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Der_Gueldene

Corporal
29 Badges
Dec 4, 2019
49
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Hello there, I am a newbie who just picked up Vic2 and I want to know this.
I have started a Belgium run, because I thought this country would be optimal for a peaceful run so I can get behind the economy. However, I have the feeling that the game plays itself for most of the time, as I am clicking through events, expanding my infrastructure and factories now and then and completing the tech trees.
So tell me, how do you spend your ingame time?
 
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Whats you endgame objective? If it is becoming the #1GP at endgame (i.e. "the most powerful nation of the world") for example, than you can bet you wont achieve it just "doing nothing" with belgium.

Yes, victoria 2 can be some sort of simulation in the sense that your nation will mostly follow its track if you dont do nothing.

To answer your question directly, if i would play as Belgium with the objective of becoming the #1GP at the endgame i would probably do some of this things (no-exclusive and at no particular order):

-Annex netherlands and all its colonies
-Become a GP ASAP
-Try to pass reforms ASAP
-Increase literacy and adm efficiency (throughout the whole play-through)
-Ally with a powerful GP and try to stay neutral in the major conflicts
-Pave the way to colonization
-Colonize the regions with the most valuable resources
-Take regions from unciv nations with most valuable resources
-Try to improve infrastructure in the country and help my industry the best way i can
 
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I'd suggest playing Japan as a nice peaceful run. She has some advantages:
-Easy to maintain a state capitalist or planned economy party so that you can micro-manage your factories.
-Not too few & not too many provinces making it really enjoyable to try to maximize your factory layout.
-High population & strong economy, giving her the potential to field a monstrous army and navy which will not let you down if the time comes to not be peaceful anymore.

What I personally like doing during peace is check the production & trade tabs to see if my factories are lacking any resources.
-In the trade tab if the number 'available for our country' is lower than the 'need for producers' number it's time to sphere a nation that produces that resource.
-In the production tab if the number 'total produced' is lower than the number 'total used' it's time for imperialism.
 
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What I personally like doing during peace is check the production & trade tabs to see if my factories are lacking any resources.
-In the trade tab if the number 'available for our country' is lower than the 'need for producers' number it's time to sphere a nation that produces that resource.
-In the production tab if the number 'total produced' is lower than the number 'total used' it's time for imperialism.

Just so you know, those numbers are bugged and shouldn't be taken into account.

Also, i wouldnt recommend sphering anything either because sphere markets are also bugged. If you want some resource is better taking it by conquest than sphering.
 
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All that information is useless to me unless you say how it is bugged though
Ok i'm in a good mood and with some time left...

SoI markets work in a convoluted way thats difficult even to explain it and even i dont know the sordid details. Main thing though is that resources you buy from sphrelings are payed for, but the spherelings producers dont receive for it. This leads to two different things:

1) huge money leak in the game and late game liquidity crisis contribute factor and;

2) that if you sphere a country looking to have access to rare good produced by it, those rare goods rgo's wont get paid anyway for what they sell to you which will make them increase unemployment, their production will plummet and their economy will tank (the same way your economy tank when you get sphered, its because of this bug). Its way better to just annex that rgo you want and control it yourself; producers will actually get paid for their sold goods and you will have access to all the production of it + it benefits from your productions techs.

Now that we get out of our way that SoI sucks and why you shouldnt make them (except for events like unification and canals), i will tell you which relevant and creditable information you can get from the trade screen (keep in mind everything below is in a no sphere scenario):

"available" information in the "common market" tab is how much of the good you produce. This isnt a 100% reliable information although most the times is fairly accurate. For you to have a 100% certain number of what you are producing total in game the only way is going to the production tab and manually summing up all your factories output, manually summing up all you Rgo's output or, the easiest way, manually summing up province production/factory production in the ledger screen.

"total produced" in the production tab (when you click in a good) is total bollocks and may or may not be equal to "available" in the common market tab.

"total used" in the production tab is the result of "available" in the common market tab minus "exported" in the common market tab and is also bugged due to; a)"available" in the common market tab may be bugged as aforementioned and b) "exported" in the common market tab is:

"exported" in the common market is actually how much you are exporting OR importing of a good. Its usually accurate but may be bugged sometimes and it should be equal to the "activity" number in the "market activity" tab when its not bugged.

Again this in a no-sphere scenario.

The "market activity" tab is actually the most reliable one and the one you will get the most useful info. The "activity" number is how much of the good (quantity wise) you are importing or exporting and the "cost" value is how much it, well, costed in actual $. if it is positive you are exporting it, if it is negative you are importing it. If both of them are 0 it means you arent neither importing or exporting that good.

With that information and the total produced information you can deduce how much you are actually consuming of a good. But as a rule of thumb you want to achieve more goods that you are importing (so you wont be importing them anymore and thus wont be more dependent in the world market).

Needs numbers arent accurate. Or maybe they are but only for potential needs. Anyways they are useless because i already had cases where i'm producing more than my pops/producers/government needs and i'm still importing that good.

needless to say all this hold truth only for vanilla. If you are using a mod than i cant help you but probably you cant trust anything.
 
