulty but it seems the Soviets are still very weak. If you want to make it balanced for people not playing as Germany, why not boost the Soviets a bit more to avoid a lame cakewalk and then make a 2nd version of CORE which is for a German player (or for an Axis player).

In the German player version of CORE, you could make it like HOI1 CORE so that the Soviets are actually strong and put up a good fight requiring players to replay the game a few times before defeating it. I'd even prefer it so that the Soviets are nearly undefeatable as the Axis unless a very careful strategy is employed against their hordes... of course without using gay exploits like building level 10 forts all along the border or anything like that.

It's so hard to find a challenging PC game. :( Please consider my suggestion about an Axis player CORE.
 
forgorin said:
I played CORE on HOI1 and was happy to see the evil Bolsheviks put up one helluva fight. But then I tried HOI2 when it came out and quit soon after out of boredom cause it was as easy as taking vegetables from a dog. There's not much to read about this CORE's difficulty but it seems the Soviets are still very weak. If you want to make it balanced for people not playing as Germany, why not boost the Soviets a bit more to avoid a lame cakewalk and then make a 2nd version of CORE which is for a German player (or for an Axis player).

In the German player version of CORE, you could make it like HOI1 CORE so that the Soviets are actually strong and put up a good fight requiring players to replay the game a few times before defeating it. I'd even prefer it so that the Soviets are nearly undefeatable as the Axis unless a very careful strategy is employed against their hordes... of course without using gay exploits like building level 10 forts all along the border or anything like that.

It's so hard to find a challenging PC game. :( Please consider my suggestion about an Axis player CORE.
I don't think we'll ever do separate versions of CORE, based on the country of choice for a player. I do agree that the game has to be challenging though, and the current setup isn't intended to be a cakewalk for Germany. If that implies further tweaking to more accurately represent historical strength of the countries involved (should things work out according to the historic set of events that is) then that's a given. Getting things right is rather complex however, and we do need input from our CORE users to see which countries need further improvement or downscaling. The planned changes for 0.30 (revised tech trees for one) complicate matters though, so we probably have to wait for the first actual test results from the 0.30 beta to see where we stand on the strength of the USSR for instance.
 
Hagar, thanks for responding. Your goal then with the CORE mod is to make it as historical as possible but still have each nation balanced. My problem with this is if you make the USSR weak, then it is not historical at all because the USSR steamrolled over Germany with gigantic armies even as early as late '41. In mid to late war, the Germans were outnumbered by the likes of 10 to 1 and even much worse by spring '45. If you don't have this in the game its going to be really boring for an Axis human player. The problem with a balanced mod is if no side has any advantage, then its going to be a wash for the human no matter which major nation he chooses and that just isn't fun at all and no improvement from the deadbeat vanilla version. To provide a proper challenge to a player using your mod, I think you should have both an Axis player version of CORE and an Allies human player version (seperate installs) with the AI side radically boosted in each case. I'm playing a mod for the Close Combat game now which does that style and its fantastic fun as well as brutally hard.
 
Well, we just have to wait and see what the planned AI improvements and tweaks will bring regarding gameplay. For now I don't see any real advantage in making separate versions with so many things still to be improved upon. Perhaps later if the dust has settled, but that's simply too early to tell.
 
Okay, sounds like the project is ongoing and will likely get much better.

Hagar, just curious but what was the goal of the CORE mod for HOI1? I only played it once cause I just got it when HOI2 was being released. It seemed excellent.
 
forgorin said:
Okay, sounds like the project is ongoing and will likely get much better.

Hagar, just curious but what was the goal of the CORE mod for HOI1? I only played it once cause I just got it when HOI2 was being released. It seemed excellent.
About the same I guess. Can't say for sure, as I'm only a CORE Dev since October. But the core of the CORE team is basically the same (yeah I know, a cheap shot), and philosophy hasn't changed much I reckon. Especially as the newer team members (Historyman, Baylox, ArmdChair and me) are thinking on similar lines as the older members, and basically have evolved into becoming Devs after heavy screening. We just want to make the mod as historic and challenging as possible. For 0.30 we hope to finalize the tech trees, actually get graphics in and improve the AI (for 0.25 we're pretty much using DD AI 1:1, which might be part of the tweaking problems). From then on we'll start migration of CORE1 stuff for starters.

At any rate CORE is pretty much an ongoing project from where I'm standing... I'm putting in 20+ hours a week into CORE right now in order to get most of the graphics in. I know the rest of the team is working hard on their parts too. :p
 
forgorin said:
Good luck with it all Hagar. It should eventuallly be awesome with all that dedication and work.
That's the plan at least. :D

And thanks on behalf of the team (it's definately a joint effort)!