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Hmm, interesting info on the ledger and market activity being the most accurate conveyors of information. I'm gonna start looking at those more.
I already know about the late game liquidity crisis but I always thought that was because of state treasuries hogging all the money.
Also the part about being sphered killing your income I thought was because of tariffs effectively ceasing.
What's most interesting about the things you mentioned is the part about sphereling workers not getting paid though. I have never heard anyone mention this issue from any of the youtube vids or streams I've watched nor have I encountered any glaring issues in any of my games. Sometimes my spherelings are doing poorly but I always thought that would be because of the tariff issue hurting the state itself and by extension somehow hurting the workers.

Anyway I had a vanilla UK 1876 save lying around so I loaded it and tag switched to my sphereling Hyderabad. Now i'm fairly certain HYD has been in my sphere since game start and HYD is one of the major cotton producers of the world.
Now if things work as you describe I would assume the UK's gargantuan fabric industry in this particular save would have absolutely wrecked the HYD cotton farmers but when i tag switch that doesn't seem to be the case. ALl of the HYD cotton farmers seem to be doing well with 0% unemployment and every pop having cash to spare with 100% life needs fulfilled after running the clock for a while. Now it's possible that they've been getting all their money from extra-sphere sales but at the point in my save, it says that 0.00 cotton is being exported and there are no artisans producing fabric in HYD.

HYD is producing cotton and tons of it. 87.9 to be exact (I loaded up a vanilla 1836 start as UK, unsphered HYD and ran the clock for a while. seems like game-start HYD is producing 79 for comparison). And this is without railroads nor techs(fully level 3 railroaded, equally sphered Egypt is producing 70.82). Of course if the UK controlled the territory, it would be able to extract more cotton out of it but I feel like that's a given. Checking Egypt it's the same story there. Some of the Tropical wood laborers are broke & unemployed but most of them are doing exceptionally well. I'm fairly certain EGY has been in the UK sphere since very early on in this game too since they have all their 1836 cores.

I don't know if there's something that should make me want to not sphere nations like EGY and HYD I'm just not seeing it. Of course I'd rather have their land directly controlled but I feel like that's not always an option.
 
Hmm, interesting info on the ledger and market activity being the most accurate conveyors of information. I'm gonna start looking at those more.
I already know about the late game liquidity crisis but I always thought that was because of state treasuries hogging all the money.
Also the part about being sphered killing your income I thought was because of tariffs effectively ceasing.
What's most interesting about the things you mentioned is the part about sphereling workers not getting paid though. I have never heard anyone mention this issue from any of the youtube vids or streams I've watched nor have I encountered any glaring issues in any of my games. Sometimes my spherelings are doing poorly but I always thought that would be because of the tariff issue hurting the state itself and by extension somehow hurting the workers.

Anyway I had a vanilla UK 1876 save lying around so I loaded it and tag switched to my sphereling Hyderabad. Now i'm fairly certain HYD has been in my sphere since game start and HYD is one of the major cotton producers of the world.
Now if things work as you describe I would assume the UK's gargantuan fabric industry in this particular save would have absolutely wrecked the HYD cotton farmers but when i tag switch that doesn't seem to be the case. ALl of the HYD cotton farmers seem to be doing well with 0% unemployment and every pop having cash to spare with 100% life needs fulfilled after running the clock for a while. Now it's possible that they've been getting all their money from extra-sphere sales but at the point in my save, it says that 0.00 cotton is being exported and there are no artisans producing fabric in HYD.

HYD is producing cotton and tons of it. 87.9 to be exact (I loaded up a vanilla 1836 start as UK, unsphered HYD and ran the clock for a while. seems like game-start HYD is producing 79 for comparison). And this is without railroads nor techs(fully level 3 railroaded, equally sphered Egypt is producing 70.82). Of course if the UK controlled the territory, it would be able to extract more cotton out of it but I feel like that's a given. Checking Egypt it's the same story there. Some of the Tropical wood laborers are broke & unemployed but most of them are doing exceptionally well. I'm fairly certain EGY has been in the UK sphere since very early on in this game too since they have all their 1836 cores.

I don't know if there's something that should make me want to not sphere nations like EGY and HYD I'm just not seeing it. Of course I'd rather have their land directly controlled but I feel like that's not always an option.

Hyderabad should be selling part to the world market. UK should have more cotton than what it can buy/uses from internal production + SoI. They have direct control of that huge province in India from the start. Dont trust the "exported" number in the trade screen, specially if you are in a SoI. Like i said my observations above are all in a sphereless situation.
 
Hyderabad should be selling part to the world market. UK should have more cotton than what it can buy/uses from internal production + SoI. They have direct control of that huge province in India from the start. Dont trust the "exported" number in the trade screen, specially if you are in a SoI. Like i said my observations above are all in a sphereless situation.
Okay but how can I replicate the issue you described with sphereling workers not being paid?
-I've tried a mid game save with UK. Tried sphereing, un-sphereing Egypt and notice no abnormalities when I tag to them
-I've tried France, spammed fabric, luxury furniture and luxury clothes factories in an attempt to bankrupt my sphereling Dai Viet's laborers and farmers. Don't see anything particularly disastrous happening to them when I tag over.
Do I need a late game save? Do I need to be something like Belgium, a rank 8-ish Great Power and sphere a particular good with a particular factury combo?
I want to be able to see this issue in action with my own eyes.